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Discontinuous Qualia Petethegoat Hrnchamd Pseudonymous Rex

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PseudonymousRex

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About this mod

A Race Rebalance mod based off of Races RESPECted by Discontinuous Qualia

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This is my own take on one of my favourite Race Rebalance mods, Races RESPECted. I've retained most of the attribute adjustments from the original, but I've made some changes to the races' starting skill bonuses to in my view better reflect each race's strengths. I've also added some new abilities and transformed some of the old to hopefully make every race fun and worthwhile to play. If you like what I've done here, I suggest you check out the original Races RESPECted

Nord: The Berserker


Str 50 | 50
Int 30 | 30
Wil 40 | 50
Agl 30 | 30
Spd 40 | 40
End 50 | 40
Per 30 | 30
Lck 40 | 40

Armorer 5
Axe 10
Blunt Weapon 10
Hand-to-Hand 10
Mercantile 5
Restoration 5

Children of the Sky (Passive): Resist Frost 75%, Resist Shock 50%
Breath of Ysmir (Greater Power): Frost Damage 5pts on Target 20s, Demoralize Creature/Humanoid 60pts on Target 20s, Weakness to Normal Weapons 100% on Target 20s, Open 75pts on Target


Orc: The Tactician

Str 45 | 40
Int 30 | 40
Wil 50 | 50
Agl 35 | 35
Spd 30 | 30
End 50 | 50
Per 30 | 25
Lck 40 | 40

Armorer 10
Axe 5
Block 10
Blunt Weapon 5
Heavy Armor 5
Medium Armor 10

Malauch's Fury (Passive): Resist Common Disease 75%, Resist Frost 25%, Resist Paralysis 25%, Resist Shock 25%, Weakness to Fire 25%
Berserk (Greater Power): Dispel 100% on Self, Fortify Health 20pts on Self 60s, Fortify Fatigue 200pts on Self 60s, Fortify Attack 100pts on Self 60s, Drain Agility 100pts on Self 60s


Redguard: The All Rounder

Str 40 | 50
Int 30 | 30
Wil 30 | 30
Agl 40 | 40
Spd 40 | 40
End 50 | 50
Per 40 | 30
Lck 40 | 40

Athletics 5
Block 5
Heavy Armor 5
Light Armor 5
Long Blade 15
Short Blade 10

Ra Gada Spirit (Passive): Resist Common Disease 50%, Resist Poison 50%
Adrenaline Rush (Greater Power): Fortify Speed 60pts on Self 60s, Fortify Strength 30pts on Self 60s, Fortify Agility 30pts on Self 60s, Restore Fatigue 5pts on Self 60s


Breton: The Defensive Caster

Str 40 | 30
Int 50 | 50
Wil 50 | 50
Agl 30 | 30
Spd 30 | 40
End 30 | 30
Per 40 | 40
Lck 40 | 40

Alteration 10
Enchant 5
Illusion 5
Mysticism 10
Restoration 10
Speechcraft 5

Magicka Bonus (Passive): Fortify Maximum Magicka 0.6x
Direnni Ancestry (Passive): Resist Magic 50%
Dragonskin (Greater Power): Resist Fire 50%, Resist Frost 25%, Resist Shock 25%, Shield 50pts on Self 60s


High Elf: The Offensive Caster

Str 30 | 30
Int 50 | 50
Wil 45 | 45
Agl 45 | 45
Spd 30 | 35
End 35 | 30
Per 35 | 35
Lck 40 | 40

Alchemy 10
Alteration 5
Conjuration 5
Destruction 10
Enchant 10
Mysticism 5

Magicka Bonus (Passive): Fortify Maximum Magicka 1.2x
Sublime Constitution (Passive): Resist Common Disease 75%, Resist Paralysis 75%, Weakness to Fire 50%, Weakness to Frost 25%, Weakness to Shock 25%
Highborn (Greater Power): Levitate 30pts on Self 30s, Fortify Intelligence 60pts on Self 30s, Telekinesis 60ft on Self 30s, Restore Magicka 5pts on Self 30s, Weakness to Magic 100% on Self 30s


