Mods
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OUTDATED - Morrowind Overhaul - Sounds And Graphics
This mod is outdated, please see the description.
- 1.7GB
- 30.6k
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OUTDATED - Morrowind Overhaul - Sounds And Graphics
This mod is outdated, please see the description.
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Tamriel Rebuilt is a fan project working to build the mainland of Morrowind Province in The Elder Scrolls III: Morrowind, while preserving the original game’s creative vision and direction.
- 64.5MB
- 18.7k
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Tamriel Rebuilt is a fan project working to build the mainland of Morrowind Province in The Elder Scrolls III: Morrowind, while preserving the original game’s creative vision and direction.
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Greatly improves performance and fixes tons of mesh errors.
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Adds 1200 types of NPCs to over 550 cells via leveled lists to bring Morrowind to life. All NPCs have random heads, hair, and equipment (so no two will look the same), and appear and disappear at random. The aim of the mod is to alleviate the staticness of the Morrowind world, as well as adding colour, variety, and new challenges for players.
- 19.8MB
- 12.4k
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Adds 1200 types of NPCs to over 550 cells via leveled lists to bring Morrowind to life. All NPCs have random heads, hair, and equipment (so no two will look the same), and appear and disappear at random. The aim of the mod is to alleviate the staticness of the Morrowind world, as well as adding colour, variety, and new challenges for players.
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Culminating from a year of hard work, Tamriel_Data contains a data unified file structure spearheaded by Project Tamriel and Tamriel Rebuilt as the first adopter.
- 580.3MB
- 11.8k
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Culminating from a year of hard work, Tamriel_Data contains a data unified file structure spearheaded by Project Tamriel and Tamriel Rebuilt as the first adopter.
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Patch for Purists is an unofficial patch for The Elder Scrolls III: Morrowind Game of the Year Edition which attempts to continue where the latest official version of the game left off. Over 9000+ bugs still present in the game have been fixed.
- 3.4MB
- 10.8k
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Patch for Purists is an unofficial patch for The Elder Scrolls III: Morrowind Game of the Year Edition which attempts to continue where the latest official version of the game left off. Over 9000+ bugs still present in the game have been fixed.
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As in most herbalism mods, you pick plants just by activating them instead of opening them like a container. But in this mod only the part you pick disappears instead of the whole plant. Includes a purist version and a modular esp with slightly more daring changes. Has a patch supporting Tamriel Rebuilt.
- 453KB
- 4.7k
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As in most herbalism mods, you pick plants just by activating them instead of opening them like a container. But in this mod only the part you pick disappears instead of the whole plant. Includes a purist version and a modular esp with slightly more daring changes. Has a patch supporting Tamriel Rebuilt.
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This mod fixes Bethesda's overly enthusiastic expansion hooks by delaying the Dark Brotherhood attacks (for Tribunal) and limiting intrustive dialogue topics to a few NPCs (Bloodmoon).
- 6KB
- 4.1k
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This mod fixes Bethesda's overly enthusiastic expansion hooks by delaying the Dark Brotherhood attacks (for Tribunal) and limiting intrustive dialogue topics to a few NPCs (Bloodmoon).
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OAAB_Data is a free-to-use asset repository for the Morrowind Community.
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100+ quests, including new regional questlines for the Imperial Guilds, bounty hunting, and miscellaneous quests; 290+ exterior cells of hand-crafted landscape; 330+ interior cells, including the massive cities of Karthwasten and Dragonstar, towns, camps, and dozens of locations for you to loot in classic TES fashion.
- 13.3MB
- 3.3k
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100+ quests, including new regional questlines for the Imperial Guilds, bounty hunting, and miscellaneous quests; 290+ exterior cells of hand-crafted landscape; 330+ interior cells, including the massive cities of Karthwasten and Dragonstar, towns, camps, and dozens of locations for you to loot in classic TES fashion.
