Morrowind

Some Skyrim information

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As most of you should know Bethesda has released information containing the release date of the next Elder Scrolls game, Skyrim, which is 11/11/11. Easy enough to remember, right? As with every iteration of the series Bethesa are planning to upgrade pretty much all of the systems from Oblivion for Skyrim.

Skyrim will contain a new menu that is supposed to look and feel better than vanilla Oblivion's... well, not so good interface. Other new features include forging your own weapons and some new creatures such as the Ice Wraith and trolls. Similarly Todd Howard has explained the combat system where he confirms that dual-wielding will be possible.


The speed at which the player can run backwards has been reduced so the player can't just walk backwards and avoid hits. Shields will no longer be of much help by just holding it down; you'll have to meet the opponent's strikes with your shield. If you do hold it down, however, it will cause a shield bash which may stagger your opponent. Stealth and bows have also received an overhaul; Ammunition damage has been increased, but in turn has been made more scarce where as a successful sneak attack may do severe damage and kill an enemy in a single hit. Daggers are also getting boosted so the thieves may not be so weak anymore.

Magic is also getting an upgrade. When you hold the same spell in both hands rather than wielding a weapon it gets a power boost at the cost of more magicka. It can also be a stream of magicka instead of a projectile. Mysticism has been removed and it's spells absorbed into the other schools. Duelling with magic is much harder than before and attacking and defending must be timed to be successful.

Let's hope these features all remain in the final game!

35 comments

  1. marksman_sniper
    marksman_sniper
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    Spelling error in the first paragraph @ "Bethesa" instead of Bethesda.

    Good info! Can't wait for more news. The in-game trailer was very intrueging.
  2. heatsketch
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    1: THEY NEED TO BRING BACK THE ABILITY TO WEAR CLOTHING UNDER ARMOUR AND TO WEAR A ROBE OVER IT ALL

    2: THEY NEED TO CHANGE THE THIEVING SYSTEM WHERE YOU CANT STEAL THINGS AND SELL THEM TO MERCHANTS

    PLEEEEEASE BETHESDA, THOSE TWO THINGS DID SO MUCH TO DESTROY IMMERSION! I HAVE NO OTHER COMPLAINTS OBLIVION IS AWESOME OTHERWISE
  3. The Apostate
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    @ Titan Of Ether

    Judging from the perk hype, I strongly suspect there will be only one melee skill, with mace/sword/axe perks to provide the flavour.

    Skill progression = Boring old man stuff, nothing's happening, where's my Banshee and rocket launcher, yo?

    Perks = Instant gratification, show ur kewl unlocked achievements to ur Xbox live friends = $$$ from the people who will abandon the game for the next space marine FPS in a month anyway, leaving it to the truly loving but constantly screwed over PC players to perfect the game over the next 5 years.

    I'm sorry, I really do like many of the things I read about this game, but other things leave me horrified. "Devastating finishing move that extinguishes enemies with a stylistic flourish" sounds like a fancy way of saying "fatality!" (= BELLS and WHISTLES).

    Streamlining is evil. Remember your roots, Bethesda, it's the PC community that carries the torch in the long run.
  4. The Apostate
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    "Skyrim will contain a new menu that is supposed to look and feel better than vanilla Oblivion's".

    Not to sound negative or anything, but I definitely hope that screenshot is no taste of what's to come. That skill menu looks decidedly Xbox, and PC players should not have to put up with scrolling through every skill.
  5. eVo1994
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    I hope there will be vampires. And I hope if there is a vampire system, it is going to be much better then the one in oblivion.
  6. Camonna Tong
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    By the way, for those who love long main quests as Oblivion's wasn't according to http://www.uesp.net/wiki/Skyrim:Skyrim The main quest is longer than Oblivion as I beat Oblivion's main Quest in 3 or 4 hours. The Main Quest in Skyrim however is an estimated 20 hours hopefully it will be that long or longer. The Side quests will be hundreds of hours. Just to let people know.

    Camonna Tong
  7. Camonna Tong
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    After reading a full list of Skyrim features. I noticed that one of these features is Randomly Generated quests. Does anyone know more details about this feature?


    Yes, the Radiant story allows them to be able to. . . . hold on I'll give you the GI page on it. http://www.gameinfor...PostPageIndex=2

    Scroll down to radiant story and you will find it, good luck.
  8. shadowform
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    After reading a full list of Skyrim features. I noticed that one of these features is "Randomly Generated quests". Does anyone know more details about this feature?
  9. Zaldiir
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    @zedazih: It would be hard to add a Necromancer Class, considering there are no classes.
  10. DeadlyWarLord
    DeadlyWarLord
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    Kudos- that was an excellent lore savvy display Camonna Tong.

    Everyone and their mother should read that, if we're lucky Skyrim mods will not insult intelligences.