User information
Status
premiumCountry

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This mod attempts to make water react more to the world. When using MGE XE's water, different weathers will produce different wave heights. Water visibility also changes with depth, an effect that can be countered with Night Eye.
- 3KB
- 107
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This mod attempts to make water react more to the world. When using MGE XE's water, different weathers will produce different wave heights. Water visibility also changes with depth, an effect that can be countered with Night Eye.
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Facilitates the reading of json packages from a monitored folder or through a TCP connection to allow the execution of scripts. This allows streamers to have interactive chat commands that modify the game.
- 2KB
- 6
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Facilitates the reading of json packages from a monitored folder or through a TCP connection to allow the execution of scripts. This allows streamers to have interactive chat commands that modify the game.
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Dynamically changes the book menu to make the book cover match the actual book being read.
- 510KB
- 34
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Dynamically changes the book menu to make the book cover match the actual book being read.
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This mod aims to help mod developers and those working on their install to help diagnose issues. Have you ever wanted to know which texture that rock is using, so you can replace it? What head the NPC has so you can change it? What the heck the value in this script is, so you can debug it? This mod lets you do all that and more, at a glance.
- 7KB
- 91
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This mod aims to help mod developers and those working on their install to help diagnose issues. Have you ever wanted to know which texture that rock is using, so you can replace it? What head the NPC has so you can change it? What the heck the value in this script is, so you can debug it? This mod lets you do all that and more, at a glance.
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This mod improves the logic for selecting an enchantment failure sound. It enables selecting a random effect fail sound, and preventing the same enchantment from playing a sound twice (or more) in a row. As a result, enchantment strike sounds become a lot less spammy, and can provide some variety.
- 5KB
- 47
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This mod improves the logic for selecting an enchantment failure sound. It enables selecting a random effect fail sound, and preventing the same enchantment from playing a sound twice (or more) in a row. As a result, enchantment strike sounds become a lot less spammy, and can provide some variety.
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This mod aims to fix some inconsistencies with how leveled creatures are spawned.
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Carries over unique item information, such as condition and script data when enchanting items.
- 2KB
- 204
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Carries over unique item information, such as condition and script data when enchanting items.
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Allows soultrap to make more intelligent use of available soul gems, including soul displacement and relocation. Includes optional leveling requirements.
- 4KB
- 239
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Allows soultrap to make more intelligent use of available soul gems, including soul displacement and relocation. Includes optional leveling requirements.
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Dynamically adds ash decals to people, places, things, and probably concepts during ash storms.
- 23.8MB
- 185
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Dynamically adds ash decals to people, places, things, and probably concepts during ash storms.
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Pluginless *and* assetless no-glow. Use less memory, get some frames back, and be more compatible!
- 3KB
- 274
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Pluginless *and* assetless no-glow. Use less memory, get some frames back, and be more compatible!
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A tool for automatically patching conflicts between mods for TES3: Morrowind.
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This mod makes in-world soulgems that are filled appear as enchanted items.
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This mod causes certain lights to be dropped when the player equips a two handed weapon or a shield while holding a light.
- 3KB
- 101
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This mod causes certain lights to be dropped when the player equips a two handed weapon or a shield while holding a light.
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This mod allows you to kill all the witnesses of a crime to remove the bounty.
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The player can now also bribe NPCs with items, instead of just gold.
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Adds a simple configurable keybind that turns the main HUD on/off.
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Enables picking up books by default, instead of opening them. This can be disabled by holding shift. The behavior can be inverted using the mod config menu.
- 4KB
- 244
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Enables picking up books by default, instead of opening them. This can be disabled by holding shift. The behavior can be inverted using the mod config menu.
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Puts optional restrictions on jumping, including a cooldown and/or minimum fatigue.
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Expands UI functionality with searching, filtering, and more visual feedback.
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Is removing all automatic mapping from the game a good idea? Probably not. But this mod does just that.
- 3KB
- 32
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Is removing all automatic mapping from the game a good idea? Probably not. But this mod does just that.