Mods
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Morrowind Graphics Extender XE; allows Morrowind to render distant views, scenery shadows, high quality shaders and other features. Mods the vanilla engine, not usable with OpenMW.
- 11.7MB
- 35.3k
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Morrowind Graphics Extender XE; allows Morrowind to render distant views, scenery shadows, high quality shaders and other features. Mods the vanilla engine, not usable with OpenMW.
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OUTDATED - Morrowind Overhaul - Sounds And Graphics
This mod is outdated, please see the description.
- 1.7GB
- 30.6k
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OUTDATED - Morrowind Overhaul - Sounds And Graphics
This mod is outdated, please see the description.
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Tamriel Rebuilt is a fan project working to build the mainland of Morrowind Province in The Elder Scrolls III: Morrowind, while preserving the original game’s creative vision and direction.
- 64.5MB
- 18.7k
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Tamriel Rebuilt is a fan project working to build the mainland of Morrowind Province in The Elder Scrolls III: Morrowind, while preserving the original game’s creative vision and direction.
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MGE is a project the wrap the various DirectX dlls used by morrowind. Despite it\'s name, it wraps the input dlls as well as graphics. It also interfaces with MWSE to make even more functions available to modders. A partial list of the current features includes: > Adds an oblivion style distant land feature, including distant statics and refle
- 4.1MB
- 17.5k
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MGE is a project the wrap the various DirectX dlls used by morrowind. Despite it\'s name, it wraps the input dlls as well as graphics. It also interfaces with MWSE to make even more functions available to modders. A partial list of the current features includes: > Adds an oblivion style distant land feature, including distant statics and refle
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Run Faster - Faster Running Speed
This mod lets your character run faster than the default snail's pace of morrowind,with different levels of speed available!
- 3KB
- 10.1k
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Run Faster - Faster Running Speed
This mod lets your character run faster than the default snail's pace of morrowind,with different levels of speed available!
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This Mod calculates your maximum magicka to determine what 1% of your magicka is, and willpower is used as a fraction of that 1% to determine how much magicka you regenerate per second. This Version will now work with any addon race, birth sign, or mod that changes your magicka multiplier. It checks your base magicka against actual magicka to gi
- 4KB
- 6.0k
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This Mod calculates your maximum magicka to determine what 1% of your magicka is, and willpower is used as a fraction of that 1% to determine how much magicka you regenerate per second. This Version will now work with any addon race, birth sign, or mod that changes your magicka multiplier. It checks your base magicka against actual magicka to gi
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As in most herbalism mods, you pick plants just by activating them instead of opening them like a container. But in this mod only the part you pick disappears instead of the whole plant. Includes a purist version and a modular esp with slightly more daring changes. Has a patch supporting Tamriel Rebuilt.
- 453KB
- 4.7k
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As in most herbalism mods, you pick plants just by activating them instead of opening them like a container. But in this mod only the part you pick disappears instead of the whole plant. Includes a purist version and a modular esp with slightly more daring changes. Has a patch supporting Tamriel Rebuilt.
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This is a modern, pluginless replacement of the old Windows Glow mods with many more features besides! Windows Glow suffered from every mod needing a patch to work with it. Glow in the Dahrk handles this automatically through the meshes themselves with a powerful code by NullCascade which can switch the visible portion of meshes on the fly.
- 10.8MB
- 4.2k
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This is a modern, pluginless replacement of the old Windows Glow mods with many more features besides! Windows Glow suffered from every mod needing a patch to work with it. Glow in the Dahrk handles this automatically through the meshes themselves with a powerful code by NullCascade which can switch the visible portion of meshes on the fly.
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This mod rebalances a few speechcraft parameters to make it generally less frustrating.
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Better Bodies is also REQUIRED to minimize errors that will occur without it. This mod is the English translation of the original French mod Romance v3.7. The mod allows the player to romance, marry, and have children. Men can discover the joys of fatherhood by fathering the child of female NPCs. Women carry their children to term themselves.
- 9.1MB
- 3.4k
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Better Bodies is also REQUIRED to minimize errors that will occur without it. This mod is the English translation of the original French mod Romance v3.7. The mod allows the player to romance, marry, and have children. Men can discover the joys of fatherhood by fathering the child of female NPCs. Women carry their children to term themselves.
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Increases overall movement speed and changes fatigue while running to work like in Oblivion.
- 1KB
- 3.3k
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Increases overall movement speed and changes fatigue while running to work like in Oblivion.
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This mod allows you to fight and bet for fights in the Vivec's Arena, just like in the the Imperial City Arena in Oblivion.
- 12.4MB
- 2.7k
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This mod allows you to fight and bet for fights in the Vivec's Arena, just like in the the Imperial City Arena in Oblivion.
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This is a heavily expanded version of Pozzo's Rise of House Telvanni (RoHT). This mod adds quests for the Telvanni Archmagister, allowing him/her to gain more political power and strengthen House Telvanni.
- 6.8MB
- 2.5k
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This is a heavily expanded version of Pozzo's Rise of House Telvanni (RoHT). This mod adds quests for the Telvanni Archmagister, allowing him/her to gain more political power and strengthen House Telvanni.
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Sotha Sil was somewhat disappointing in vanilla Tribunal, so we've made a massive expansion that creates the Clockwork City as it was always meant to be. A sprawling dungeon, a topsy-turvy city, and the madness of the Clockwork God all stand to challenge you!
- 150.2MB
- 2.4k
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Sotha Sil was somewhat disappointing in vanilla Tribunal, so we've made a massive expansion that creates the Clockwork City as it was always meant to be. A sprawling dungeon, a topsy-turvy city, and the madness of the Clockwork God all stand to challenge you!
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Properly smoothed vanilla meshes
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I wanted to travel Morrowind on top of a real Silt Strider so strongly, and after years waiting for some similar mod to be completed, I decided to try myself.
- 3.0MB
- 2.1k
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I wanted to travel Morrowind on top of a real Silt Strider so strongly, and after years waiting for some similar mod to be completed, I decided to try myself.
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Magic Diversity's aim is to make your experience as a mage more interesting by giving every magic effect a new, unique HD look (this includes casting animations, magic bolts and hit/area effects).
- 58.0MB
- 2.0k
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Magic Diversity's aim is to make your experience as a mage more interesting by giving every magic effect a new, unique HD look (this includes casting animations, magic bolts and hit/area effects).
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Adds 300+ new undead enemies to the leveled lists of Vvardenfell, Solstheim, and the Mournhold Sewers. Every creature has its own unique mesh, thanks to the amazing power of NifSkope. The new undead will appear in the appropriate tombs/caves/dungeons, and some in exterior cells after dark.
- 26.3MB
- 1.9k
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Adds 300+ new undead enemies to the leveled lists of Vvardenfell, Solstheim, and the Mournhold Sewers. Every creature has its own unique mesh, thanks to the amazing power of NifSkope. The new undead will appear in the appropriate tombs/caves/dungeons, and some in exterior cells after dark.
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This mod improves several vanilla dungeons aesthetically and/or expands them.
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Stops the Dark Assassins from attacking until you\'ve completed the main quest.