
Necrolesian
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Endorsements given366
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Profile views9,371
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Topics4
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Posts769
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Kudos86
User information
Status
memberReal name
JacquelineCountry

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Rewrites and expands the suicide note written by Jeleen, the Imperial Cult priest at Fort Frostmoth, upon learning of the passing of his lover Mirisa, elaborating on their relationship and his feelings for her.
- 3KB
- 15
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Rewrites and expands the suicide note written by Jeleen, the Imperial Cult priest at Fort Frostmoth, upon learning of the passing of his lover Mirisa, elaborating on their relationship and his feelings for her.
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Allows customizing merchants' barter gold using MWSE-lua.
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Adds Secret Master lockpicks, probes, and alchemy apparatus to the game.
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Implements more accurate, context-dependent tooltip displays for weapon damage and armor ratings, using MWSE-lua.
- 5KB
- 125
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Implements more accurate, context-dependent tooltip displays for weapon damage and armor ratings, using MWSE-lua.
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Accurate Thrown Weapon Tooltips
Doubles the displayed damage in thrown weapon tooltips, so it will accurately reflect how the game determines their damage.
- 2KB
- 15
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Accurate Thrown Weapon Tooltips
Doubles the displayed damage in thrown weapon tooltips, so it will accurately reflect how the game determines their damage.
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Adjusts item names for logic, consistency, convenience, sorting, personal preference, and distingushing between items. Plugin and MWSE-lua versions included.
- 103KB
- 26
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Adjusts item names for logic, consistency, convenience, sorting, personal preference, and distingushing between items. Plugin and MWSE-lua versions included.
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Allows customizing how max encumbrance is calculated in various ways, plus a more accurate encumbrance display.
- 4KB
- 33
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Allows customizing how max encumbrance is calculated in various ways, plus a more accurate encumbrance display.
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Tweaks how Restore/Damage Attribute works on the player. Required by certain mods. No meaningful gameplay effect on its own.
- 4KB
- 130
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Tweaks how Restore/Damage Attribute works on the player. Required by certain mods. No meaningful gameplay effect on its own.
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Implements the magicka regen functionality of Class-Conscious Character Progression (CCCP), without any of that mod's other features.
- 12KB
- 7
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Implements the magicka regen functionality of Class-Conscious Character Progression (CCCP), without any of that mod's other features.
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Adds black bars to the sides of the vanilla game videos, including the Bloodmoon videos, so they won't appear stretched when playing in widescreen (16:9).
- 328.2MB
- 43
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Adds black bars to the sides of the vanilla game videos, including the Bloodmoon videos, so they won't appear stretched when playing in widescreen (16:9).
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Removes the inexplicable glowing blue lights around waterfalls in Vivec and Molag Mar.
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Construction materials and scaffolding are now visible at the Great House strongholds during construction of the later stages.
- 3KB
- 166
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Construction materials and scaffolding are now visible at the Great House strongholds during construction of the later stages.
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Most Daedric quests can be started only on the Daedric Prince's summoning day - one day a year - and only with an appropriate offering.
- 21KB
- 48
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Most Daedric quests can be started only on the Daedric Prince's summoning day - one day a year - and only with an appropriate offering.
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Makes various changes to item names for more convenient inventory sorting, and enables names to exceed Morrowind's limit of 31 characters.
- 155KB
- 65
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Makes various changes to item names for more convenient inventory sorting, and enables names to exceed Morrowind's limit of 31 characters.
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Renames propylon indexes so they'll group together in the inventory.
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Renames soulgems so they'll group together in the inventory. Uses MWSE-lua.
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Renames potions so they'll sort rationally in the inventory, first by effect and then by quality. Uses MWSE-lua.
- 34KB
- 51
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Renames potions so they'll sort rationally in the inventory, first by effect and then by quality. Uses MWSE-lua.
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Bound armor now uses the normal armor rating formula, taking light armor skill into account, instead of just providing the base rating regardless of skill.
- 2KB
- 125
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Bound armor now uses the normal armor rating formula, taking light armor skill into account, instead of just providing the base rating regardless of skill.
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Causes Fortify Magicka and Fortify Fatigue to affect the maximum as well as the current stat.
- 11KB
- 197
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Causes Fortify Magicka and Fortify Fatigue to affect the maximum as well as the current stat.
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Adds a cancel button to Temple shrines and Imperial Cult altars.