• 19 October 2011

    First Skyrim competition winner announced

    posted by Dark0ne Site News
    So here we are, the first Wednesday of our Facebook page competition. Over the past 24 hours almost 1,000 more users have liked our Facebook page, and we've had double the number of people join our Steam community, so great stuff! In fact, just for added incentive and to increase your chances of winning, if we get 10,000 likes on Facebook before the 9th of November (the last Wednesday before Skyrim's launch) I'll do a double-draw that day, so two people can win. And not to leave out the Steam group, if 2,500 people join our Steam community before the same date, I'll do a double draw for the Steam group on that Wednesday too!

    But on to our first competition winner, a Steam gift of Skyrim goes to Mike Crouch. Mike, you'll need to PM me on the forums here with a link to your Facebook page (you can get the link from the top-right hand corner of Facebook when you're logged in) so I can verify your identity, and also provide me with your steam account name or email address so I can get the gift over to you.

    If on the off chance there's more than one Mike Crouch who likes us on Facebook I've got a link to the account that has been picked stored for verification.

    Congratulations Mike, and thank you to everyone who has liked us so far! The next draw will be on Wednesday the 26th of October.
  • 18 October 2011

    5 chances to win a free copy of Skyrim

    posted by Dark0ne Site News
    According to the infallible Skyrim launch countdown on Skyrim Nexus we are close to 3 weeks short of the official launch of Skyrim on 11.11.11. That's 3 weeks to mentally prepare yourself for getting very little sleep, and stockpiling as much hand-food and caffeinated drinks as possible.

    Because we've got 3 weeks left, and because we've got 2.5 million members and only 5,700 likes on Facebook and 600 members on our Steam Group, I'm going to run a very simple competition (please don't heckle me!). If you like our page on Facebook then you'll be entered in to a free draw to win a copy of Skyrim every Wednesday, starting tomorrow, until the last Wednesday before Skyrim's launch (that'd be Wednesday the 9th). By my calculation there's 4 Wednesday's to go until 11.11.11 so for the mathematicians among you that' guessed it...4 chances to win a copy of Skyrim through our Facebook page.

    On top of that if you join our Steam community group then you'll be entered in to a draw to win a (as in one) copy of Skyrim that will be announced on the 9th of November, along with the last Facebook page winner. So all-in-all that's 5 chances to win a free copy of Skyrim.

    The winners will be announced each Wednesday (at some random point!) on Facebook and on Skyrim Nexus because there's no way of linking your name on Facebook to your account on the Nexus, so keep your eyes peeled each Wednesday, because if you don't claim your prize before the 9th of November, you're not getting it! But wait, there's more stipulations as well! The game is going to be sent by...Steam (*hides*). So if you're a Steam hater (what's wrong with you?), you don't have Steam, you don't want Steam or you just plain disagree then..well..that's that I guess! No alternative is being offered. However, considering Skyrim is going to be using Steam it stands to reason that you'll need Steam to play the game, so you might as well accept the gift of Skyrim on Steam...! If you are a Steam philistine please let me know if you win so your prize can go to someone else! Oh, and you can only win a copy of Skyrim once, so in the unlikely event your name comes up twice, I'll do the draw again.

    So really, this is a long-winded way of saying please and . Oh, and have a free bribe on me.
  • 17 October 2011

    Nexus Mod Manager entering phase 2 of release

    posted by Dark0ne Site News
    Back in September I officially announced the work we've been doing on a Nexus Mod Manager.

    To recap, we will soon be releasing a Nexus Mod Manager that expands and improves upon the current OBMM and FOMM offerings. On top of the mod managing capabilities you expect, the Nexus Mod Manager will integrate with the sites, allowing you to one-click download and install from the sites themselves through the manager. And what's more, it's free, advertisement free, and completely open source.

    We have been in a state of closed beta for over a month now with help from a select few mod authors in the community, and we are very close to entering phase 2 of our release schedule. In phase 2 we will be offering support for Oblivion, Fallout 3 and Fallout: New Vegas, and we are going to be opening up the beta to everyone with access to the mod author forums. We're hoping this beta phase will be short so we can go in to an open beta, for everyone, soon afterwards. However, that will depend on the feedback provided and the number and severity of the bugs found!