Khajiit: The Pugilist

Str 40 | 30
Int 45 | 45
Wil 30 | 30
Agl 50 | 50
Spd 45 | 45
End 30 | 40
Per 30 | 30
Lck 40 | 40

Acrobatics 10
Athletics 5
Hand-to-hand 10
Light Armor 5
Sneak 5
Unarmored 10

Cat Quick (Passive): Sanctuary 15pts
Eye of Fear (Greater Power): Demoralize Creature/Humanoid 100pts on Target 30s, Absorb Fatigue 100pts on Target, Absorb Magicka 50pts on Target, Absorb Health 25pts on Target
Eye of Night (Lesser Power): Night Eye 50pts on Self 60s


Wood Elf: The Marksman

Str 35 | 30
Int 45 | 45
Wil 30 | 30
Agl 50 | 45
Spd 50 | 45
End 30 | 30
Per 30 | 45
Lck 40 | 40

Acrobatics 5
Alchemy 5
Light Armor 5
Marksman 15
Sneak 10
Spear 5

Oozeborn (Passive): Resist Common Disease 75%, Resist Poison 50%, Resist Paralysis 50%
Beast Tongue (Greater Power): Command Creature 15pts on Target 600s


Argonian: The Night & Blade

Str 40 | 35
Int 40 | 50
Wil 30 | 45
Agl 50 | 40
Spd 50 | 40
End 30 | 30
Per 30 | 30
Lck 40 | 40

Alchemy 5
Athletics 10
Illusion 10
Mysticism 5
Spear 10
Unarmored 5

Magicka Bonus (Passive): Fortify Maximum Magicka 0.4x
Cold-Blooded (Passive): Resist Common Disease 75%, Resist Poison 75%, Weakness to Frost 25%
Histskin (Greater Power): Restore Health 7pts on Self 20s, Restore Fatigue 7pts on Self 20s, Restore Magicka 7pts on Self 20s
Water Affinity (Lesser Power): Swift Swim 30pts on Self 120s, Water Breathing on Self 120s


Dark Elf: The War Wizard

Str 45 | 40
Int 45 | 45
Wil 35 | 35
Agl 45 | 45
Spd 40 | 40
End 40 | 40
Per 30 | 35
Lck 30 | 30

Destruction 10
Long Blade 10
Marksman 10
Medium Armor 5
Mysticism 5
Short Blade 5

Magicka Bonus (Passive): Fortify Maximum Magicka 0.4x
Veloth's Peace (Passive): Resist Fire 75%, Resist Paralysis 25%
Ancestor Guardian (Greater Power): Sanctuary 50pts on Self 60s, Summon Ancestral Ghost 60s


Imperial: The General

Str 45 | 40
Int 40 | 40
Wil 30 | 35
Agl 30 | 30
Spd 35 | 30
End 40 | 45
Per 50 | 50
Lck 40 | 40

Block 5
Heavy Armor 5
Long Blade 5
Mercantile 10
Spear 5
Speechcraft 15

Star of the East (Greater Power): Fortify Intelligence 30pts on Self 60s, Spell Absorption 30pts on Self 60s
Star of the West (Greater Power): Fortify Endurance 30pts on Self 60s, Fortify Health 30pts on Self 60s
Voice of the Emperor (Greater Power): Calm Humanoid 100pts on Target 30s, Charm 30-60pts on Target 30s


Credits:


Discontinuous Qualia, Petethegoat, and Hrnchamd for the original Races RESPECted


I recommend using this alongside my other mod, Birthsigns RESPECted REDONE. Feel free to leave any feedback either here or on discord.


I also hope someone who's a little more familiar with their lore eventually makes a Race Rebalance in the same vein for the new playable races in All Races and Classes Unlocked.