I've noticed the shaders do not play well with emmisive things. If something is set to an emmisive material it takes over the texture and makes it solid looking. It is especially noticeable with the planets. Even though they aren't detailed to begin with I don't think they should look like that. Now the planets look like balloons from party city. I think there is a simple fix with the shaders, though I haven't tried it yet.
Guys, I am here. Also on reddit and all tes discords as vtastek. :D Just let me know the problems. You can find the emissive related settings in the lightsettings.glsl: CFL emivnight = 0.9; // emissive night exposure CFL emivday = 0.15; // emissive day exposure CFL emnight = 1.0; // emissive map night exposure CFL emday = 0.5; // emissive map day exposure
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You can find the emissive related settings in the lightsettings.glsl:
CFL emivnight = 0.9; // emissive night exposure
CFL emivday = 0.15; // emissive day exposure
CFL emnight = 1.0; // emissive map night exposure
CFL emday = 0.5; // emissive map day exposure