    The mod author forums (announcement article) are private forums for the mod authors of the Nexus sites to come together and talk about anything they want. It is open to any mod authors who have over 1,000 unique downloads to their name on a Nexus site, and there are currently close to 7,000 members who have access to them. It's been a really helpful source of feedback for me, and a few mod authors have told me how nice it is to be able to communicate with each other through the private forums.

    While the Mod Manager does not currently support Morrowind, the Dragon Age games or the Witcher games (or Skyrim...obviously!) we are planning to support every game we have a Nexus site for. It'll just take a little while longer as we work to improve the software while expanding its compatible games. Having said that, we hope to get Skyrim support out the door as soon as possible so the Skyrim modding experience can be as simple as can be. Bear in mind that we are releasing the source code for the mod manager under a copy-left GPL license, so if you're a budding C# programmer and think you can help us bring modding support to one of the Nexus site games then feel free to get in contact with me and we can chat.

    As always, I'll be back with more updates when I have more information.
  • 12 October 2011

    Modding competition closes tonight

    posted by Dark0ne Site News
    Just a reminder that the 2.5 millionth member competition closes tonight at 12am GMT, so you now have a little under 12 hours to publish your mods to the competition category if you want them to be accepted for the competition.

    Good luck!
  • 06 October 2011

    Andoran soundtrack and concept art

    Recently, the Andoran team released a drawing of concept art, viewable through the thumbnail to the right. The concept art appears to be some kind of mantis. They also have uploaded two of the songs from the Andoran soundtrack to YouTube, titled "Skogg" and "Boundary Forest".
  • 05 October 2011

    Skyrim Nexus launches

    posted by Dark0ne
    Don't worry, you're not late, I'm just early.

    In just over 5 weeks The Elder Scrolls V: Skyrim will be released in North America. Traditionally I have waited until around the time of launch to release a Nexus site for Fallout 3, New Vegas, Dragon Age and The Witcher. However, I seem to be waking up every day to emails asking me if I'm going to release a site for Skyrim or whether I'm going to integrate Skyrim in to TESNexus, so I'm putting the flag in the ground today and putting the doubts (and hopefully, the questions!) to rest. Skyrim shall have its own Nexus site, and we shall name it Skyrim Nexus.

    Naturally, interest in Skyrim is huge right now and that's only going to increase as we near the launch of the game. We already have over 20,000 posts in our Skyrim forum section and it's growing every day, so come join in with the rest of us.

    Skyrim Nexus right now has been locked to the front page and some really good feature article written by some of the news crew here along with Zaldiir, who has been running and updating our 5,000+ post strong Skyrim information sticky thread on the forums. If you're in the dark about Skyrim or want to make sure you're up-to-date on what we know and what you should see then look no further than our featured articles:

    Naturally we're going to be keeping you up-to-date with the latest Skyrim news and information on the front-page of the site, and when the game launches on the 11th of November I'll open up the Skyrim mods section and Image Share straight away ready for use. Until then I'll keep it locked to prevent people creating placeholders for their My Little Pony mods (which, by the way, I can't wait to play).

    5 weeks folks. I'll be playing Rage to pass the time, but something tells me it's still going to go very, very slowly.
  • 02 October 2011

    Nexus hits 2.5 million registered members, competition ending soon

    posted by Dark0ne Site News
    In the early hours of the morning of the 2nd of October 2011 the Nexus sites hit their latest registered member milestone of 2,500,000, just a couple of months past the 10 year anniversary of the sites. Recording for the current number of members originally began back in July of 2003 when Morrowind Chronicles became Morrowind Source and I moved to using Invision Board from YaBB. I'm not sure there are any still-active members from that period in the site's history, but I'd love to hear from you if you were here.

    The last milestone, 1 million members, was reached in June of 2009 so the membership of the sites has increased by 150% in less than 2 and a half years. Naturally I'm very happy that lots of members and mod authors, old and new, are still enjoying and using the sites. I hope the sites can still be here when we reach the next member milestone that I'm setting at 5 million members.

    As with the last milestone I have been running a modding competition free for all to enter. The prize fund for this competition has been set at $1,500 split between Oblivion, New Vegas and Dragon Age (1 or 2). As per the terms the closing date for this competition is 10 days from the day the sites reach 2.5 million members. Ergo, the closing date for the modding competition is Wednesday, the 12th of October at 23:59 GMT and you must have a file page and your mod uploaded in the competition category before this time to be accepted for the competition. Any entries uploaded after this date will not be judged and will not be able to win any of the prizes.

