Mods
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OUTDATED - Morrowind Overhaul - Sounds And Graphics
This mod is outdated, please see the description.
- 1.7GB
- 30.9k
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OUTDATED - Morrowind Overhaul - Sounds And Graphics
This mod is outdated, please see the description.
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Tamriel Rebuilt is a fan project working to build the mainland of Morrowind Province in The Elder Scrolls III: Morrowind, while preserving the original game’s creative vision and direction.
- 49.3MB
- 19.6k
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Tamriel Rebuilt is a fan project working to build the mainland of Morrowind Province in The Elder Scrolls III: Morrowind, while preserving the original game’s creative vision and direction.
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Adds 1200 types of NPCs to over 550 cells via leveled lists to bring Morrowind to life. All NPCs have random heads, hair, and equipment (so no two will look the same), and appear and disappear at random. The aim of the mod is to alleviate the staticness of the Morrowind world, as well as adding colour, variety, and new challenges for players.
- 19.8MB
- 12.6k
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Adds 1200 types of NPCs to over 550 cells via leveled lists to bring Morrowind to life. All NPCs have random heads, hair, and equipment (so no two will look the same), and appear and disappear at random. The aim of the mod is to alleviate the staticness of the Morrowind world, as well as adding colour, variety, and new challenges for players.
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Unofficial Morrowind Official Plugins Patched
An attempt to fix the many issues present in Bethesda's original Official Plugins. Includes fixes for all of the Official Plugins, and offers merged and compatibility options as well.
- 2.2MB
- 4.5k
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Unofficial Morrowind Official Plugins Patched
An attempt to fix the many issues present in Bethesda's original Official Plugins. Includes fixes for all of the Official Plugins, and offers merged and compatibility options as well.
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OAAB_Data is a free-to-use asset repository for the Morrowind Community.
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The official Bethesda Plugins, with alternative compilation plugin.
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100+ quests, including new regional questlines for the Imperial Guilds, bounty hunting, and miscellaneous quests; 290+ exterior cells of hand-crafted landscape; 330+ interior cells, including the massive cities of Karthwasten and Dragonstar, towns, camps, and dozens of locations for you to loot in classic TES fashion.
- 9.6MB
- 3.7k
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100+ quests, including new regional questlines for the Imperial Guilds, bounty hunting, and miscellaneous quests; 290+ exterior cells of hand-crafted landscape; 330+ interior cells, including the massive cities of Karthwasten and Dragonstar, towns, camps, and dozens of locations for you to loot in classic TES fashion.
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Better Bodies is also REQUIRED to minimize errors that will occur without it. This mod is the English translation of the original French mod Romance v3.7. The mod allows the player to romance, marry, and have children. Men can discover the joys of fatherhood by fathering the child of female NPCs. Women carry their children to term themselves.
- 9.1MB
- 3.5k
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Better Bodies is also REQUIRED to minimize errors that will occur without it. This mod is the English translation of the original French mod Romance v3.7. The mod allows the player to romance, marry, and have children. Men can discover the joys of fatherhood by fathering the child of female NPCs. Women carry their children to term themselves.
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Project Cyrodiil is a new lands mod from the Project Tamriel team that adds part of Cyrodiil, the Imperial Province, to the world of TESIII: Morrowind. PC is entirely compatible with Skyrim: Home of the Nords and Tamriel Rebuilt, and includes a fully-featured new zone full of places to explore, quests to complete, and characters to meet.
- 11.5MB
- 2.8k
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Project Cyrodiil is a new lands mod from the Project Tamriel team that adds part of Cyrodiil, the Imperial Province, to the world of TESIII: Morrowind. PC is entirely compatible with Skyrim: Home of the Nords and Tamriel Rebuilt, and includes a fully-featured new zone full of places to explore, quests to complete, and characters to meet.
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This mod allows you to fight and bet for fights in the Vivec's Arena, just like in the the Imperial City Arena in Oblivion.
- 12.4MB
- 2.8k
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This mod allows you to fight and bet for fights in the Vivec's Arena, just like in the the Imperial City Arena in Oblivion.
