Latest Mods
- Refine results Found 11376 results.
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A configurable framework that provides support for situation specific custom ambient music.
- 13KB
- 113
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A configurable framework that provides support for situation specific custom ambient music.
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Dynamic Music - Daggerfall Guild Themes (OpenMW Only)
Adds the OG Daggerfall guild themes to all buildings of the Mage's and Fighter's guild.Should also work for Tamriel Rebuilt and Skyrim Home of the Nords
- 4.7MB
- 35
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Dynamic Music - Daggerfall Guild Themes (OpenMW Only)
Adds the OG Daggerfall guild themes to all buildings of the Mage's and Fighter's guild.Should also work for Tamriel Rebuilt and Skyrim Home of the Nords
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The moved version is compatible with TR allegedly.
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A brief quest mod showcasing the imperial crypt resources off. Starts in eight plates, Balmora.
- 1.3MB
- 5
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A brief quest mod showcasing the imperial crypt resources off. Starts in eight plates, Balmora.
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A faction for low level players to give them something to do. the early part is doable for a level one and the mod should be finished by a level 15-20. Go as an uncover agent trying to bring down a Smuggling ring/cult that may be associated with the sixth house or as a villian attempting to put an end to the empire.
- 494KB
- 11
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A faction for low level players to give them something to do. the early part is doable for a level one and the mod should be finished by a level 15-20. Go as an uncover agent trying to bring down a Smuggling ring/cult that may be associated with the sixth house or as a villian attempting to put an end to the empire.
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Travel to the land of Annastia by way of the boatman in Vivec and enlist into a gauntlet no-one has ever escaped for the chance to win fame and fortune. Or perhaps you wish to try your luck in the city of thieves a place of murder and deceit and there is always the warlock of fire-top mountain to test both your wits and brawn.
- 21.8MB
- 6
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Travel to the land of Annastia by way of the boatman in Vivec and enlist into a gauntlet no-one has ever escaped for the chance to win fame and fortune. Or perhaps you wish to try your luck in the city of thieves a place of murder and deceit and there is always the warlock of fire-top mountain to test both your wits and brawn.
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Changes a bad implemented mesh of the morrowind rebirth mod
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*BCOM compatible version available.Add 3 more gondoliers to Vivec, one for each canton that did not have gondolier: Redoran, St. Deyln and St. Olms. In addition, it allows each of the gondoliers to travel to any of the other cantons. Also, change the arrival position to all ports, towards the upper platform.
- 3KB
- 16
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*BCOM compatible version available.Add 3 more gondoliers to Vivec, one for each canton that did not have gondolier: Redoran, St. Deyln and St. Olms. In addition, it allows each of the gondoliers to travel to any of the other cantons. Also, change the arrival position to all ports, towards the upper platform.
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Turns the menu Morrowind logo video into a Fargoth-themed one.
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Creeper No Creeping - Unofficial Voices of Vvardenfell Addon
Uses the Battlespire scamp voices to voice Creeper.
- 107KB
- 8
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Creeper No Creeping - Unofficial Voices of Vvardenfell Addon
Uses the Battlespire scamp voices to voice Creeper.
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A simple mod to rearrange player stats menu in one column so no screen space is wasted but things can be added to the scroller
- 1KB
- 11
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A simple mod to rearrange player stats menu in one column so no screen space is wasted but things can be added to the scroller
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Traduzione italiana della Mod Havish, creata da JOG e spostata da Abot per la compatibilità di tutte le altre moderne Mod come Tamriel Rebuilt oltreché la compatibilità con NOM (Necessities of Morrowind).
- 997KB
- 3
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Traduzione italiana della Mod Havish, creata da JOG e spostata da Abot per la compatibilità di tutte le altre moderne Mod come Tamriel Rebuilt oltreché la compatibilità con NOM (Necessities of Morrowind).
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This mod combines the story of Tenaka's three mods and begins with rescuing your fellow prisoner from the start of the game, Jiub. Once you have found and rescued Jiub you will then be asked to rescue the Black Queen Morgiah. She has been kidnapped and Jiub asks you to find and rescue her and then re take her Castle from her kidnappers.
- 7.9MB
- 12
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This mod combines the story of Tenaka's three mods and begins with rescuing your fellow prisoner from the start of the game, Jiub. Once you have found and rescued Jiub you will then be asked to rescue the Black Queen Morgiah. She has been kidnapped and Jiub asks you to find and rescue her and then re take her Castle from her kidnappers.
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A quest adventure mod designed for players around level 20 it starts in Caldera and takes you to places around Vvardenfell. You will learn of greed and corruption festering in higher echelons of imperial rule. Should be compatible with TR and most mods.
- 999KB
- 7
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A quest adventure mod designed for players around level 20 it starts in Caldera and takes you to places around Vvardenfell. You will learn of greed and corruption festering in higher echelons of imperial rule. Should be compatible with TR and most mods.
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Traduzione italiana di Berandas Overhaul di seelof
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Vality's Bitter Coast Addon Compatibility Version
Vality's Bitter Coast Addon adds hundreds of trees to the Bitter Coast region. Of course, this creates compatibility issues with other mods and I'd like to do something about this. This is Vality7's work and I'm trying to make it compatible with a bunch of important mods.
- 30KB
- 32
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Vality's Bitter Coast Addon Compatibility Version
Vality's Bitter Coast Addon adds hundreds of trees to the Bitter Coast region. Of course, this creates compatibility issues with other mods and I'd like to do something about this. This is Vality7's work and I'm trying to make it compatible with a bunch of important mods.
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Fortifies Vivec City and the Ascadian Isles with Velothi gates, walls, and bridges.
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Moves the Telvanni Canton of Vivec slightly eastward and removes the lower level bridges to said canton to make Vivec City more traversable by large boats and ships.
- 5KB
- 5
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Moves the Telvanni Canton of Vivec slightly eastward and removes the lower level bridges to said canton to make Vivec City more traversable by large boats and ships.
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This mod dynamically replaces all Dreughs in Morrowind (+ OAAB and TR) with Slaughterfish or Mudcrabs.
- 3KB
- 1
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This mod dynamically replaces all Dreughs in Morrowind (+ OAAB and TR) with Slaughterfish or Mudcrabs.
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The Great Seawall stands south of Vivec, serving as a fortification to repel naval assaults against the city, and as a chokepoint to control maritime traffic to and from Ebonheart and Vivec. It offers splendid views of both the Ascadian Isles and the Inner Sea.
- 111KB
- 123
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The Great Seawall stands south of Vivec, serving as a fortification to repel naval assaults against the city, and as a chokepoint to control maritime traffic to and from Ebonheart and Vivec. It offers splendid views of both the Ascadian Isles and the Inner Sea.