Search results
- Refine results Found 11921 results.
-
Patches bugs in the Morrowind program, which cannot otherwise be fixed by editing scripts or data files. Cures many crash and save corruption problems.
- 6.6MB
- 51.5k
- --
Patches bugs in the Morrowind program, which cannot otherwise be fixed by editing scripts or data files. Cures many crash and save corruption problems.
-
Morrowind Graphics Extender XE; allows Morrowind to render distant views, scenery shadows, high quality shaders and other features. Mods the vanilla engine, not usable with OpenMW.
- 11.7MB
- 35.2k
- --
Morrowind Graphics Extender XE; allows Morrowind to render distant views, scenery shadows, high quality shaders and other features. Mods the vanilla engine, not usable with OpenMW.
-
Tamriel Rebuilt is a fan project working to build the mainland of Morrowind Province in The Elder Scrolls III: Morrowind, while preserving the original game’s creative vision and direction.
- 64.5MB
- 18.7k
- --
Tamriel Rebuilt is a fan project working to build the mainland of Morrowind Province in The Elder Scrolls III: Morrowind, while preserving the original game’s creative vision and direction.
-
OUTDATED - Morrowind Overhaul - Sounds And Graphics
This mod is outdated, please see the description.
- 1.7GB
- 30.6k
- --
OUTDATED - Morrowind Overhaul - Sounds And Graphics
This mod is outdated, please see the description.
-
A high resolution replacer for Morrowind\'s Magic Cards font, used in most of the UI - menus, dialogue and the journal.
- 31KB
- 23.6k
- --
A high resolution replacer for Morrowind\'s Magic Cards font, used in most of the UI - menus, dialogue and the journal.
-
Master face and hair compilation of the collective work of over fifty modders for the all the stock Morrowind races. The compilation primarily adds new faces and hair for all the game’s stock races for use by the Player and act as a resource for other mods. It will, however, replace the stock faces and hair of the NPCs in the game with new ones.
- 87KB
- 6.4k
- --
Master face and hair compilation of the collective work of over fifty modders for the all the stock Morrowind races. The compilation primarily adds new faces and hair for all the game’s stock races for use by the Player and act as a resource for other mods. It will, however, replace the stock faces and hair of the NPCs in the game with new ones.
-
Culminating from a year of hard work, Tamriel_Data contains a data unified file structure spearheaded by Project Tamriel and Tamriel Rebuilt as the first adopter.
- 580.3MB
- 11.8k
- --
Culminating from a year of hard work, Tamriel_Data contains a data unified file structure spearheaded by Project Tamriel and Tamriel Rebuilt as the first adopter.
-
Upscales every in-game texture with the help of machine learning. 100% vanilla-friendly.
- 2.4GB
- 10.1k
- --
Upscales every in-game texture with the help of machine learning. 100% vanilla-friendly.
-
Greatly improves performance and fixes tons of mesh errors.
-
MGE is a project the wrap the various DirectX dlls used by morrowind. Despite it\'s name, it wraps the input dlls as well as graphics. It also interfaces with MWSE to make even more functions available to modders. A partial list of the current features includes: > Adds an oblivion style distant land feature, including distant statics and refle
- 4.1MB
- 17.5k
- --
MGE is a project the wrap the various DirectX dlls used by morrowind. Despite it\'s name, it wraps the input dlls as well as graphics. It also interfaces with MWSE to make even more functions available to modders. A partial list of the current features includes: > Adds an oblivion style distant land feature, including distant statics and refle
-
Patch for Purists is an unofficial patch for The Elder Scrolls III: Morrowind Game of the Year Edition which attempts to continue where the latest official version of the game left off. Over 9000+ bugs still present in the game have been fixed.
- 3.4MB
- 10.7k
- --
Patch for Purists is an unofficial patch for The Elder Scrolls III: Morrowind Game of the Year Edition which attempts to continue where the latest official version of the game left off. Over 9000+ bugs still present in the game have been fixed.
-
Adds 1200 types of NPCs to over 550 cells via leveled lists to bring Morrowind to life. All NPCs have random heads, hair, and equipment (so no two will look the same), and appear and disappear at random. The aim of the mod is to alleviate the staticness of the Morrowind world, as well as adding colour, variety, and new challenges for players.
- 19.8MB
- 12.3k
- --
Adds 1200 types of NPCs to over 550 cells via leveled lists to bring Morrowind to life. All NPCs have random heads, hair, and equipment (so no two will look the same), and appear and disappear at random. The aim of the mod is to alleviate the staticness of the Morrowind world, as well as adding colour, variety, and new challenges for players.
-
The Better Heads file from Gorg & Arathrax
-
The goal of Project Atlas is to identify the most performance heavy areas of vanilla Morrowind and some popular mods and target high usage/strain meshes in those areas for atlasing. This effort involves reworking the UVs for those meshes and creating texture atlases to cover various sets.
- 105.1MB
- 4.9k
- --
The goal of Project Atlas is to identify the most performance heavy areas of vanilla Morrowind and some popular mods and target high usage/strain meshes in those areas for atlasing. This effort involves reworking the UVs for those meshes and creating texture atlases to cover various sets.
-
Makes all attacks connect with the enemy. No more swinging and missing (if you\'re in range, of course). Enjoy!
- 4KB
- 11.8k
- --
Makes all attacks connect with the enemy. No more swinging and missing (if you\'re in range, of course). Enjoy!
-
Retexture of all regions
-
Graphic Herbalism - MWSE and OpenMW Edition
Now works with OpenMW! MWSE Graphic Herbalism harnesses the power of lua and mesh switchnodes, allowing this mod to be run without an esp or standard scripts. This dramatically optimizes performance compared to older graphic herbalism mods. It also comes with an mod configuration menu to allow you to change settings.
- 3.9MB
- 5.0k
- --
Graphic Herbalism - MWSE and OpenMW Edition
Now works with OpenMW! MWSE Graphic Herbalism harnesses the power of lua and mesh switchnodes, allowing this mod to be run without an esp or standard scripts. This dramatically optimizes performance compared to older graphic herbalism mods. It also comes with an mod configuration menu to allow you to change settings.
-
Korana Morrowind Mods COMPLETE
All my Morrowind mods in one place.
-
Combines the Almalexia casting animations with Dirnae's running animations and fixes the errors that were usually accompanied with them. It also enables the player to see the casting animations in first person.
- 4.0MB
- 6.1k
- --
Combines the Almalexia casting animations with Dirnae's running animations and fixes the errors that were usually accompanied with them. It also enables the player to see the casting animations in first person.
-
To all downloaders: I am not the designer of this mod. I am only a submitter. This mod is made by Matthias Kath. This is probably one of my favorite sign mods. If you visit Planet Elder Scrolls, you will find others, but this one is the one I used. I found that it only conflicts with other sign mods. ==============================
- 236KB
- 10.3k
- --
To all downloaders: I am not the designer of this mod. I am only a submitter. This mod is made by Matthias Kath. This is probably one of my favorite sign mods. If you visit Planet Elder Scrolls, you will find others, but this one is the one I used. I found that it only conflicts with other sign mods. ==============================