I have this companion "Telion the Terrible", we were attacked by 5 brigrands and he's been knocked unconscious. He has been out for two days now, I keep checking out on him, but he doesn't wake. Is that a bug? Can I reset this somehow?
You can safely use the "resurrect" command on him in the console, and he'll spring back up like nothing happened. Other than that idk what the 'intended' fix for this is by the mod dev, cuz I have the same issue with the companions dying every 5 minutes, especially since they don't seem to level scale with the player.
Downloaded this being like, "Awesome! Random heads, hair, and equipment on 1200 NPCs!"
After several mod tests while building up my active mod stack, I'm disappointingly tired of the amount of orcs looking nearly identical running up to mob me everywhere I go, despite selecting the smallest enemy group size. So far, it's been all orc clones and the occasional weakling or mage that also look the same as one another.
Great idea in theory, but I don't think I'll make it far enough on this mod to see if it becomes less repetitive later on. :( Aside from appearance, it's a great mod when you want the challenge of unrelenting enemy NPCs stalking you around. Love that part for sure
This mod does liven up the game world a bit but why is the UI such that it prompts the player to change settings every new game after chargen? Is there some way to fix these settings in the esm file and not be force prompted to set them all the time?
That's not really an all the time thing then is it? I think you can toggle off the prompt but honestly how many/often new characters do you start in a day? Morrowind isn't known for being a short game
I use An Unexpected Start to turn the game into a survival simulator. Uncheck spawn near towns, start new games until char spawns somewhere remote I don't recognize, then see what it takes to level in the wild. Having completed the main quest several times it's the early levels that are challenging and rewarding (fun). This means I see the multitude of chargen prompts often.
Even creating a throwaway new char for mod testing is more cumbersome while having to click through these messages, and if I click the wrong setting there's no way to go back and change it and it's unclear whether those settings apply only to that save. No I don't want attacks on towns.. ah wrong button.. no way to fix it without making another new char. There should be a way to fix these settings once or have a settings menu that doesn't prompt.
I like the mod but all the time I consider uninstalling it while slogging through those prompts.
So how do I "toggle off the prompt" like you said? That would be helpful to know since it relates to what I asked.
I play latest version of MFR on OpenMW engine and i can't add MCA.esm to the Weapon Sheathing exception, and because of this, some characters walk with exclamation marks ... How to fix it manualy, or maybe you have the opportunity to release a separate patch?(
The basic idea is great. I love the random drinking folks in the taverns, the praying pilgrims at the altars or the vandering merchants. The random encounters like bandits looks fine at first glance. It will probably become boring in the long run, but after all it was the same in Skyrim too so i guess it's ok. But the rest of the NPCs eg. warriors or commoners in cities are a bunch of static people who just stands there like all the vanilla NPCs and do nothing. The game feels more crowded rather than more alive. I know this mod is long abandoned but if anyone plans to continue developing it please consider adding more NPCs who actually do something. Like sleeping people in taverns and sleeping quarters, practicing guards, bards who are actually performing a song, an apprentice who is non stop working on a grinding stone or anything that moves or makes a noise. Oh and get rid of the new clothes and armors. They just feels off. The random accessories are nice tho.
Seems like a lot of people are having similar problems with textures and meshes as I did. In my opinion, this is a great mod. It would be a really fantastic mod if it stuck to how it's described in just the first paragraph. All the random NPC's and ambushes while traveling really do make Morrowind come alive! For me the extra heads, clothes, armor etc. ruined it. Not only because of the headache of fixing multiple bugs. I'm sure most players want more variety in those areas, but I'd like to choose them myself to suit my aesthetic.
I also suffered this exact scenario you went through. Missing files for MCA, then missing files for F&F. Looks like my morrowind isn't coming to life :(
Same, getting lots of baldies as well. Might be OpenMW issue with how it handles resources, there's also a problem for those NPCs with a missing shield item which is fixed by a mod, but not their bald spots, unfortunately.
777 comments
After several mod tests while building up my active mod stack, I'm disappointingly tired of the amount of orcs looking nearly identical running up to mob me everywhere I go, despite selecting the smallest enemy group size. So far, it's been all orc clones and the occasional weakling or mage that also look the same as one another.
Great idea in theory, but I don't think I'll make it far enough on this mod to see if it becomes less repetitive later on. :( Aside from appearance, it's a great mod when you want the challenge of unrelenting enemy NPCs stalking you around. Love that part for sure
On a strong plus, my last play with this mod felt like an army was trying to hunt me down. Combining that with a zombie replacer would be thrilling
I use An Unexpected Start to turn the game into a survival simulator. Uncheck spawn near towns, start new games until char spawns somewhere remote I don't recognize, then see what it takes to level in the wild. Having completed the main quest several times it's the early levels that are challenging and rewarding (fun). This means I see the multitude of chargen prompts often.
Even creating a throwaway new char for mod testing is more cumbersome while having to click through these messages, and if I click the wrong setting there's no way to go back and change it and it's unclear whether those settings apply only to that save. No I don't want attacks on towns.. ah wrong button.. no way to fix it without making another new char. There should be a way to fix these settings once or have a settings menu that doesn't prompt.
I like the mod but all the time I consider uninstalling it while slogging through those prompts.
So how do I "toggle off the prompt" like you said? That would be helpful to know since it relates to what I asked.
In my opinion, this is a great mod. It would be a really fantastic mod if it stuck to how it's described in just the first paragraph. All the random NPC's and ambushes while traveling really do make Morrowind come alive!
For me the extra heads, clothes, armor etc. ruined it. Not only because of the headache of fixing multiple bugs. I'm sure most players want more variety in those areas, but I'd like to choose them myself to suit my aesthetic.
Also, anyone know of a "lite" version of this mod? I'm finding that 1200 NPCs is making the game feel incredibly cluttered in some areas. Thank you!