Search results
- filename: openmw
- Refine results Found 329 results.
-
Graphic Herbalism - MWSE and OpenMW Edition
Now works with OpenMW! MWSE Graphic Herbalism harnesses the power of lua and mesh switchnodes, allowing this mod to be run without an esp or standard scripts. This dramatically optimizes performance compared to older graphic herbalism mods. It also comes with an mod configuration menu to allow you to change settings.
- 3.9MB
- 4.5k
- --
Graphic Herbalism - MWSE and OpenMW Edition
Now works with OpenMW! MWSE Graphic Herbalism harnesses the power of lua and mesh switchnodes, allowing this mod to be run without an esp or standard scripts. This dramatically optimizes performance compared to older graphic herbalism mods. It also comes with an mod configuration menu to allow you to change settings.
-
A Mod Organizer plugin to export your VFS, plugin selection and load order to OpenMW
-
Based on MW Containers Animated by qqqbbb.This mod adds open/close animation and sounds to all containers that should have animation.Uses a native animated containers support feature from OpenMW 0.46 or newer.
- 4.3MB
- 1.4k
- --
Based on MW Containers Animated by qqqbbb.This mod adds open/close animation and sounds to all containers that should have animation.Uses a native animated containers support feature from OpenMW 0.46 or newer.
-
Multiple Teleport Marking (OpenMW and Tamriel Rebuilt)
Replaces the built-in mark & recall spells with a version that allows marking up to 12 different places.Modified for OpenMW and Tamriel Rebuilt 1912.
- 276KB
- 953
- --
Multiple Teleport Marking (OpenMW and Tamriel Rebuilt)
Replaces the built-in mark & recall spells with a version that allows marking up to 12 different places.Modified for OpenMW and Tamriel Rebuilt 1912.
-
Pre-defined setup of TrueType fonts for OpenMW.
-
Guar Skin Banners for OpenMW and Vanilla Morrowind
This mod is kind of an expansion to my Hlaalu Normal Mapped, but you can use this without that pack of course. You can download a normal mapped and non-normal mapped version.
- 1.0MB
- 1.5k
- --
Guar Skin Banners for OpenMW and Vanilla Morrowind
This mod is kind of an expansion to my Hlaalu Normal Mapped, but you can use this without that pack of course. You can download a normal mapped and non-normal mapped version.
-
Extends the seafloor around Vvardenfell to hide the edge of the world in OpenMW. Compatible with everything.
- 1.5MB
- 443
- --
Extends the seafloor around Vvardenfell to hide the edge of the world in OpenMW. Compatible with everything.
-
Silt Strider recolor and clutter normalmaps for OpenMW
adds normalmaps for the mod Silt Strider by Nwahs and Mushrooms Team, as well as the clutter items on the siltstrider. Optional recolor to more closely match the creatures appearance in TES3: Morrowind.
- 2.1MB
- 199
- --
Silt Strider recolor and clutter normalmaps for OpenMW
adds normalmaps for the mod Silt Strider by Nwahs and Mushrooms Team, as well as the clutter items on the siltstrider. Optional recolor to more closely match the creatures appearance in TES3: Morrowind.
-
This is Vurts Groundcover patched for OpenMW.
-
Imperial Forts Normal Mapped for OpenMW
A high resolution (2K) retexture of the Imperial forts with normal maps and parallax maps. The texture pack aims to stay true to the original color palette. Works only with OpenMW 0.40 and newer. Latest version is always recommended.
- 40.1MB
- 618
- --
Imperial Forts Normal Mapped for OpenMW
A high resolution (2K) retexture of the Imperial forts with normal maps and parallax maps. The texture pack aims to stay true to the original color palette. Works only with OpenMW 0.40 and newer. Latest version is always recommended.
-
HiRez Armors Native Styles V2 for OpenMW
This mod fixes the visual issues with bump maps when using Hirez Armors Native Styles V2 with OpenMW.
- 5.9MB
- 333
- --
HiRez Armors Native Styles V2 for OpenMW
This mod fixes the visual issues with bump maps when using Hirez Armors Native Styles V2 with OpenMW.
