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  • Fargoth Wears Armor CLEANED (OpenMW)

    Fargoth Wears Armor CLEANED (OpenMW)

    Last Update: 14 Sep 2024
    Author: Nextmastermind
    Uploader: theicedevil

    This is a cleaned-up version of Nextmastermind's mod, Fargoth Wears Armor, using OpenMW-CS. As a result, it's only for OpenMW. Seeing as how this mod was designed to be used along with Persuasive Speech, another OpenMW mod, this shouldn't be an issue for anyone that doesn't use OpenMW.

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    Fargoth Wears Armor CLEANED (OpenMW)

    Last Update: 14 Sep 2024
    Author: theicedevil

    This is a cleaned-up version of Nextmastermind's mod, Fargoth Wears Armor, using OpenMW-CS. As a result, it's only for OpenMW. Seeing as how this mod was designed to be used along with Persuasive Speech, another OpenMW mod, this shouldn't be an issue for anyone that doesn't use OpenMW.

News & Updates

  • Oque significa misses

    A única palavra que não consegui entender oque significa é a ''misses''. A tradução literal seria donzelas, mas não faz sentido. Também poderia ser erros, mas erros do que? Então coloquei esquiva, mas quando algum inimigo erra um ataque no personagem, ou quando o personagem erra um ataque nada muda. Então não sei o que significa....

  • Dragon Age 2 Hawke mage mantle

    Hello, I present to you the armor from the cult game Dragon Age 2.
    Mage Hawk Armor, it can be obtained through the console.
    Enjoy. :)
    write in the console:
    player->additem xxxxx 1    
    xxxxx - name item (ID)
    Item ID:
    hhood00 - hood
    harmor00 - cuirass
    hgreaves00 - greaves
    hboots00 - boots
    hglovel00 - left glove
    hglover00 - right glove
    hpaull00 - pauldron left
    hpaulr00 - pauldron right...

  • Dragon Age 2 Hawke Mage Mantle

    Hello, I present to you the armor from the cult game Dragon Age 2.
    Mage Hawk Armor, it can be obtained through the console.
    Enjoy. :)
    write in the console:
    player->additem xxxxx 1    
    xxxxx - name item (ID)
    Item ID:
    hhood00 - hood
    harmor00 - cuirass
    hgreaves00 - greaves
    hboots00 - boots
    hglovel00 - left glove
    hglover00 - right glove
    hpaull00 - pauldron left
    hpaulr00 - pauldron right...

  • The Beauty Of Balmora - SUPRISE A new extended OST explore track is here

    TcGj7FK7Dr8

    Hey folks

    Hope you're all well!

    I've been away for a while doing a few tours of Australia/New Zealand and Ireland so it's great to be back and work on this OST I got going on!

    I've just finished making The Beauty Of Balmora, an emotive explore track designed to aid the players sense of discovery and the sense of unknown with use of woodwinds and dissonant harmonies. I pay homage to the original OST by use of elongated held notes and aug 5 maj 7 chords for a nice blend of unease with beauty, fitting for the land of Morrowind.

    Hope you enjoy the track and the next task is to work on the battle tracks so they gradually increase in intensity instead of blowing your head off right from the get go! :'D 

    Se...

  • Ahead of the Role-Play - by XeroFoxx

    Introducing a ChatGPT-Powered Morrowind Character Generator

    Discover a whole new level of roleplaying with our innovative character generator, powered by ChatGPT. This tool crafts detailed personalities and rich backstories for your Morrowind characters in just 1-2 minutes. Simply copy and paste the initial ChatGPT prompts, and you're all set

    Key Features:

    Instant Character Generation: Just type "reroll," and you'll receive a fully fleshed-out character, complete with a unique name, race, gender, class, birthsign, and more.
    Diverse Class Integration: Incorporates all 125 classes from the "Ahead of the Classes" mod, ensuring endless possibilities for character creation.
    Immersive Roleplaying: Each generated character comes with an in-depth ...

