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Yeest McFouster

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About this mod

"Lore Class Expansion" is an expansion of the class system in Morrowind, featuring nine brand new classes all designed to appeal to relatively niche playstyles. The classes range from Elder Scrolls Online inspired to DnD inspired as well as including a few new classes based entirely on unplayable vanilla classes.

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Lore Class Expansion:
"Lore class Expansion" is an attempt to bring some much needed new playstyles to Morrowind based on established lore friendly classes that simply aren't playable in game, "Dungeons & Dragons", and of course, "The Elder Scrolls Online". These classes are pretty balanced and should be very fun to play. All classes were designed to either appeal to a certain niche or diversify Morrowinds existing classes, with some being relatively comparable to vanilla classes (some are even playable versions of inaccessible vanilla classes).

Dragonknight: (Combat)
Description: Skillful to a fault, dragonknights are practitioners of destruction magic and masters of heavy armor and long blades. They are more than effective with the use of a shield and are considerably more specialized than a battlemage when it comes to the thick of combat, but even still, are very capable spell casters. 
Primary Attributes: Intelligence and willpower
Specialization: Combat
Major Skills: Heavy armor, long blade, block, destruction, alteration
Minor Skills: Mysticism, illusion, alchemy, enchant, athletics

Templar: (Combat)
Description: The templar are masters of spears and heavy armor, typically dedicating their lives to religious orders, but not all of them follow this example. They are trained in the arts of destruction and restoration magic on top of being excellent warriors. Despite the fact they are more likely to wear heavy armor, they are also taught how to use medium armor effectively, in fact, a plethora of templars are known for wearing medium armor.
Primary Attributes: Strength and endurance
Specialization: Combat
Major Skills: Heavy armor, spear, destruction, restoration, athletics
Minor Skills: Illusion, mysticism, enchant, alchemy, medium armor

Warden: (Magic)
Description: Wardens are protectors of nature by nature and seek to achieve unity with the natural order. They are masters of conjuration, spear combat, and medium armor. They are also adept marksmen. Wardens, on top of their magical and combatant prowess are also adept speakers and excel at the art of dialogue. Wardens are more common in the province of Valenwood where the protection of nature is ingrained in their culture, though it isn’t unheard of for wardens to hail from elsewhere.
Primary Attributes: Intelligence and willpower
Specialization: Magic
Major Skills: Spear, medium armor, conjuration, alteration, illusion
Minor Skills: Alchemy, enchant, marksman, speechcraft, mercantile

Spellspear: (Magic)
Description: Spellspears are masters of the art of spear combat and destruction and alteration magics and are trained to utilize light armor for more mobility. Spellspears are trained similiarly to templars but are taught more to evade than defend, hence the light armor and alteration magic training. Spellspears, unlike templars, are usually not brought up by religious instiutions. Spellspears are also trained in acrobatics and athleticism even at an early age.
Primary Attributes: Speed and agility
Specialization: Stealth
Major Skills: Spear, light armor, destruction, alteration, athletics
Minor Skills: Acrobatics, mysticism, illusion, sneak, unarmored

Druid: (Magic)
Description: Druids specialize in natural magics and blunt weapons and are typically unarmored. They priotize alchemy and alteration as well as mysticism but can use restoration when the situation demands it. Druids also make for adequate enchanters and can even use short blades with relative ease. Druids typically hail from High Rock, but on occasion can be observed in other provinces. Some druids are even capable of transforming their form into that of an animal.
Primary Attributes: Intelligence and willpower
Specialization: Magic
Major Skills: Blunt weapon, alchemy, alteration, mysticism, unarmored
Minor Skills: Restoration, enchant, short blade, hand-to-hand, acrobatics

Ranger: (Stealth)
Description: Rangers are exceptional marksmen and are known to excel at hand-to-hand combat. Rangers are typically clad in light armor or no armor at all. They are excellent acrobats and athletes, and in a pinch could utilize a short blade for close quarters combat, but are more apt to utilize ranged weaponry. Rangers are immensely known for their tracking skills and prefer to take out their targets at long range, but are also known for close combat when the occasion demands it, but usually rangers prefer to be as far from their target as possible, usually relying on stealth to achieve this.
Primary Attributes: Luck and agility
Specialization: Stealth
Major Skills: Marksman, light armor, hand-to-hand, acrobatics, athletics
Minor Skills: Unarmored, short blade, sneak, security, speechcraft

Cleric: (Magic)
Description: Clerics are trained in the art of blunt weapons and heavy armor, but can easily manage with no form of armor whatsoever. They specialize in restoration and illusion magic and are known for having silver tongues. Many clerics are experts in the fields of enchanting and mysticism but don’t typically prioritze those fields of magic. Clerics are more often than not trained to use shields as effectively as possible, almost like an extension of their body. Clerics are typically considered holy, and almost always align with a certain Aedric faith.
Primary Attributes: Intelligence and willpower
Specialization: Magic
Major Skills: Blunt weapon, heavy armor, restoration, illusion, block
Minor Skills: Enchant, mysticism, speechcraft, mercantile, alchemy

Champion: (Combat)
Description: Champions are considered to be jacks of all trades when it comes to all things combat and excel with any form of armor and are more than capable with all weapon types, they focus entirely on combat and typically fall short in every other capacity. Because they are only masters of combat, they typically struggle in other fields such as magic, stealth, and even the very concept of a successful dialogue. Their versatility with the various types of weaponry makes them excellent warriors and arena combatants. 
Primary Attributes: Strength and endurance
Specialization: Combat
Major Skills: Heavy armor, medium armor, long blade, spear, blunt weapon
Minor Skills: Axe, short blade, light armor, marksman, block

Warlock: (Magic)
Description: Warlocks are masters of magicka and are more than capable fighters. They are equipped with various forms of magic ranging from illusion, conjuration, and mysticism alongside a lesser understanding of destruction. They prove acceptable at basic security and speechcraft and can even be decent with athleticism. Warlocks are often seen in a negative light due to their association with darker forms of magicka, but more than make up for it with sheer skill.
Primary Attributes: Intelligence and willpower
Specialization: Magic
Major Skills: Heavy armor, long blade, illusion, conjuration, mysticism
Minor Skills: Athletics, axe, destruction, restoration, enchant