    If you are entering the competition you will find a new file category has been created for you to upload your mod to. You can either upload your mod and set it to hidden so no one else can see it (I will still be able to see it) or you can upload it for anyone to see if you don't mind. You won't be penalised whichever option you choose but I will not be reading or following any comments or endorsements on your file pages so I can remain impartial when judging.

    I'd like to say a quick thank you to all the people who volunteer their time to support the site, be it the great moderation team here or the regular members who help us keep the site clean with their reports and words of encouragement. 10 years, don't they go by in a blink?
  • 29 September 2011

    Andoran Podcast #1

    Yesterday, a video podcast with subtitles was uploaded to YouTube by the creators of Andoran. It includes some voice actors who voice some examples throughout the video, introduced by Ivan "TJ" Titov. For example, Evgeniy Sinelnikov, the sound director of Andoran, voices the Altmer, Dremora, and other things like a female Argonian. Another person is Oleg Varganov, who voices the Dunmer males; Elena Polonetskaya voices the female Dunmer.

    From 2:42 onward to the end, it shows clips from the mod with what I assume to be the main theme for the mod playing in the background.
  • 27 September 2011

    Skyrim's "star-studded cast" of voice actors revealed

    posted by Galahaut Game News
    Bethesda has posted a press release announcing the celebrity actors doing voice overs for Skyrim. Academy Award nominees Christopher Plummer, Max von Sydow and Joan Allen get the most attention, but the cast also includes Lynda Carter (Wonder Woman), Michael Hogan (Battlestar Galactica), Vladimir Kulich (The 13th Warrior), Claudia Christian (Babylon 5), Diane Loiuse Salinger (Carnivale), Renee Victor (Weeds), and George Coe (Saturday Night Live, Transformers: Dark of the Moon).

    The press release also includes details about the characters some of the celebrities will be voicing.

    Arngeir (Christopher Plummer) is a philosopher monk who "live[s] in silent isolation atop Skyrim's largest mountain." Esbern (Max von Sydow) is a Blade agent obsessed with the dragon Alduin, the World Eater. Delphine (Joan Allen) is another Blade agent trying to "unravel the mystery of the dragon's return." Gormlaith Golden-Hilt (Lynda Carter) is "one of the Nord heroes who overthrew the dragons in ancient times."

    Imperial General Tullius (Michael Hogan) is "in charge of crushing the Stormcloak rebellion," along with his chief lieutenant Legate Rikke (Claudia Christian). Ulfric Stormcloak (Vladimir Kulich), the Jarl of Windheim, is the general's nemesis and leader of the Stormcloaks.

    Bethesda ends the release by mentioning that the voice cast includes over 70 actors and 60,000 lines of dialog.
  • 27 September 2011

    Skyrim perks and racial traits

    posted by Lingwei Game News
    The Elderscrolls Forum poster Sammuthegreat was able to record the details of many of the racial trait name and perks available for the skill trees during a recent game convention.

    The creator tells you (briefly) about each race's abilities, so without further ado:

    - ORCS: Beserker
    - REDGUARDS: Adrenaline Rush,
    - WOOD ELF: resist poison, resisit disease, command animals
    - NORD: Battlecry
    - KHAJIIT: night-eye, claw attacks
    - IMPERIAL: Voice of the Emperor, find more coins when looting
    - HIGH ELF: regenerate Magicka more quickly
    - DARK ELF: Ancestor's Wrath (surround self in fire), resist fire
    - BRETON: Dragonskin (absorb spells), resist shock
    - ARGONIANS: Histskin (regenerate health quickly), resist disease 50%, breathe underwater


    - Buying and selling price 10% better (5 ranks)
    - 10% price buying from opposite sex
    - Invest in shops and increase available gold permanently in invested stores
    - Master Trader - every merchant in world gains 1000 gold for bartering
    - Buy and sell from any merchant regardless of what they normally buy and sell
    - Intimidation attempts twice as successful
    - Persuasion attempts more likely successful

    - Potions 20% stronger (5 ranks)
    - Potions for restore health, magicka or stamina are 25% more powerful (maybe ranked)
    - Poisons 25% more effective (maybe ranked)
    - Poisons last for twice as many hits
    - Two ingredients are gathered from plants
    - 50% resistance to all poisons
    - All negative effects removed from potions and all positive removed from poisons
    - 2 effects of an ingredient are revealed when testing it for the first time (instead of just one)
    - Another (unclear recording, sorry!)

