Mods
- Refine results Found 173 results. 12798 have been filtered out. Currently filtering by: tags. (Clear filters)
-
OUTDATED - Morrowind Overhaul - Sounds And Graphics
This mod is outdated, please see the description.
- 1.7GB
- 30.9k
- --
OUTDATED - Morrowind Overhaul - Sounds And Graphics
This mod is outdated, please see the description.
-
Tamriel Rebuilt is a fan project working to build the mainland of Morrowind Province in The Elder Scrolls III: Morrowind, while preserving the original game’s creative vision and direction.
- 49.3MB
- 19.6k
- --
Tamriel Rebuilt is a fan project working to build the mainland of Morrowind Province in The Elder Scrolls III: Morrowind, while preserving the original game’s creative vision and direction.
-
Culminating from a year of hard work, Tamriel_Data contains a data unified file structure spearheaded by Project Tamriel and Tamriel Rebuilt as the first adopter.
- 2.0GB
- 12.8k
- --
Culminating from a year of hard work, Tamriel_Data contains a data unified file structure spearheaded by Project Tamriel and Tamriel Rebuilt as the first adopter.
-
OAAB_Data is a free-to-use asset repository for the Morrowind Community.
-
Magic Diversity's aim is to make your experience as a mage more interesting by giving every magic effect a new, unique HD look (this includes casting animations, magic bolts and hit/area effects).
- 58.0MB
- 2.1k
- --
Magic Diversity's aim is to make your experience as a mage more interesting by giving every magic effect a new, unique HD look (this includes casting animations, magic bolts and hit/area effects).
-
This is a mesh and texture replacer for the soulgems.Comes with full PBR support for the MGE XE Physically Based Rendering Prototype.
- 718KB
- 1.5k
- --
This is a mesh and texture replacer for the soulgems.Comes with full PBR support for the MGE XE Physically Based Rendering Prototype.
-
A lua-based framework for creating new, fully functional magic effects. Currently adds 110 new magic effects.
- 9.9MB
- 1.5k
- --
A lua-based framework for creating new, fully functional magic effects. Currently adds 110 new magic effects.
-
Multiple Teleport Marking (OpenMW and Tamriel Rebuilt)
Replaces the built-in mark & recall spells with a version that allows marking up to 12 different places.Modified for OpenMW and Tamriel Rebuilt 1912.
- 276KB
- 1.1k
- --
Multiple Teleport Marking (OpenMW and Tamriel Rebuilt)
Replaces the built-in mark & recall spells with a version that allows marking up to 12 different places.Modified for OpenMW and Tamriel Rebuilt 1912.
-
You like Mark/Recall? Let's be honest, it's far too limited. This is a nice little mod that add extreme versatility to Mark and Recall.
- 33KB
- 1.0k
- --
You like Mark/Recall? Let's be honest, it's far too limited. This is a nice little mod that add extreme versatility to Mark and Recall.
-
Dirnae\'s and thuggqwerty\'s work put together.
-
This mod aims to be the one stop mod for all cut content in The Elder Scrolls III: Morrowind, and continues to evolve over time, including more content along the way. What this mod is restoring includes items, creatures, quests, NPC's, keys, locations, scripts, spells, sounds, dialogue and voice acting.
- 21.9MB
- 579
- --
This mod aims to be the one stop mod for all cut content in The Elder Scrolls III: Morrowind, and continues to evolve over time, including more content along the way. What this mod is restoring includes items, creatures, quests, NPC's, keys, locations, scripts, spells, sounds, dialogue and voice acting.
-
The third entry in the Magic Mechanics series, this mod adds new Oblivion-inspired visual effects and mechanics for the vanilla detection magic effects, as well as adds 7 new magic effects. It integrates those effects into new spells and distributes them in-game to spell vendors. It does all of this without requiring an ESP.
- 60.4MB
- 572
- --
The third entry in the Magic Mechanics series, this mod adds new Oblivion-inspired visual effects and mechanics for the vanilla detection magic effects, as well as adds 7 new magic effects. It integrates those effects into new spells and distributes them in-game to spell vendors. It does all of this without requiring an ESP.
-
This mod adds a whole new guild to Morrowind, which will have you questing for knowledge and rare artifacts, long lost. You eventually gain the knowledge on how to become a Lich.
- 1.5MB
- 569
- --
This mod adds a whole new guild to Morrowind, which will have you questing for knowledge and rare artifacts, long lost. You eventually gain the knowledge on how to become a Lich.
-
MNEM is a complete overhaul of Morrowind. Though it focuses primarily on immersion, MNEM changes many aspects of the game: settlements seem more lively; more weapons, armor, ingredients, books, and artifacts can be found throughout the world; more options are available to you in quests and factions; races and birthsigns are much more interesting, a
- 416.8MB
- 495
- --
MNEM is a complete overhaul of Morrowind. Though it focuses primarily on immersion, MNEM changes many aspects of the game: settlements seem more lively; more weapons, armor, ingredients, books, and artifacts can be found throughout the world; more options are available to you in quests and factions; races and birthsigns are much more interesting, a
-
Oblivion Style Vampires in Morrowind
This mod changes vampires in Morrowind to function more like those in Oblivion. Four stages of the disease, reset by feeding, and the like.
- 7KB
- 446
- --
Oblivion Style Vampires in Morrowind
This mod changes vampires in Morrowind to function more like those in Oblivion. Four stages of the disease, reset by feeding, and the like.
-
Customizable MWSE Multi Mark and Harder Recall
An overhaul of the mark and recall system using MWSE 2.1 to allow: - Multiple mark locations, even from other mods. Teleport companions to your location. Limit number of marks by mysticism. - Higher magicka cost and lower cast chance for long recall distances. - Limited number of daily recalls. Features can be changed in MCM
- 14KB
- 424
- --
Customizable MWSE Multi Mark and Harder Recall
An overhaul of the mark and recall system using MWSE 2.1 to allow: - Multiple mark locations, even from other mods. Teleport companions to your location. Limit number of marks by mysticism. - Higher magicka cost and lower cast chance for long recall distances. - Limited number of daily recalls. Features can be changed in MCM
-
Deus Ex Machina - A Steampunkyish Mod
A steampunk quest mod with 70+ quests, trains, robotics, and an entire new land to explore.
- 81.8MB
- 405
- --
Deus Ex Machina - A Steampunkyish Mod
A steampunk quest mod with 70+ quests, trains, robotics, and an entire new land to explore.
-
A quest mod. Makes Sheogorath cultists a joinable faction.
-
The fourth entry in the Magic Mechanics mod series, this mod is inspired by Fliggerty's Better Telekinesis. Using telekinesis will now propel objects towards you with new VFX instead of immediately picking the item up.
- 1.7MB
- 376
- --
The fourth entry in the Magic Mechanics mod series, this mod is inspired by Fliggerty's Better Telekinesis. Using telekinesis will now propel objects towards you with new VFX instead of immediately picking the item up.
-
Causes Fortify Magicka and Fortify Fatigue to affect the maximum as well as the current stat.
- 11KB
- 369
- --
Causes Fortify Magicka and Fortify Fatigue to affect the maximum as well as the current stat.