-
Hlaalu Normal Mapped for OpenMW
A high resolution retexture of the Hlaalu architechture with normal maps. The texture pack is aiming to stay true to the original color palette. Works only with OpenMW 0.39 and newer.
- 6.8MB
- 819
- --
Hlaalu Normal Mapped for OpenMW
A high resolution retexture of the Hlaalu architechture with normal maps. The texture pack is aiming to stay true to the original color palette. Works only with OpenMW 0.39 and newer.
-
Imperial Towns Normal Mapped for OpenMW
A high resolution retexture of the Imperial town architechture with normal maps and parallax maps. The texture pack aims to stay true to the original color palette. Works only with OpenMW 0.40 and newer.
- 23.1MB
- 724
- --
Imperial Towns Normal Mapped for OpenMW
A high resolution retexture of the Imperial town architechture with normal maps and parallax maps. The texture pack aims to stay true to the original color palette. Works only with OpenMW 0.40 and newer.
-
So this mod changes the Timescale from 30 to 15. Simple as that. There are some other mods that do this, but I havent found one for OpenMW and since im using that at the Moment, this is so you can have the Fun of time moving more realistic as well. No Need to thank me.
- 1KB
- 409
- --
So this mod changes the Timescale from 30 to 15. Simple as that. There are some other mods that do this, but I havent found one for OpenMW and since im using that at the Moment, this is so you can have the Fun of time moving more realistic as well. No Need to thank me.
-
Vivec Normal Mapped for OpenMW
A high resolution retexture of the city Vivec with normal maps and specular maps. The texture pack is aiming to stay true to the original color palette. Works only with OpenMW 0.39 and newer.
- 28.0MB
- 789
- --
Vivec Normal Mapped for OpenMW
A high resolution retexture of the city Vivec with normal maps and specular maps. The texture pack is aiming to stay true to the original color palette. Works only with OpenMW 0.39 and newer.
-
Dynamic Distant Buildings for OpenMW
Makes distant land more responsive to quest progress. Great House strongholds do not appear in the distance at game start, and the whole Ghostfence vanishes at the end of the main quest.
- 196KB
- 353
- --
Dynamic Distant Buildings for OpenMW
Makes distant land more responsive to quest progress. Great House strongholds do not appear in the distance at game start, and the whole Ghostfence vanishes at the end of the main quest.
-
Apel's Fire Retexture Patched for OpenMW and Morrowind Rebirth
This patch fixes alpha issues that occur with Apel's fires in OpenMW and adds the enhanced fire textures to Morrowind Rebirth meshes.
- 3.8MB
- 406
- --
Apel's Fire Retexture Patched for OpenMW and Morrowind Rebirth
This patch fixes alpha issues that occur with Apel's fires in OpenMW and adds the enhanced fire textures to Morrowind Rebirth meshes.
-
Normal Maps for Everything in OpenMW
Vanilla Normal Maps a includes a normal map for nearly every texture in game at 1K resolution! All included textures have been normal mapped, ambient occlusion, gloss and height mapped!!
- 155.3MB
- 304
- --
Normal Maps for Everything in OpenMW
Vanilla Normal Maps a includes a normal map for nearly every texture in game at 1K resolution! All included textures have been normal mapped, ambient occlusion, gloss and height mapped!!
-
Almalexia's Cast for Beasts (OpenMW Exclusive)
An OpenMW exclusive animation replacer that gives to the Beasts the Target and Self animations from Almalexia.
- 318KB
- 367
- --
Almalexia's Cast for Beasts (OpenMW Exclusive)
An OpenMW exclusive animation replacer that gives to the Beasts the Target and Self animations from Almalexia.
-
Various BCoM and OpenMW patches
Small collection of compatibility patches and plugin replacers. Mainly for Beautiful Cities of Morrowind and OpenMW.
- 1KB
- 93
- --
Various BCoM and OpenMW patches
Small collection of compatibility patches and plugin replacers. Mainly for Beautiful Cities of Morrowind and OpenMW.