In order to use mesh mods you have to download this first
Permissions and credits
Credits and distribution permission
Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou are not allowed to upload this file to other sites under any circumstances
Modification permissionYou must get permission from me before you are allowed to modify my files to improve it
Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
Asset use permissionYou must get permission from me before you are allowed to use any of the assets in this file
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are not allowed to earn Donation Points for your mods if they use my assets
Author notes
This author has not provided any additional notes regarding file permissions
File credits
Omegamon/Omnimon is (c) Digimon Cyber Sleuth/Bandai Namco
Donation Points system
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Changelogs
Version 2.0
FIxed Texture issues with RMA and ID , fixed "suspicious file " error
This is my very first mod, I struggled a lot but I think it works by now Re up since somethign weird happened with the first version, it gave me enough time to make some tweaks on the textures
Thanks to Konan God for the tutorial Peek6 and KboyKboy2 for the tools SHAAR for the help with some textures
Remember to download the first mod to allow the use of meshmods in the game: https://www.nexusmods.com/mortalkombat/mods/7