Morrowind

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The Madness consumes... Eight Weeks, Four Categories, Four Mods, Six Teams of Modders will compete and rise up to try and claim the throne as the ultimate Modding Champions of 2017!

Six Teams of Modders have approached the throne of madness for Morrowind Modding Madness 2017, but only three teams have met the second challenge in time, releasing their creative visions of madness for the Dwemer and Magic challenge, and now all six teams must prepare for the third challenge, or try desperately to finish their second mod before falling even further behind. Only one team can be crowned the ultimate modding champions of 2017, and there's still four more weeks in the competition!

The mods submitted for the second challenge can be found down below - The Dwemer/Magic Challenge:

Mythical Beasts - The Imperial Dwemer Society
Welsh Wizards - Deep Watch Abyss
Dreamy Dremora - Expedition to Mzelthuand

Now for our third challenge of Morrowind Modding Madness, we again have two themes that the teams will need to utilize for their mods, and this time around, the two themes are Sixth House Mods and Solstheim/Bloodmoon mods, so each team must build and release a mod that fits both of those themes by October 18th (11:59PM GMT/UTC -6) on either Morrowind Nexus or Great House Fliggerty! Don't forget to include a line at the top that says your mod is apart of Morrowind Modding Madness and what team you're representing!

Best of luck to all of the teams, and may the best modders win!

The music in this video is from Epidemic Sound and Morrowind Music Overdose by Jon Babb

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