Morrowind

File information

Last updated

Original upload

Created by

JEKA and TJ

Uploaded by

Colobos

Virus scan

Safe to use

64 comments

  1. Arugal
    Arugal
    • supporter
    • 3 kudos
    Openmw friendly? :o
    1. PokeyGT
      PokeyGT
      • premium
      • 19 kudos
      Refer to documentation here!
  2. BannedProfileWorkaround
    BannedProfileWorkaround
    • BANNED
    • 7 kudos
    Are you supposed to download the patch along with the main file?
  3. Humfrey15
    Humfrey15
    • member
    • 0 kudos
    Water Splashing and Running through water sounds missing on my install, swimming and underwater sounds work fine.  Any trouble shooting tips?
    1. WoolSoxxGames
      WoolSoxxGames
      • supporter
      • 1 kudos
      Bump. No water footsteps while following the total overhaul modlist at modding-openmw.com Looking into the file structure of the sounds, in foot, there doesn't seem to be anything there that has splashing footsteps.
  4. Magicmute
    Magicmute
    • member
    • 5 kudos
    Is there a recording of the newly added sounds? The vanilla footsteps make my ears and head crazy.
    1. alvazir
      alvazir
      • premium
      • 36 kudos
      Wav files inside the download are the recordings :-) Listen to them with the help of any music player.

      Directory "Data Files\Sound\Fx\Foot\" contains footsteps' sounds:
      Spoiler:  
      Show

      # light armor footstep sounds left and right
      lightL.wav
      lightR.wav
      # medium armor footstep sounds left and right
      Lmed.wav
      Rmed.wav
      # medium armor footstep sounds left and right
      Lhev.wav
      Rhev.wav
  5. alvazir
    alvazir
    • premium
    • 36 kudos
    I've made yet another patch trying to fix all revealed problems and then a bit more. Alternative version included with more places to hear ambient tavern and town sounds (mostly TR).
    Spoiler:  
    Show

    Original authors: JEKA - TJ - Colobos
    Collaborative effort by (in an alphabetical order after Darklocq):
    Darklocq, Atanvarn, aziwa, Danjb, Hristos, l1lartur0, Pittya, ShrillLuis

    Changes:
    1. Cleaned with tes3cmd, then cleaned manually (2 more cells)
    2. Include BS_BM_WeatherChange, add Bloodmoon to masters
    3. Fix region names
    4. Port Patch for Purists fixes
    5. Fix "Desele's house of earthly delights" sound record to correctly point to a file (to avoid bothering with renaming files)
    6. Fix several errors in scripts (important for OpenMW, otherwise some didn't work and others produced a lot of errors in log)
    7. Add check to prevent birds singing in Bitter Coast during very bad weather
    8. Add checks to prevent cave wind and dark ambient sounds be heard outside (this fixes minor errors in a few mods)
    1. kennygnu
      kennygnu
      • member
      • 0 kudos
      Still having issues with this. I am following the mod list and have patched the better sounds mod (twice now, using your newest one as well) and my game is still silent when I enable the .esp. I really wish there was an easy way of fixing it because I really am sick of the old sounds of morrowind.
    2. alvazir
      alvazir
      • premium
      • 36 kudos
      Forget about any patches then until you solve your problem with sounds.

      I suspect you have placed sound files to a wrong path. Check your log for something like "couldn't load file *.wav". Recheck paths.
      Spoiler:  
      Show

      This mod works pretty straightforward. For example:
      - There is the Sound Record "FootLightLeft" in Morrowind and in this mod's plugin. This Sound Record is the definition of what sound file to play when left foot in light boot touches the ground:
      - Morrowind points to "Sound\Fx\FOOT\walkl_lt.wav"
      - Better sounds points to "Sound\Fx\FOOT\lightL.wav"

      If you don't enable Better Sounds plugin then Morrowind records is used which plays file "walkl_lt.wav". When you enable Better Sounds plugin it tries to play "lightL.wav". Reasonable explanation of the silence is the absence of sound file at the expected path.
  6. kennygnu
    kennygnu
    • member
    • 0 kudos
    Sorry for the noob question, but I am wondering about some of the immediately noticeable changes to my game after installing this mod, and if they are even intentional or if I'm missing files. The first thing I'm noticing is that spellcasting is now almost completely silent. The second thing is that the godawful screeching of the first handy Cliff Racer to spot me has been replaced, but also curiously with mostly silence... I'm using OpenMW and following a mod list which suggests using a different patch for your better sounds, since apparently according to a wiki there are still a few minor issues with this mod. I'm not using either plugin file bundled with the unpatched version, since the mod list explicitly instructs me not to. Overall I'm honestly not certain this mod even works as intended, and judging by the many, many comments that the unpatched version breaks quests in the game, renames areas and conflicts with other mods, I'm very hesitant to actually use the plugins in the first file bundle. I literally only extracted the sounds folder and used a third party plugin from the OpenMW modding overhaul list, since I've found that one to be very reputable and reliable. I would love to actually be able to hear a sample of what this mod is even supposed to sound like when it actually works, but I haven't been able to find a single youtube video featuring this mod in spite of more than 1k endorcements. Can someone please share a link to any kind of video or audio clip so I can actually know what everyone is praising? Because my experience so far, having been extremely cautious and unwilling to risk breaking my save game, has been of mostly silence. Some sounds are definitely there, but like I said my spellcasting is almost inaudible (not sure if this is intended, but honestly it's better than the awful vanilla sound even if it is literally just silence), and so is the Cliff Racer (again, not a criticism, silence is definitely preferable to the vanilla sounds. I got so tired of the high keening that I honestly contemplated installing one of those mods that removes Cliff Racers, just to be rid of that sound).
    Anyhow, I will keep exploring the game with my truncated version of the full download. I seriously hope everything gets patched so not even OpenMW's wiki can list any bugs, but judging from the links above, there is still at least one minor bug in the current patch.
    Edit:
    A few minutes later and I can confirm that my experience without using the plugins from the core bundle definitely removes all sounds of spell casting. An Ash Ghoul was spamming spells at me in Telasero, Lower Level, and I only noticed because of the visual cues, not the sounds. Adding to the growing list of sounds I am no longer hearing is the swishing of weapon swings. When enemies miss, I hear nothing. When a blow connects, I do hear a thud and it sounds better than the vanilla sound.
    Disabled better sounds for now. It seems with my installation most sounds, including weather, are simply absent and I'm not willing to touch the plugins in the base file given how many people complain that those break their games.
  7. Atanvarn
    Atanvarn
    • member
    • 3 kudos
    Great mod. Too bad there's no TR patch, since some sounds play in wrong regions, like wind in Ildrim. (Also disabled birds, singing during rainstorm).
  8. fappling
    fappling
    • member
    • 0 kudos
    I really like this mod and I think it really enhances the game, however, some of the magic sound effects are inconsistent, sometimes they are quiet and sometimes louder. It doesn't bother me a lot, though. Endorsed.
  9. hal900x
    hal900x
    • supporter
    • 1 kudos
    I'm using this with OpenMW and Darklocq's Better Sounds 1.1 Patch 2. I don't get prompted to accept each new sound, although the sounds are clearly replaced. problem?
  10. deleted74602088
    deleted74602088
    • account closed
    • 0 kudos
    Better Sounds - Fixed and Cleaned Esps

    https://www.nexusmods.com/morrowind/mods/46516