Latest Mods
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Ahrkthumz - Dwemer Puzzle Dungeon
Venture deep into Ahrkthumz, an untouched Dwemer ruin north of Caldera. Discover new artifacts and a unique color-based puzzle mechanic.
- 7.7MB
- 29
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Ahrkthumz - Dwemer Puzzle Dungeon
Venture deep into Ahrkthumz, an untouched Dwemer ruin north of Caldera. Discover new artifacts and a unique color-based puzzle mechanic.
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From the Archives - Princess Stomper and Kateri's Dance of the Three Legged Guar
Archive of Princess Stomper & Kateri's Dance of the Three Legged Guar
- 43.9MB
- 2
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From the Archives - Princess Stomper and Kateri's Dance of the Three Legged Guar
Archive of Princess Stomper & Kateri's Dance of the Three Legged Guar
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Compatibility Patch for Concept art Vivec Ports and Vivec - God the City
Replacer .esp that removes the "door to nowhere" once accessible via the exterior cell!
- 15KB
- 1
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Compatibility Patch for Concept art Vivec Ports and Vivec - God the City
Replacer .esp that removes the "door to nowhere" once accessible via the exterior cell!
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This changes the tiny piles of gem & metal dusts added by Tamriel_Data and OAAB_Data to tiny bottles. Also includes a fix for the missing lodestone textures for both mods
- 5.3MB
- 5
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This changes the tiny piles of gem & metal dusts added by Tamriel_Data and OAAB_Data to tiny bottles. Also includes a fix for the missing lodestone textures for both mods
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From the Archives - Plangkye's Female Ranger Armor
Archive of Plangkye's Female Ranger Armor
- 1.8MB
- 0
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From the Archives - Plangkye's Female Ranger Armor
Archive of Plangkye's Female Ranger Armor
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if a book is open (i.e. the "Take" button is visible), you can take it by pressing the activate key. no mouse required. requires MWSE
- 1KB
- 9
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if a book is open (i.e. the "Take" button is visible), you can take it by pressing the activate key. no mouse required. requires MWSE
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From the Archives - Redmen's Woven Wicker Shields
Archive of Redmen's Woven Wicker Shields
- 3.0MB
- 1
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From the Archives - Redmen's Woven Wicker Shields
Archive of Redmen's Woven Wicker Shields
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From the Archives - Proudfoot and Lady Eternity's Minotaur Resource
Archive of Proudfoot and Lady Eternity's Minotaur Resource
- 985KB
- 1
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From the Archives - Proudfoot and Lady Eternity's Minotaur Resource
Archive of Proudfoot and Lady Eternity's Minotaur Resource
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From the Archives - Midgetalien's Falmer Sila Hammer Resource
Archive of Midgetalien's Falmer Hamnmer /Sila Hammer Resource
- 507KB
- 1
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From the Archives - Midgetalien's Falmer Sila Hammer Resource
Archive of Midgetalien's Falmer Hamnmer /Sila Hammer Resource
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Archive - Enough Does Not Have Enough (Remove Item Charge Message)
Archive of "Enough Does Not Have Enough" which removes the "Item does not have enough charge" message.
- 1KB
- 10
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Archive - Enough Does Not Have Enough (Remove Item Charge Message)
Archive of "Enough Does Not Have Enough" which removes the "Item does not have enough charge" message.
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From the Archives - Princess Stomper's Royal Chargen Mod
Archive of Princess Stomper's Royal Chargen mod
- 34KB
- 1
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From the Archives - Princess Stomper's Royal Chargen Mod
Archive of Princess Stomper's Royal Chargen mod
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Braxus More Sensible Vanilla Weapons and Armour
A vanilla-adjacent mod that tweaks vanilla weapons and armour to have clearer roles and be more useful. Ever wondered why somebody would ever wear Netch or Nordic Fur armour, or why the iron halberd only does 1 chop damage despite being basically a giant axe? Spent ages mining Adamantium only to discover it's worse than Indoril? Look no further.
- 44KB
- 7
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Braxus More Sensible Vanilla Weapons and Armour
A vanilla-adjacent mod that tweaks vanilla weapons and armour to have clearer roles and be more useful. Ever wondered why somebody would ever wear Netch or Nordic Fur armour, or why the iron halberd only does 1 chop damage despite being basically a giant axe? Spent ages mining Adamantium only to discover it's worse than Indoril? Look no further.
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this is a Really Simple edit for TrueFlame made using the construction kit. both versions of the weapon are enhanced.
- 0KB
- 0
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this is a Really Simple edit for TrueFlame made using the construction kit. both versions of the weapon are enhanced.
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Vurt's Vanilla Clothes Retexture
AI Retexture of the clothing, 300+ textures.
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Morrowind Achievement Collection
Uses SafeBox's Achievement Framework to add 75 achievements for Morrowind/Tribunal/Bloodmoon. Requires MWSE.
- 75KB
- 18
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Morrowind Achievement Collection
Uses SafeBox's Achievement Framework to add 75 achievements for Morrowind/Tribunal/Bloodmoon. Requires MWSE.
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Repositions HUD elements to fit within a 4:3 aspect ratio grid. Available for 1920×1080, 2560×1080, 2560×1440 and 3440×1440.
- 1KB
- 1
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Repositions HUD elements to fit within a 4:3 aspect ratio grid. Available for 1920×1080, 2560×1080, 2560×1440 and 3440×1440.
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Increases minimum move speed and jump height. Encumbrance has less effect on jump height. Fall damage decreases to zero at 75 Acrobatics.
- 22KB
- 5
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Increases minimum move speed and jump height. Encumbrance has less effect on jump height. Fall damage decreases to zero at 75 Acrobatics.
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Rebalances Fatigue to make it less annoying outside of combat and more interesting in combat.
- 2KB
- 4
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Rebalances Fatigue to make it less annoying outside of combat and more interesting in combat.
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Standalone Westly Presents Aureals (Oblivion Inspired Golden Saints)
A new playable race, Aureals (inspired by the Golden Saints that were featured in TESIV ala the Shivering Isles expansion), two new types of Golden Saints enemies (Captain and Archer), new weapons and a replacer for the vanilla Golden Saint, inspired by Oblivion.
- 25.1MB
- 10
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Standalone Westly Presents Aureals (Oblivion Inspired Golden Saints)
A new playable race, Aureals (inspired by the Golden Saints that were featured in TESIV ala the Shivering Isles expansion), two new types of Golden Saints enemies (Captain and Archer), new weapons and a replacer for the vanilla Golden Saint, inspired by Oblivion.
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Alexis' Shelter of the Old Pirate
Adds a wooden shelter of a pirate to the west of Seyda Neen.
- 16KB
- 14
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Alexis' Shelter of the Old Pirate
Adds a wooden shelter of a pirate to the west of Seyda Neen.