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Most endorsed files in the last two weeks
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Most endorsed files of all-time (non-adult)
Top 30 Files in past two weeks:
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Patches bugs in the Morrowind program, which cannot otherwise be fixed by editing scripts or data files. Cures many crash and save corruption problems.
- 6.6MB
- 49.4k
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1Patches bugs in the Morrowind program, which cannot otherwise be fixed by editing scripts or data files. Cures many crash and save corruption problems.
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Morrowind Graphics Extender XE; allows Morrowind to render distant views, scenery shadows, high quality shaders and other features. Mods the vanilla engine, not usable with OpenMW.
- 11.7MB
- 33.5k
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2Morrowind Graphics Extender XE; allows Morrowind to render distant views, scenery shadows, high quality shaders and other features. Mods the vanilla engine, not usable with OpenMW.
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Upscales every in-game texture with the help of machine learning. 100% vanilla-friendly.
- 2.4GB
- 9.1k
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3Upscales every in-game texture with the help of machine learning. 100% vanilla-friendly.
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4
Greatly improves performance and fixes tons of mesh errors.
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Culminating from a year of hard work, Tamriel_Data contains a data unified file structure spearheaded by Project Tamriel and Tamriel Rebuilt as the first adopter.
- 580.3MB
- 11.0k
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5Culminating from a year of hard work, Tamriel_Data contains a data unified file structure spearheaded by Project Tamriel and Tamriel Rebuilt as the first adopter.
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Patch for Purists is an unofficial patch for The Elder Scrolls III: Morrowind Game of the Year Edition which attempts to continue where the latest official version of the game left off. Over 9000+ bugs still present in the game have been fixed.
- 3.4MB
- 9.8k
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6Patch for Purists is an unofficial patch for The Elder Scrolls III: Morrowind Game of the Year Edition which attempts to continue where the latest official version of the game left off. Over 9000+ bugs still present in the game have been fixed.
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Tamriel Rebuilt is a fan project working to build the mainland of Morrowind Province in The Elder Scrolls III: Morrowind, while preserving the original game’s creative vision and direction.
- 64.5MB
- 17.9k
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7Tamriel Rebuilt is a fan project working to build the mainland of Morrowind Province in The Elder Scrolls III: Morrowind, while preserving the original game’s creative vision and direction.
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A high resolution replacer for Morrowind\'s Magic Cards font, used in most of the UI - menus, dialogue and the journal.
- 31KB
- 22.6k
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8A high resolution replacer for Morrowind\'s Magic Cards font, used in most of the UI - menus, dialogue and the journal.
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9
Makes unreadied weapons appear on the character's hip or back.
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Graphic Herbalism - MWSE and OpenMW Edition
Now works with OpenMW! MWSE Graphic Herbalism harnesses the power of lua and mesh switchnodes, allowing this mod to be run without an esp or standard scripts. This dramatically optimizes performance compared to older graphic herbalism mods. It also comes with an mod configuration menu to allow you to change settings.
- 3.9MB
- 4.4k
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10Graphic Herbalism - MWSE and OpenMW Edition
Now works with OpenMW! MWSE Graphic Herbalism harnesses the power of lua and mesh switchnodes, allowing this mod to be run without an esp or standard scripts. This dramatically optimizes performance compared to older graphic herbalism mods. It also comes with an mod configuration menu to allow you to change settings.
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11
OAAB_Data is a free-to-use asset repository for the Morrowind Community.
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This mod fixes Bethesda's overly enthusiastic expansion hooks by delaying the Dark Brotherhood attacks (for Tribunal) and limiting intrustive dialogue topics to a few NPCs (Bloodmoon).
- 6KB
- 3.6k
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12This mod fixes Bethesda's overly enthusiastic expansion hooks by delaying the Dark Brotherhood attacks (for Tribunal) and limiting intrustive dialogue topics to a few NPCs (Bloodmoon).
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PLOX is a rust re-write of MLOX, a utility tool to sort a modlist topologically according to ordering rules. PLOX also outputs warnings and notes dependent on the mods in your load order. You can use it as a GUI app or as a commandline tool.
- 5.8MB
- 58
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13PLOX is a rust re-write of MLOX, a utility tool to sort a modlist topologically according to ordering rules. PLOX also outputs warnings and notes dependent on the mods in your load order. You can use it as a GUI app or as a commandline tool.
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The goal of Project Atlas is to identify the most performance heavy areas of vanilla Morrowind and some popular mods and target high usage/strain meshes in those areas for atlasing. This effort involves reworking the UVs for those meshes and creating texture atlases to cover various sets.
- 105.1MB
- 4.6k
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14The goal of Project Atlas is to identify the most performance heavy areas of vanilla Morrowind and some popular mods and target high usage/strain meshes in those areas for atlasing. This effort involves reworking the UVs for those meshes and creating texture atlases to cover various sets.
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To all downloaders: I am not the designer of this mod. I am only a submitter. This mod is made by Matthias Kath. This is probably one of my favorite sign mods. If you visit Planet Elder Scrolls, you will find others, but this one is the one I used. I found that it only conflicts with other sign mods. ==============================
- 236KB
- 9.9k
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15To all downloaders: I am not the designer of this mod. I am only a submitter. This mod is made by Matthias Kath. This is probably one of my favorite sign mods. If you visit Planet Elder Scrolls, you will find others, but this one is the one I used. I found that it only conflicts with other sign mods. ==============================
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Unofficial Morrowind Official Plugins Patched
An attempt to fix the many issues present in Bethesda's original Official Plugins. Includes fixes for all of the Official Plugins, and offers merged and compatibility options as well.