  • Reflect Begone

    After trying out a few other Reflect-related mods on the Nexus, I noticed none of them actually removed Reflect, they replaced it with something else. My mod will offer you two things:

    1) mod to remove Reflect only from the game

    2) mod to remove Reflect only from the game, and add summons to monsters that had the Reflect ability...

  • All new dialogue

    Solstheim Rumor Rewritten 
     
    Latest Rumor

    Civilians

    My son was recently shipped up to FortFrostmoth on the island of Solstheim. I don't know what he did to deserve that,
    but it couldn't have been good.

    Agents

    Hlaalu

    The East Empire Company is setting up a newebony mine on Solstheim. It’s unclear if this will affect our cooperation in
    the Caldera mines. An independent source of ebony might hurt our hard-fought
    business, but we’ll see how their plans turn out.

    Redoran

    We’ve heard the East Empire Company is openinga new mine on Solstheim without involving House Hlaalu—or any other Great
    House. Perhaps their cooperation in Caldera isn’t going as smoothly as...

  • HOW TO CREATE YOUR OWN VERSIONS OF THE GLASS TOP LIDS THAT LEVITATE

    You do NOT NEED TO KNOW ANYTHING ABOUT ANIMATION to do this!!
    You do NOT NEED TO KNOW ANYTHING ABOUT SCRIPTING either

    All hail Viking Lord for this nifty script The original script for this was created by Viking Lord for his mod 'Anastasio the Great's Hideout' which I think can only be found on the Wayback Machine.  I can answer no questions about this as I had zero involvement in its creation & know next to nothing about scripts.  I found this script in TW's mod The Pocket Display Museum originally.  

    - The lids for these cases are created in the Activator tab of the CS.
    - The script file is all you need, no KF or second NIF file!
    - You can use this with any mesh, any size.  If your case is small, like my bell jar, you'll need to adjust...

  • HOW TO CREATE YOUR OWN VERSIONS OF THE ANIMATED DISPLAY CASES WITH THE FLIP-TOP LIDS

    (i.e. the cases originally from TData & OData)

    You do NOT NEED TO KNOW ANYTHING ABOUT ANIMATION to do this!!
    You do NOT NEED TO KNOW ANYTHING ABOUT SCRIPTING either

    A single working display case is made up of 3 files:  
    a .nif with animations, 
    a .nif without animation, 
    and a .kf file.  

    You ALSO need a script file found in Tamriel_data & OAAB_Data (I copied mine from TData).  

    For this example I'll be starting with these three files:
    s_mus_dCase_01b.nif (contains animations)
    xs_mus_dCase_01b.nif (stripped of animations)
    xs_mus_dCase_01b.kf (the animation data)


    IN NIFSKOPE:

    1.  Open s_mus_dCase_01b.nif (meshes\...

  • Godly Nerevarine Armour

    lordblooper created an interesting OP Daedric armour set along with a 1-handed sword based off of Goldbrand. He had an interesting vision, but some of the CEs he had created did not scale properly, and the armour would be best worn when the character is at level 100. I decided to re-do everything, allowing the armour set and weapon to be able to be used immediately by the player. The gear has been downgraded from the original 'god' status to 'godly' status.

    OpenMW friendly. I believe you can rename the extension to *.esp for non-OpenMW players....

  • Starscape

    After looking at our list of mods regarding sky mods, there are some good ones, but I felt perhaps adding one that offers many stars to the night sky in a vanilla+ manner would be good for adding variety to the available sky mods on the Nexus....

  • Perk Details

    SKILL PERKS (at skill 100, lesser power and abilities before that at skill level 50 and 75)

    - Acrobatics:
    Parkour (power): jump, feather, slowfall
    Ability: sanctuary, feather, restore fatigue
    - Alchemy:
    Doping power: fortify attributes and health + damage health and fatigue
    Ability: resist poison
    - Alteration
    Ability: fort magicka, spell absorption
    Antigravity Zone power: levitate on target
    Aura of Lightness power: feather, jump
    Elemental Storm power: elemental shields
    - Armorer
    Ability: fortify attack, restore fatigue
    Indefatigability  power: restore fatigue
    - Athletics
    Ability: sanctuary, feather, restore fatigue
    Sprint power: feather, speed, swift swim
    - Axe
    Ability:...

