Latest Mods
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New Beast Bodies 3.3 with Silaria Textures Pluginless
A simple replacement mesh created by Liztail that references Silaria's textures
- 1.9MB
- 0
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New Beast Bodies 3.3 with Silaria Textures Pluginless
A simple replacement mesh created by Liztail that references Silaria's textures
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More Tables for Factor's Estate
I wanted more tables.
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Karthwasten House for Sale - Wheatfield Home
A player house for the city of Karthwasten from Skyrim Home of the Nords expansion. It is located outside the northern city gates. You can buy this house with a basement from Eumand in the Red Palace for 4800 septims. Or get it for free if you do the final city bounty from the captain of the guard.
- 6KB
- 1
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Karthwasten House for Sale - Wheatfield Home
A player house for the city of Karthwasten from Skyrim Home of the Nords expansion. It is located outside the northern city gates. You can buy this house with a basement from Eumand in the Red Palace for 4800 septims. Or get it for free if you do the final city bounty from the captain of the guard.
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Brief overview
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The Mischief Manor (a Pelagiad player home)
A player home designed to fit the group of mischievous adventurers, that I play Tes3MP with. So it was made with multiple people in mind. In fact, you probably won't get much out of this, besides a nice high-value trader and a fast travel point to Balmora from Pelagiad, since all of the "jokes" are inside jokes only.
- 84KB
- 0
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The Mischief Manor (a Pelagiad player home)
A player home designed to fit the group of mischievous adventurers, that I play Tes3MP with. So it was made with multiple people in mind. In fact, you probably won't get much out of this, besides a nice high-value trader and a fast travel point to Balmora from Pelagiad, since all of the "jokes" are inside jokes only.
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This project of Casey Tucker has evolved from simple ideas into an ambitious project to cover every plausible aspect of generic NPC interaction with the player
- 168KB
- 1
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This project of Casey Tucker has evolved from simple ideas into an ambitious project to cover every plausible aspect of generic NPC interaction with the player
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Widescreen Menu and Logo Replacer Replacer
NZdawghaus' mod with unsquished logo video and actually widescreen main menu, also the animation of the logo transitioning into the main menu is completely smooth because the main menu is the last frame of the animation logo.
- 23.9MB
- 0
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Widescreen Menu and Logo Replacer Replacer
NZdawghaus' mod with unsquished logo video and actually widescreen main menu, also the animation of the logo transitioning into the main menu is completely smooth because the main menu is the last frame of the animation logo.
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Removes all NPCs from the base game and the official expansions. Requires Tribunal and Bloodmoon (for obvious reasons).
- 26KB
- 0
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Removes all NPCs from the base game and the official expansions. Requires Tribunal and Bloodmoon (for obvious reasons).
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It's a hat on Caldera Mage's Guild Table with recall.thats it.enjoy you sweed
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Dropped items are automatically positioned and oriented to align with the ground.
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I've wondered why the dark and detail maps have not been used by modders until I learned several tens of thousands of texturing properties needed to be altered. Well here they are along with the maps as well as parallax and specular maps for OpenMW in a separate download. For vanilla Morrowind you will need MCP to use this mod.
- 597.2MB
- 1
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I've wondered why the dark and detail maps have not been used by modders until I learned several tens of thousands of texturing properties needed to be altered. Well here they are along with the maps as well as parallax and specular maps for OpenMW in a separate download. For vanilla Morrowind you will need MCP to use this mod.
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Travel to the strongholds and some far away towns by hopping on the carts of pack guars. For a price of course...
- 3KB
- 1
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Travel to the strongholds and some far away towns by hopping on the carts of pack guars. For a price of course...
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Throughout the main quest, Nerevar claims the titles of Nerevarine and Hortator. This mod will give him an army to use at the battle of Red Mountain. As you progress throughout the main quest, Ashlanders and great house members will appear outside Ghostgate and in Red Mountain. After talking to Vivec, you can bring them into the battle.
- 7KB
- 4
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Throughout the main quest, Nerevar claims the titles of Nerevarine and Hortator. This mod will give him an army to use at the battle of Red Mountain. As you progress throughout the main quest, Ashlanders and great house members will appear outside Ghostgate and in Red Mountain. After talking to Vivec, you can bring them into the battle.
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I didn't like Vampires missing some classic abilities so added them. All PC Vampires now gain a charm or command ability, a misty escape power, levitation and night-eye.
- 2KB
- 1
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I didn't like Vampires missing some classic abilities so added them. All PC Vampires now gain a charm or command ability, a misty escape power, levitation and night-eye.
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Werewolf Delayed Transformations
Rather than transforming each night, werewolf PCs will transform only on some nights. Nightly warnings keep you on edge and actually fear the curse.
- 4KB
- 1
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Werewolf Delayed Transformations
Rather than transforming each night, werewolf PCs will transform only on some nights. Nightly warnings keep you on edge and actually fear the curse.
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Another town of Telvanni with a fabulous and cozy atmosphere.
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Adds a tunnel in the Mages Guild of Balmora that connects directly to under the Silt Strider.
- 3KB
- 1
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Adds a tunnel in the Mages Guild of Balmora that connects directly to under the Silt Strider.
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This mod redecorates the Legion Forts on Vvardenfell.
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Adds a Soydinator Helm and a book on one of the pillars on the end of the Vivec Temple, and that's it.
- 933KB
- 4
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Adds a Soydinator Helm and a book on one of the pillars on the end of the Vivec Temple, and that's it.
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Glancing Blows and Crits - MWSE
This mod replaces misses with glancing blows and introduces critical hits to regular combat with the intention of making the dice rolling system more satisfying without rebalancing the game. MWSE required.
- 2KB
- 5
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Glancing Blows and Crits - MWSE
This mod replaces misses with glancing blows and introduces critical hits to regular combat with the intention of making the dice rolling system more satisfying without rebalancing the game. MWSE required.