- 2.2MB
- 3.7k
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16Unofficial Morrowind Official Plugins Patched
An attempt to fix the many issues present in Bethesda's original Official Plugins. Includes fixes for all of the Official Plugins, and offers merged and compatibility options as well.
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17
The Better Heads file from Gorg & Arathrax
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This is a modern, pluginless replacement of the old Windows Glow mods with many more features besides! Windows Glow suffered from every mod needing a patch to work with it. Glow in the Dahrk handles this automatically through the meshes themselves with a powerful code by NullCascade which can switch the visible portion of meshes on the fly.
- 10.8MB
- 3.7k
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18This is a modern, pluginless replacement of the old Windows Glow mods with many more features besides! Windows Glow suffered from every mod needing a patch to work with it. Glow in the Dahrk handles this automatically through the meshes themselves with a powerful code by NullCascade which can switch the visible portion of meshes on the fly.
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This plugin replaces meshes of Morrowind armor(except helms, shields and some gauntlets) with Better Bodies compatible version.
- 3.7MB
- 9.8k
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19This plugin replaces meshes of Morrowind armor(except helms, shields and some gauntlets) with Better Bodies compatible version.
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Adds 1200 types of NPCs to over 550 cells via leveled lists to bring Morrowind to life. All NPCs have random heads, hair, and equipment (so no two will look the same), and appear and disappear at random. The aim of the mod is to alleviate the staticness of the Morrowind world, as well as adding colour, variety, and new challenges for players.
- 19.8MB
- 12.0k
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20Adds 1200 types of NPCs to over 550 cells via leveled lists to bring Morrowind to life. All NPCs have random heads, hair, and equipment (so no two will look the same), and appear and disappear at random. The aim of the mod is to alleviate the staticness of the Morrowind world, as well as adding colour, variety, and new challenges for players.
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100+ quests, including new regional questlines for the Imperial Guilds, bounty hunting, and miscellaneous quests; 290+ exterior cells of hand-crafted landscape; 330+ interior cells, including the massive cities of Karthwasten and Dragonstar, towns, camps, and dozens of locations for you to loot in classic TES fashion.
- 13.3MB
- 3.0k
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21100+ quests, including new regional questlines for the Imperial Guilds, bounty hunting, and miscellaneous quests; 290+ exterior cells of hand-crafted landscape; 330+ interior cells, including the massive cities of Karthwasten and Dragonstar, towns, camps, and dozens of locations for you to loot in classic TES fashion.
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MGE is a project the wrap the various DirectX dlls used by morrowind. Despite it\'s name, it wraps the input dlls as well as graphics. It also interfaces with MWSE to make even more functions available to modders. A partial list of the current features includes: > Adds an oblivion style distant land feature, including distant statics and refle
- 4.1MB
- 17.1k
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22MGE is a project the wrap the various DirectX dlls used by morrowind. Despite it\'s name, it wraps the input dlls as well as graphics. It also interfaces with MWSE to make even more functions available to modders. A partial list of the current features includes: > Adds an oblivion style distant land feature, including distant statics and refle
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Combines the Almalexia casting animations with Dirnae's running animations and fixes the errors that were usually accompanied with them. It also enables the player to see the casting animations in first person.
- 4.0MB
- 5.8k
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23Combines the Almalexia casting animations with Dirnae's running animations and fixes the errors that were usually accompanied with them. It also enables the player to see the casting animations in first person.
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A complete rewrite of Morrowind Script Extender, featuring new functionality and increased performance.
- 388KB
- 5.4k
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24A complete rewrite of Morrowind Script Extender, featuring new functionality and increased performance.
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Familiar Faces by Caleb (Updated)
An in-depth yet completely vanilla friendly touch up of every head and almost every hair (a few looked okay) in the game. Hopefully breathes new life into the character's appearances for diehard vanilla purists and people just looking for a decent upgrade to the old heads.
- 3.3MB
- 1.4k
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25Familiar Faces by Caleb (Updated)
An in-depth yet completely vanilla friendly touch up of every head and almost every hair (a few looked okay) in the game. Hopefully breathes new life into the character's appearances for diehard vanilla purists and people just looking for a decent upgrade to the old heads.
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26
A Mod Organizer plugin to export your VFS, plugin selection and load order to OpenMW
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27
Retexture of all regions
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Overhaul of almost every settlement of Morrowind, inspired by concept art and aimed at a vanilla+ feeling.
- 292.9MB
- 1.6k
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28Overhaul of almost every settlement of Morrowind, inspired by concept art and aimed at a vanilla+ feeling.
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Makes all attacks connect with the enemy. No more swinging and missing (if you\'re in range, of course). Enjoy!
- 4KB
- 11.5k
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29Makes all attacks connect with the enemy. No more swinging and missing (if you\'re in range, of course). Enjoy!
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Master face and hair compilation of the collective work of over fifty modders for the all the stock Morrowind races. The compilation primarily adds new faces and hair for all the game’s stock races for use by the Player and act as a resource for other mods. It will, however, replace the stock faces and hair of the NPCs in the game with new ones.
- 87KB
- 6.2k
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30Master face and hair compilation of the collective work of over fifty modders for the all the stock Morrowind races. The compilation primarily adds new faces and hair for all the game’s stock races for use by the Player and act as a resource for other mods. It will, however, replace the stock faces and hair of the NPCs in the game with new ones.