Morrowind

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Wollibeebee

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wollibeebee

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About this mod

Solstheim: Tomb of the Snow Prince - previously know as Solstheim Overhaul, is a huge overhaul to the TES3: Morrowind expansion, Bloodmoon. It focuses mostly on landscapes, graphics and bug fixes that do not affect gameplay. The goal of S:TOTSP is to bring the island of Solstheim and all that it contains to a new, more modern standard. This way, th

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Permissions and credits
The successor to STOTSP has been release: Vvardenfell and Solstheim Worldspace Remaster:
https://www.nexusmods.com/morrowind/mods/46810/



Update 1.2 is out! I suggest everyone updates as soon as possible! Try to remove as much content as possible from the older versions you may
have installed.


Solstheim: Tomb of the Snow Prince
aka: Solstheim Overhaul
By Wollibeebee
Version 1.

Description:
Solstheim: Tomb of the Snow Prince - previously know as Solstheim Overhaul, is a
huge overhaul to the TES3: Morrowind expansion, Bloodmoon. It focuses
mostly on landscapes, graphics and bug fixes that do not affect
gameplay. The goal of S:TOTSP is to bring the island of Solstheim and
all that it contains to a new, more modern standard. This way, the mod
plays nicely with most modern Morrowind mods.
Now the awkward hills of Solstheim are enabled as mountains and the dense forests no longer
feel sloppy. The choas of floating items and in a few case, missing
shoes has all been fixed. The blurry, aged textures and models of the
original Bloodmoon expansion are all high-rez textures on par with the
majority of most Morrowind graphical replacing mods.


Content:

Fort Frostmoth is now a small Imperial town contained within the fort,
complete with public goods and wares to aid the player in their early
days of the exploration.

Each and every region and it's exterior cell in Solstheim have been completely remade from the ground up. From
the icy cliffs of the Moesrings Mountains which now force the player to
bring a levitation potion or spell with them if they wish to traverse
the terrain, to the unfriendly and heavily forest region of the
Hirstaang Forest. All exterior landmarks vaguely remain in their
pre-positioned locations. This way maps depicting the original expansion
still allow you to find locations easily enough when using 3rd party
maps and walkthroughs.

Thanks to the Skyrim: Home of the Nords team the region now has TES5: Skyrim like Nordic Barrows, adding a new
type of location for older players to find and explore. There are
currently no entrances or interiors for them.

Thanks to CGtextures and a few fellow Morrowind modders almost every single
texture and many of the models from the Vanilla expansion have been
completely redone. This excludes creatures, weapons and armor as I
believe that those should be replaced separately by another mod, one
that does not focus so heavily on the game world like this mod does.

Windows Glow has been completely integrated into this mod, with new textures by
Hicks233. Be sure not to use any older versions of Windows Glow that
affect Solstheim.

And of course, much, much more. But I'd rather not list each and every single bug fix or small change I've made to
Solstheim (although Hirstaang Forest does now have a 5% chance of snow!)

Credits:

Game Features:
Okida – Frostmoth Interiors/some Isinfier Plains exteriors, Yglir – Solstheim
plant ingredients, Midgetalien – most the Solstheim bugs

Graphical:
Chainy – Hircine Statue, Papill6n – Solstheim terrain textures and various
others, SGMonkey - Solstheim terrain textures, Vurt – Solstheim trees
and Holly, Taddeus – rocks, Tarius - better meshes Geonox - icicles,
Shannon – flora conversion, Slartibartfast - Solstheim terrain textures,
Nebula1 - Solstheim terrain textures, NZdawghus – Thirsk tapestries,
S:HOTN – Nordic forts and various textures, Hicks – Various textures,
window textures, Alaisiagae – A few icons from her Icon Overhaul, pelts
and hide replacer, Windows Glow team – basic windows glow setup and
scripts.

If I have forgotton you or anyone else, please inform me as soon as possible.


Permissions:

First and foremost, you are absolutely welcome (and I even encourage) to make
mods that require this one as a master file, to increase integration
and compatibility between mods, and to change this mod for yourself
without having to get permission from me to edit the
wl_solstheimoverhaul.esm file, as I will not be giving anyone permission
to make changes to the .esm.

Under no circumstances may you use anything from this mod for none-personal use without first contacting
me. Even if I once told you that you can use “anything I make” at one
point in time or another. It's not that I'm being cruel, it that a lot
of this stuff comes from different authors, and I want to ensure their
wishes over their assets are properly respected. And, because I don't
want to sound like I'm blaming anyone for this harshness: I've put 3
entire years into this mod, that's the entire life-span of a 3 year
older child. So, I do not want to see anyone using any of my work
without my accruing permission first. I know, I sound like a bit of a
jerk, but for now it is only fair.

Contact:

[email protected]


Installing:
Don't forget to backup everything (such as saves) up first! I will not reply
to any help questions of they begin with “this ruined my game!” Because
your game would not be now “ruined” had you not backed up.

Copy the WL_SolstheimOverhaul_V?.esm, meshes and textures into the data files
folder in your morrowind directory. Then open the Morrowind launcher,
head to "data files" and select the .esm.



Compatibility:

Patches for The Neverhalls, Solstheim Castle and the White Wolf of
Lokken will be available to download in the same places this file was.

Compatible with MSGO (Morrowind Graphics and Sound Overhaul) if installed after
and you uncheck the Bloodmoon specific Windows Glow mods.

Enjoy!

Version Information:
First version out now.