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PRE-ALPHA. Located between the great ports of Cyrodiil, Hammerfell, Valenwood and Summerset, the isle of Stirk offers a safe harbor to the many trade ships that sail on the wide Abecean Sea. Though poor and provincial compared to the mighty cities of Cyrodiil, the island thrives on passing trade and the rich fishing grounds that surround it.
- 8.6MB
- 2.4k
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PRE-ALPHA. Located between the great ports of Cyrodiil, Hammerfell, Valenwood and Summerset, the isle of Stirk offers a safe harbor to the many trade ships that sail on the wide Abecean Sea. Though poor and provincial compared to the mighty cities of Cyrodiil, the island thrives on passing trade and the rich fishing grounds that surround it.
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Magic Diversity's aim is to make your experience as a mage more interesting by giving every magic effect a new, unique HD look (this includes casting animations, magic bolts and hit/area effects).
- 58.0MB
- 2.0k
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Magic Diversity's aim is to make your experience as a mage more interesting by giving every magic effect a new, unique HD look (this includes casting animations, magic bolts and hit/area effects).
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This mod improves several vanilla dungeons aesthetically and/or expands them.
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Modernizes combat by removing the dice roll hit chance and changing parts of the game that were built around it. If it looks like an attack will hit then it will, assuming it doesn't get blocked. Other popular gameplay tweaks people use to modernize the game are also included.
- 58.0MB
- 1.6k
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Modernizes combat by removing the dice roll hit chance and changing parts of the game that were built around it. If it looks like an attack will hit then it will, assuming it doesn't get blocked. Other popular gameplay tweaks people use to modernize the game are also included.
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Solstheim - Tomb of the Snow Prince
ToTSP's goal is to improve the graphical fidelity, environmental design, and gameplay of the Bloodmoon DLC's to a level that is consistent with modern Tes3 mod projects, such as Tamriel Rebuilt and Project Tamriel.
- 5.4MB
- 1.4k
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Solstheim - Tomb of the Snow Prince
ToTSP's goal is to improve the graphical fidelity, environmental design, and gameplay of the Bloodmoon DLC's to a level that is consistent with modern Tes3 mod projects, such as Tamriel Rebuilt and Project Tamriel.
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The concept behind the mod is to provide both an immersive experience by adding a uniform to mages guild members as well as to improve gameplay by providing a useful alternative to armor for mages; such as is offered in Skyrim. Many Mages Guild members will now wear the new robes and the player can acquire the robes through quests and purchase.
- 20.9MB
- 1.4k
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The concept behind the mod is to provide both an immersive experience by adding a uniform to mages guild members as well as to improve gameplay by providing a useful alternative to armor for mages; such as is offered in Skyrim. Many Mages Guild members will now wear the new robes and the player can acquire the robes through quests and purchase.
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This mod expands Caldera Mine in every way possible. New quests (Including a Great House quest for all three Great Houses), new NPCs, new side quests, an expanded exterior and interior, and overall a completely lore-friendly revamp of Caldera Mine.
- 5.3MB
- 1.4k
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This mod expands Caldera Mine in every way possible. New quests (Including a Great House quest for all three Great Houses), new NPCs, new side quests, an expanded exterior and interior, and overall a completely lore-friendly revamp of Caldera Mine.
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New hi-rez textures of all regions. Textures repeat the style of the original game, and using these textures you can recall your old experience of the journey through Valilla Land in 2k.
- 339.3MB
- 1.4k
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New hi-rez textures of all regions. Textures repeat the style of the original game, and using these textures you can recall your old experience of the journey through Valilla Land in 2k.
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8 new blood textures for NPCs and creatures. 1k quality.
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Not all Dunmer are slavers. Not all Argonians are slaves. Idle dialogue filtering has been improved to reflect this.
- 2KB
- 1.0k
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Not all Dunmer are slavers. Not all Argonians are slaves. Idle dialogue filtering has been improved to reflect this.