• 24 February 2013 15:39:12

    OpenMW v0.21.0 released!

    posted by OpenMW Game News
    The OpenMW team is proud to announce the release of version 0.21.0! Release packages for Ubuntu are now available via our Launchpad PPA. Release packages for other platforms are available on our Download page. This release introduces video playback, improvements to cell load time, and parsing for escape sequences in dialogue and message boxes.

    Check out WeirdSexy's release video.

    Known Issues:
    • No sound when playing videos on OS X
    • Extreme shaking may occur during cell transitions for some users (enable anti-aliasing as a possible workaround)
    • Launcher crash on OS X < 10.8

    • Various dialogue, trading, and disposition fixes and improvements
    • Torch flickering improved to better match vanilla Morrowind
    • Fix for attribute fluctuation when infected with Ash Woe Blight
    • Adjusted activation range to better match vanilla Morrowind
    • Fixes for the Journal UI
    • Fixed crash caused by Golden Saint models
    • Fix for beast races being able to wear shoes
    • Fix for background music not playing
    • Fix for meshes without certain node names not being loaded
    • Fix for incorrect terrain shape on inital cell load
    • Fix for MWGui::InventoryWindow creating a duplicate player actor at the origin
    • Added video playback
    • Added support for escape sequences in message box and dialogue text
    • Added AI related script functions, note that AI is not functional yet
    • Implemented fallbacks for necessary ini values in the importer, unused in OpenMW as of yet
    • Implemented execution of scripts of objects in containers/inventories in active cells
    • Cell loading performance improvements
    • Removed broken GMST contamination fixing mechanism

    see also:
    *Official Youtube Channel*
    *For New Developers*
    *OpenMW Homepage*
    *Chat @freenode*

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