    - Dual casting overcharges effect for more powerful spell
    - Cast Novice spells for 50% less magicka
    - Cast Apprentice spells for 50% less magicka
    - Cast Adept, Expert, Master etc spells for 50% less magicka (more levels this time around)
    - Spells work on higher level animals
    - Spells work on higher level people
    - All spellcasting (from ANY school) is done silently
    - Spells work on undead, daedra and automatons
    - One I genuinely didn't understand, and it wasn't clear on the recording either - something about "Kindred Mage" or something.
    - Fear spells work on higher level enemies

    - Novice for 50% magicka etc (up to Master)
    - Dual casting overcharges --> greater spell effect
    - Bound weapons do more damage
    - Bound weapons cast Soul Trap on target
    - Bound weapons banish certain creatures (and I think summon creature in their place, not 100% on that though, dodgy recording)
    - Reanimate undead with 100 more health
    - Summon 2 Atronachs or reanimated zombies
    - Summon Atronachs at twice the distance
    - Summoned Atronachs twice as strong

    - More damage for each school (fire, frost and shock) - ranked
    - Novice for 50% magicka etc.
    - Shock damage chance to disintegrate targets if their health is under 10%
    - Frost damage chance to paralyse targets if health low
    - Fire damage chance to make low health enemies flee
    - Place runes 5x farther away

    - Healing spells also restore stamina
    - Novice for 50% less magicka etc
    - Healing spells do 50% more healing
    - Something about recharging healing spells (sorry about poor recording quality, it was in my pocket!)
    - More is recharged with each hit with healing spells (again, sorry not 100% sure what this means!)
    - Spells more effective against undead
    - Once a day chance to autocast 250HP restoration when health drops low
    - Magicka regenerates 25% faster

    - Novice for 50% less etc
    - Alteration spells have greater duration (probably ranked)
    - Absorb 30% magicka that hits you
    - Another couple - bad recording again

    - Enchants are 20% stronger (ranked)
    - Enchanted armour 25% stronger
    - "Soul gems provide extra magicka for recharging" - again, dodgy recording but that's what I heard, even if it doesn't make much sense
    - Death blows to creatures but not people trap souls for weapon recharge
    - Health, magicka and stamina enchants stronger
    - Extra effect on already-enchanted weapon can be applied
    - Shock, Frost and Fire enchants 25% stronger (individual perks for each element) (probably ranked)

    Heavy Armour
    - Increase armour rating 20% (5 ranks)
    - Unarmed attacks with heavy armour gauntlets - damage increased by gauntlets' armour rating
    - Half fall damage if all in heavy armour
    - Heavy armour weighs nothing and doesn't slow you at all
    - Additional 25% armour if in matching set
    - 25% armour bonus if all in heavy armour (not necessarily matching)
    - 50% less stagger if all in heavy armour
    - 10% damage reflected back to enemy if all in heavy armour

    2-handed weapons
    - 2h weapons do 20% more damage (5 ranks)
    - Attacks with warhammers ignore 25% armour (ranked)
    - Attacks with battleaxes do extra bleeding damage (ranked)
    - Attacks with greatswords do extra critical damage (ranked)
    - Power attacks cost 25% less stamina
    - Standing power attacks do 25% bonus damage, chance to decapitate
    - Sprinting power attacks do double (critical) damage
    - Sideways power attacks hit all targets
    - Backwards power attacks have 25% chance of paralysis

    - Bows do 25% more damage
    - Zoom in
    - Zooming slows time
    - 10% crit chance
    - Move faster with drawn bow
    - Recover twice as many arrows from dead bodies
    - 50% chance of paralysing for few seconds (might be 15%, can't really hear...)
    - Draw bow 30% faster
    - Another about arrows - can't hear

    - 20% harder to detect (ranked)
    - Sneak attacks do 6x damage with 1h weapons
    - Sneak attacks with bows do 3x damage
    - Sneak attacks with daggers do 15x damage (end perk on skill tree)
    - Noise from armour reduced 50%
    - No longer activate pressure plates
    - Sprinting while sneaking performs silent forward roll
    - Running does not affect detection chance
    - Crouching can make hostile enemies lose sight of you and search for a target