Mods
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The official Bethesda Plugins, with alternative compilation plugin.
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OAAB_Data is free-to-use asset repository for the Morrowind Community.
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New effects and textures for TES3 Morrowind waterfalls.
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Enhanced Water Shader for MGE XE
An improved water shader for MGE XE.
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spell effect texture replacer.version 2.0 with lots of changes. new screenshots compare to version 1.0
- 6.2MB
- 533
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spell effect texture replacer.version 2.0 with lots of changes. new screenshots compare to version 1.0
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This mod enhances the ambiance of the Bitter Coast by adding a new mist effect throughout region which appears during the night and certain weather conditions. It will burn off in the morning sun. The effect has been optimized to minimize performance impact. The mod also includes an optional replacer for the vanilla effect.
- 19KB
- 528
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This mod enhances the ambiance of the Bitter Coast by adding a new mist effect throughout region which appears during the night and certain weather conditions. It will burn off in the morning sun. The effect has been optimized to minimize performance impact. The mod also includes an optional replacer for the vanilla effect.
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This mod adds a glowbug swarm around Spriggans to make them look more fae-like and magical. It optionally includes a replacer I made for the spriggans themselves, patches for other popular replacers, and masculine "twiggan" versions of the spriggan if you use my replacer.
- 12.6MB
- 430
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This mod adds a glowbug swarm around Spriggans to make them look more fae-like and magical. It optionally includes a replacer I made for the spriggans themselves, patches for other popular replacers, and masculine "twiggan" versions of the spriggan if you use my replacer.
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This mod replaces all the lava meshes in the vanilla game. Removes alpha blending from lava meshes to eliminate flickering with effects like steam. Synchronizes tiled lava effects to reduce the occurrence of seams found in large lava pools. Adds performance friendly spark particle effects to lava pools. Texture replacer compatible.
- 23KB
- 357
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This mod replaces all the lava meshes in the vanilla game. Removes alpha blending from lava meshes to eliminate flickering with effects like steam. Synchronizes tiled lava effects to reduce the occurrence of seams found in large lava pools. Adds performance friendly spark particle effects to lava pools. Texture replacer compatible.
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"...the door is only seen at dawn and dusk, and the star is the 'key' that opens it." - Nibani MaesaTo align with what the in game dialogue suggests, the entrance to the Cavern of the Incarnate will now only be visible during the magical hours of twilight.
- 33KB
- 356
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"...the door is only seen at dawn and dusk, and the star is the 'key' that opens it." - Nibani MaesaTo align with what the in game dialogue suggests, the entrance to the Cavern of the Incarnate will now only be visible during the magical hours of twilight.
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Adds falling spores particle effects to the iconic emperor parasol mushrooms.
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This official plugin adds ambient noise and dragonflies all over the Bitter Coast region. It does not affect gameplay in any way, but merely makes the environment seem more swamp-like.
- 43KB
- 307
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This official plugin adds ambient noise and dragonflies all over the Bitter Coast region. It does not affect gameplay in any way, but merely makes the environment seem more swamp-like.
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The third entry in the Magic Mechanics series, this mod adds new Oblivion-inspired visual effects and mechanics for the vanilla detection magic effects, as well as adds 7 new magic effects. It integrates those effects into new spells and distributes them in-game to spell vendors. It does all of this without requiring an ESP.
- 60.9MB
- 289
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The third entry in the Magic Mechanics series, this mod adds new Oblivion-inspired visual effects and mechanics for the vanilla detection magic effects, as well as adds 7 new magic effects. It integrates those effects into new spells and distributes them in-game to spell vendors. It does all of this without requiring an ESP.
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Replaces the game's particle-based candle flames with new, higher quality and better performance billboard-based ones.
- 323KB
- 266
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Replaces the game's particle-based candle flames with new, higher quality and better performance billboard-based ones.
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This mod adds floating dust to areas where dead are entombed similar to what is seen in Skyrim barrows. Inspired by an unused texture, these particles will appear in multiple tomb-like cell-types in the game or mods thanks to the included MWSE code. This has been extensively optimized such that minimal to no performance loss is expected.
- 329KB
- 256
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This mod adds floating dust to areas where dead are entombed similar to what is seen in Skyrim barrows. Inspired by an unused texture, these particles will appear in multiple tomb-like cell-types in the game or mods thanks to the included MWSE code. This has been extensively optimized such that minimal to no performance loss is expected.
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This official plugin adds a new shop selling a wide selection of quality Marksman weapons, all for sale at Aradraen's shop in the Lower Waistworks of Vivec's Foreign Quarter canton.
- 7KB
- 250
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This official plugin adds a new shop selling a wide selection of quality Marksman weapons, all for sale at Aradraen's shop in the Lower Waistworks of Vivec's Foreign Quarter canton.
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Adds new skooma mechanics including animated skooma pipe smoking, psychedelic shaders and sound effects, and skooma addiction.
- 3.4MB
- 194
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Adds new skooma mechanics including animated skooma pipe smoking, psychedelic shaders and sound effects, and skooma addiction.
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Adds firefly-like insects called glowbugs across the Bitter Coast region which come out on calm nights. They can be caught by the agile adventurer and their thorax makes a quality component in potions of light.
- 19KB
- 170
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Adds firefly-like insects called glowbugs across the Bitter Coast region which come out on calm nights. They can be caught by the agile adventurer and their thorax makes a quality component in potions of light.
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This mod uses a previously unused keg droplet texture from the game files to add a new effect to select kegstands in the game. Now you might notice a leaky tap upon closer inspection just like Bethesda may have intended with this texture but never followed through on. Includes a dynamic MWSE and non-MWSE versions.
- 112KB
- 167
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This mod uses a previously unused keg droplet texture from the game files to add a new effect to select kegstands in the game. Now you might notice a leaky tap upon closer inspection just like Bethesda may have intended with this texture but never followed through on. Includes a dynamic MWSE and non-MWSE versions.
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This mod adds Paxon the Pack Rat to your game. Paxon will fight by your side and carry your stuff. He can be found at the courtyard of the Census and Excise office, in Seyda Neen.
- 652KB
- 155
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This mod adds Paxon the Pack Rat to your game. Paxon will fight by your side and carry your stuff. He can be found at the courtyard of the Census and Excise office, in Seyda Neen.
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With this mod, if you visit a dwemer ruin during a thunderstorm, you'll be greeted by blinding flashes as lightning strikes the steamstack lightning rods from the vanilla game. But be careful not to get too close lest you be shocked!
- 4KB
- 150
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With this mod, if you visit a dwemer ruin during a thunderstorm, you'll be greeted by blinding flashes as lightning strikes the steamstack lightning rods from the vanilla game. But be careful not to get too close lest you be shocked!