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This is a heavily expanded version of Pozzo's Rise of House Telvanni (RoHT). This mod adds quests for the Telvanni Archmagister, allowing him/her to gain more political power and strengthen House Telvanni.
- 6.8MB
- 2.6k
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This is a heavily expanded version of Pozzo's Rise of House Telvanni (RoHT). This mod adds quests for the Telvanni Archmagister, allowing him/her to gain more political power and strengthen House Telvanni.
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Sotha Sil was somewhat disappointing in vanilla Tribunal, so we've made a massive expansion that creates the Clockwork City as it was always meant to be. A sprawling dungeon, a topsy-turvy city, and the madness of the Clockwork God all stand to challenge you!
- 150.2MB
- 2.4k
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Sotha Sil was somewhat disappointing in vanilla Tribunal, so we've made a massive expansion that creates the Clockwork City as it was always meant to be. A sprawling dungeon, a topsy-turvy city, and the madness of the Clockwork God all stand to challenge you!
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This mod improves several vanilla dungeons aesthetically and/or expands them.
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You can travel by boat, ship and river strider in real time, and dismount anywhere in between trip starting and ending points
- 6.7MB
- 1.7k
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You can travel by boat, ship and river strider in real time, and dismount anywhere in between trip starting and ending points
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This mod expands Caldera Mine in every way possible. New quests (Including a Great House quest for all three Great Houses), new NPCs, new side quests, an expanded exterior and interior, and overall a completely lore-friendly revamp of Caldera Mine.
- 5.3MB
- 1.5k
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This mod expands Caldera Mine in every way possible. New quests (Including a Great House quest for all three Great Houses), new NPCs, new side quests, an expanded exterior and interior, and overall a completely lore-friendly revamp of Caldera Mine.
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Get lost within the depths of Balmora\'s Underworld. Walk through the sewers: let the Thousand Lanterns Market take your breath away and explore the abandoned canals. Witness criminal factions fighting against each other and common folks going on about their daily lives. Discover the access to the massive cave system that lies deep below Balmora.
- 224KB
- 1.3k
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Get lost within the depths of Balmora\'s Underworld. Walk through the sewers: let the Thousand Lanterns Market take your breath away and explore the abandoned canals. Witness criminal factions fighting against each other and common folks going on about their daily lives. Discover the access to the massive cave system that lies deep below Balmora.
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OAAB Tel Mora enhances the city of Tel Mora by adding new buildings, new quests, detailing the landscape, and more. It accomplishes all this while staying lore friendly and without (in my opinion) going over the top by making the city too big.
- 4.1MB
- 1.2k
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OAAB Tel Mora enhances the city of Tel Mora by adding new buildings, new quests, detailing the landscape, and more. It accomplishes all this while staying lore friendly and without (in my opinion) going over the top by making the city too big.
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An assortment of small mods, tweaks, fixes, and resources.
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This mod places galleons crewed by Imperial sailors in various places around Morrowind. You will see galleons at Ebonheart, Wolverine Hall, Dagon Fel, Seyda Neen and Fort Frostmoth. All sailors are scripted to disappear at night. Two galleon models have been used: the Elizabethan galleon by dongle, and a much larger galleon by Cyborg. Requires Bloo
- 272KB
- 1.1k
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This mod places galleons crewed by Imperial sailors in various places around Morrowind. You will see galleons at Ebonheart, Wolverine Hall, Dagon Fel, Seyda Neen and Fort Frostmoth. All sailors are scripted to disappear at night. Two galleon models have been used: the Elizabethan galleon by dongle, and a much larger galleon by Cyborg. Requires Bloo
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This mod is an overhaul of Vos and Tel Vos, the land surrounding them, the two nearby egg mines, covering a large portion of the northern Grazelands. Currently, the mod does not cover the entire Grazelands region, but additional work is planned in future updates. The mod includes 16+ new quests with approximately 18,000 words of dialogue.
- 14.3MB
- 1.1k
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This mod is an overhaul of Vos and Tel Vos, the land surrounding them, the two nearby egg mines, covering a large portion of the northern Grazelands. Currently, the mod does not cover the entire Grazelands region, but additional work is planned in future updates. The mod includes 16+ new quests with approximately 18,000 words of dialogue.