  • Aaron's Ambient Thunder Replacer for Morrowind

    I created this for my own personal Morrowind modding project. The original sounds were 22khz, and kind of jagged, too upfront sounding. The main thunder sounds were even in mono. It's more realistic to what a thunderstorm would sound like in an environment. I gave it a lot of space. I recorded several storms moving through my area. Some were miles away in the distance. Others were closer. I recorded for hours and edited accordingly. 

    This mod blends seamlessly with Aaron's Ambient Rain Replacer...

  • Aaron's Ambient Rain Replacement sounds for Morrowind

    Aaron's Ambient Rain Replacer for Morrowind

    I wasn't happy with the stock rain sounds. They were too loud and abrasive. These are from my own archive of field recordings. I edited them specifically for my own personal Morrowind. The levels in these match up better with the rest of the sound effects. They don't overwhelm the other effects, but also have more nuance and variety of droplets hitting the ground. I thought I'd share them with others.

    44.1khz / 16bit

    used:

    Audio Technica BP4025
    Sound Devices Mixpre 3 II
    luscious midwestern summer storms
    UAD & Plugin Alliance plugins for post processing.
    Cubase...

  • Compatible Skooma Mods

    Tested and works alongside other skooma mods. I recommend the following:

    Caiusland Fever Dream Mod.ESP
    create-skooma.esp
    Moon Sugar Plantation.esp
    Moon_Sugar_Thief.ESP
    sell_skooma_v1.0.ESP
    SkoomaCosades.ESP
    Syc_AtHomeAlchemy - Finished.esp
    The Corpse and the Skooma Pipe Overhaul.ESP
    and others......

  • Update 2

    Update 2:
    Added some basic config options within the script itself as I make the proper config screen. Fixed a bug when restoration was was checking for a previous level with alteration instead of itself.

    --Magicka gain per level
    enable_magicka_gain = false

    --level cap unlocked
    level_cap_unlocked = false

    --attribute cap unlocked
     attribute_cap_unocked = false

    --Luck per level
     luck_pts = 1

    --Attributes gained after enough skill increases
     attr_pts = 1

    --How many skills gains for an Attribute increase under 100
    pts2lvl = 2

    --How many skill gains for an Attribute increase after lvl 100
    pts2lvl100 = 4

    --exp required to level
     exp2lvl = 10...

  • Morrowind Overhaul

    I published a morrowind overhaul to make it  way more harder and sometimes even tactic and realistic.
    All details in description....

  • General Mod Guide

    General Mod Guide

    In the mod, there are two main crossroads for Arvesa. The first is when the player takes Moon-And-Star and the second is at the conclusion of the Main Quest.

    These paths are both influenced entirely by the player in different ways. I'll explain how in a non-spoiler interspersed with spoiler versions, for those who don't mind and want more information.

    Loyalty

    When you first meet Arvesa, she is formal and not very personable. Between the period of first recruiting her to just before the Hortator and Nerevarine quests, this can be considered the loyalty chapter of your relationship with her. Certain decisions you make in quests and notably her personal quests will incur Favor or Wrath. I'll explain these hidden mechanics b...

  • Major Update - 0.70

    I've released v0.70 which has another significant number of changes, albeit not as large as 0.60.  I've now finished balancing all Bloodmoon and Tribunal gear, as well as any remaining unique weapons and armour. Previous releases focused on the main game, whereas now almost every weapon and armour in the game has been tweaked (those that haven't changed, either by luck or design were already ~perfect).

    I've also started correcting the more obvious errors with enchant potential, made sure every enchanted & silver weapon is correctly flagged as such (catching a number of omissions in the process), and made some further tweaks to spears and weapon and item weights.  Full changelist below:


    Spears:

    Huntsman spear shortened and attacks faster...