CD Projekt RED announces the release of Patch 1.1, which brings important improvements to The Witcher 2, the highly acclaimed game released a week ago. The most noticeable change is the removal of the DRM protection world-wide. This gives players the freedom to install and play the game on any number of computers, and no activation code is required.
Other notable improvements include frame rate increases of approximately up to 30%, especially noticeable on DRMed versions and low spec systems, better stability, and non-problematic installation of free DLCs (the first free DLC, the "Troll Trouble" quest, is incorporated into the patch), the possibility of inverting the mouse and re-mapping directional control on the keyboard, and more.
Adam Badowski, CD Projekt RED Development Director, commented, “Our goal is to make our fans and customers happy and to reward them for buying our game and DRM schemes does not support our philosophy as they might create obstacles for users of legally bought copies. Our approach to countering piracy is to incorporate superior value in the legal version. This means it has to be superior in every respect: less troublesome to use and install, with full support, and with access to additional content and services. So, we felt keeping the DRM would mainly hurt our legitimate users. This is completely in line with what we said before the release of The Witcher 2. We felt DRM was necessary to prevent the game being pirated and leaked before release. This purpose has been served, so we are pleased to let our users enjoy the full freedom of game usage they deserve.”
Badowski also explained CD Projekt RED’s stance on DRM from another perspective, "It’s important to remember that the PC platform is far more complex than consoles. DRM adds another layer of complication and potential problems. We saw this clearly in our game. Pre-release tests showed only small performance differences compared to the DRM-free (GOG.com) versions. We were unpleasantly surprised when some of our fans reported much larger differences, up to 30% lower framerates. This was another clear signal that we had to remove DRM as soon as possible – the quality of our users’ gameplay experience is absolutely our number one priority!"
Regarding the other fixes and improvements, Badowski further stated, "Patch 1.1 is also very important because it overcomes the major technical obstacles some of our customers encountered with installation and activation. We believe that after installing the patch, practically all users will be able to enjoy the game without flaws. At the same time, I would like to assure everyone that we will continue working on post- release support. Therefore, if there are things that still bother users with certain system configurations, they can expect them to be resolved soon as well. What is equally important, we are constantly reviewing feedback from our fans and looking through their requests and we will be adding new functionality and enhancements to the game to make sure gamers can enjoy the most out of the Witcher 2. We are also pleased to advise our fans who purchased the Russian-language edition that (contrary to what we communicated earlier) Patch 1.1 will function for them.”
The Witcher 2 users may download Patch 1.1 only via manual download from here (Patch 1.1 will not download through auto-patching system from the game Launcher).
18 comments
That's odd. I definitely had the texture pop-in problem BEFORE the patch, but applying patch 1.1 seemed to fix it (at least in the parts I've checked so far). Shadows seem the same as before on my end.
Maybe you should try to start a new game, and see if there is a difference. Or reinstall the game. I've heard it's helped some people.
Sounds like you have a good system.
Best of luck!
My computer is kind of old. It is a Quad Q6600 with 2 8800gt (I don't think SLI works with this game though). I have 4 gig ram, but because I have 2 graphics cards, it only recognizes 2.75gigs. My monitor max res is 1280x1024. I get an average of about 30fps, going between about 22 to 34 depending on what is going on. I have disk version of the game.
My graphics settings are as follows...
Texture downscaling: none
Texture memory size: medium
Shadow quality: medium
Shadowed lights: medium
Lod: minimal
Bloom: enabled
Light shaft: endabled
Anti-Alias: enabled
Blur: disabled
DOF gameplay: disabled
Vignette: enabled
Wet surface effect: enabled
SSAO: enabled
Motion blur: disabled
Cinematic DOF: disabled
DOF cutscens: enabled
Dangle objects limit: disabled
Ubersampling: disabled
Vsync: disabled
Decals: disabled
Sidenotes: Decals I find taxing during battle. DOF Gameplay gives little improvement for fps cost. Cinematic DOF, the effect is overdone IMO. Shadow Quality and Shadowed lights I put up to medium, but the difference is negligible to me, and if I find I need more fps later I'll lower it (*just tried this, and setting these to low add about 3fps).
Cheers.
Can you have a look in your user.ini and tell me what TextureMemoryBudget is set to and what GPU you have?
Loading times feel twice as fast. Game performance got a nice boost too as advertised. It worked well enough that I actually, bumped up the visual settings a bit.
Game is also very scalable, and looks great so long as you have Texture Downscaling to none, SSAO/Bloom/Light Shafts enabled. Shadows on low still looks very good, and most other settings show negligible improvement IMO.