Latest Mods
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Fair And Immersive Boots Of Blinding Speed Blind Effect Removal
A Fair Way To Remove The Blinding Effect From The Boots Of Blinding Speed, Which Can Be Done By Visiting The Enchanter In The Balmora Mages Guild. This Is My First Mod.
- 1KB
- 22
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Fair And Immersive Boots Of Blinding Speed Blind Effect Removal
A Fair Way To Remove The Blinding Effect From The Boots Of Blinding Speed, Which Can Be Done By Visiting The Enchanter In The Balmora Mages Guild. This Is My First Mod.
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This mod makes two small changes to the Severed Nord Leg: durability and enchantment capacity are each increased. Damage is untouched. Now you can add a fun (but not overpowered) enchantment AND stop worrying about the leg breaking every ten swings!
- 0KB
- 0
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This mod makes two small changes to the Severed Nord Leg: durability and enchantment capacity are each increased. Damage is untouched. Now you can add a fun (but not overpowered) enchantment AND stop worrying about the leg breaking every ten swings!
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I was placing afew of my dungeon mods in the dagon fel area when i came across the simple Malacath shrine and it seemed very de-cluttered so i added afew things, not alot but as much as i could without editing the landscape.
- 23KB
- 15
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I was placing afew of my dungeon mods in the dagon fel area when i came across the simple Malacath shrine and it seemed very de-cluttered so i added afew things, not alot but as much as i could without editing the landscape.
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Diseases Restored - Rational Wildlife
Restores missing diseases (by Half11) and makes some animals less prone to fight you (by Max)
- 6KB
- 6
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Diseases Restored - Rational Wildlife
Restores missing diseases (by Half11) and makes some animals less prone to fight you (by Max)
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This configurable MWSE mod allows you to limit the casting of Recall in various ways.
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The main annoying aspects of the game have been fixed: animals never attack, always a successful hit with any weapon and active regeneration of the character’s health/magic/stamina (UPDATED: now done as a characteristic -- no slots occupied by amulets; the patch has been rebuilt and cleaned up)
- 96KB
- 2
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The main annoying aspects of the game have been fixed: animals never attack, always a successful hit with any weapon and active regeneration of the character’s health/magic/stamina (UPDATED: now done as a characteristic -- no slots occupied by amulets; the patch has been rebuilt and cleaned up)
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Ordinator Armor Replacer Tribunal Armor
This will replace all the Ordinator armour in Morrowind with a new black and gold version. To keep aesthetic consistency, it also replaces the blue expensive pants and skirt worn by Ordinators with black and gold versions. There is a female version of the cuirass and the new open faced helmet from my Elite mod in black and gold.
- 844KB
- 23
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Ordinator Armor Replacer Tribunal Armor
This will replace all the Ordinator armour in Morrowind with a new black and gold version. To keep aesthetic consistency, it also replaces the blue expensive pants and skirt worn by Ordinators with black and gold versions. There is a female version of the cuirass and the new open faced helmet from my Elite mod in black and gold.
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This mod adds floating dust to areas where dead are entombed similar to what is seen in Skyrim barrows. Inspired by an unused texture, these particles will appear in multiple tomb-like cell-types in the game or mods thanks to the included MWSE code. This has been extensively optimized such that minimal to no performance loss is expected.
- 329KB
- 411
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This mod adds floating dust to areas where dead are entombed similar to what is seen in Skyrim barrows. Inspired by an unused texture, these particles will appear in multiple tomb-like cell-types in the game or mods thanks to the included MWSE code. This has been extensively optimized such that minimal to no performance loss is expected.
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Add a custom spell named Focus that allow the player to recover it's magicka while standing still and meditating. Automatic learning depending on player Willpower. v1.2.1
- 65KB
- 242
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Add a custom spell named Focus that allow the player to recover it's magicka while standing still and meditating. Automatic learning depending on player Willpower. v1.2.1
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A Lua script designed to randomly distribute the new heads in More Heads and Diversity Expansion to the general population, without making any edits to NPCs.
- 2KB
- 42
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A Lua script designed to randomly distribute the new heads in More Heads and Diversity Expansion to the general population, without making any edits to NPCs.
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This mod overhauls the Vivec, Temple Canton exterior with an inspiration of the ESO Morrowind version, adding afew planters of trees and mushrooms and added lights as well as filling up the once largely empty space that the Temple Canton is known for, also lowering the one vivec statue so its better to look at from the ground.
- 23KB
- 36
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This mod overhauls the Vivec, Temple Canton exterior with an inspiration of the ESO Morrowind version, adding afew planters of trees and mushrooms and added lights as well as filling up the once largely empty space that the Temple Canton is known for, also lowering the one vivec statue so its better to look at from the ground.
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Fort Moonmoth Overhaul, Overhauls exterior of the fort adding bits of clutter and crates for that well lived in feeling along side a archery range for the odd solider to practice afew shots at, as well as an archery smith, The Overhaul also adds afew more guards and made the gates more gate like.
- 51KB
- 23
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Fort Moonmoth Overhaul, Overhauls exterior of the fort adding bits of clutter and crates for that well lived in feeling along side a archery range for the odd solider to practice afew shots at, as well as an archery smith, The Overhaul also adds afew more guards and made the gates more gate like.
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Replaces the regular clicking sound of the PC version with the more satisfying wood like sound from the Xbox version of the game.
- 0KB
- 51
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Replaces the regular clicking sound of the PC version with the more satisfying wood like sound from the Xbox version of the game.
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This mod hides pauldrons and bracers when wearing a robe. Includes MCM menu for full customisation.
- 2KB
- 104
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This mod hides pauldrons and bracers when wearing a robe. Includes MCM menu for full customisation.
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Various compatibility patches for HOTV Tomb of the Snow prince Solstheim Overhaul
Various patches, including the White Wolf of Lokken, Wanderes of Solstheim, Children of Morrowind, Thirsk Expanded more....an ongoing project
- 868KB
- 134
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Various compatibility patches for HOTV Tomb of the Snow prince Solstheim Overhaul
Various patches, including the White Wolf of Lokken, Wanderes of Solstheim, Children of Morrowind, Thirsk Expanded more....an ongoing project
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Chitin armor and shield normalmaps for OpenMW
A set of normalmaps for the chitin armor and shield and generic leather parts.
- 1.5MB
- 24
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Chitin armor and shield normalmaps for OpenMW
A set of normalmaps for the chitin armor and shield and generic leather parts.
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Creatures XI by Piratelord is one of the best if not the best creature mod for Morrowind, however it has a fatal flaw that may go unnoticed: Silt Strider noises are edited by the mod and result in silent/near-silent silt striders. This is simply a replacement ESP for the mod that reverts these changes.
- 111KB
- 32
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Creatures XI by Piratelord is one of the best if not the best creature mod for Morrowind, however it has a fatal flaw that may go unnoticed: Silt Strider noises are edited by the mod and result in silent/near-silent silt striders. This is simply a replacement ESP for the mod that reverts these changes.
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This mod adds in some very simple docks to Suran
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Changes the effects of Blight Diseases to make them more interesting and unique, rather than just more potent versions of the common diseases.
- 1KB
- 86
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Changes the effects of Blight Diseases to make them more interesting and unique, rather than just more potent versions of the common diseases.
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Adds some storage areas in Tel Uvirith without going overboard.