About this mod
Join a trade-themed faction, with quests, unique items, and a new location to call home. Interact with the House of Tides anywhere, bartering for goods, completing quests to expand their offerings, and eventually gaining access to their exchange!
- Requirements
- Permissions and credits
- Changelogs
For as long as there have been possessions, there has been trade. For as long as there has been trade, there has been the House of Tides. Though it is not always called such by the many realms it touches. The House of Tides prides itself on quality mercantile interactions, offering remote services through their magical ledgers. As customers gain favor, their credit limits increase, and the inventories of House of Tides clerks and merchants improve. The most loyal customers are even invited to physical exchanges, where they can interact with other customers, or even find residence.
This mod adds a new faction for players to interact with. It has quests, some unique items, and a new location to call home. When players first join the faction, they can use their magical ledger to interact with a merchant from anywhere at any time. Though this merchant's inventory is extremely limited, the player can purchase trade contracts to expand it. As players rise in ranks, the barter gold this anywhere-merchant has also increases, as does the quality and variety of items offered by trade contracts. Higher rank players can eventually unlock a personalized merchant, with more barter gold, offering unique items in exchange for items or deeds. The highest rank players can visit the House of Tides Exchange, where they can help expand the exchange to a full-service location accessible through their magical ledger.
Part 1 (Complete) of this mod implements the functionality of ranks 1-3, which include the magical ledger, the remote merchant, and associated quests and functionality.
Part 2 (In-Progress) of this mod implements the functionality of ranks 4-6, which involve the personalized merchant, and associated quests and functionality. It also expands some functionality of the remote merchant.
Part 3 (Pending) of this mod implements the functionality of ranks 7-10, which involve the House of Tides Exchange, the associated quests and functionality, expands the personalized merchant, and expands the remote merchant.
This mod was created using the OpenMW-CS. It makes use of functionality added in the expansion packs, so Tribunal and Bloodmoon are required. There are two options for downloads: the "House Of Tides - OpenMW" includes a ".omwaddon" file; the "House of Tides - Vanilla" includes a (cleaned) ".esp" file. To install the mod using OpenMW, unpack the 7z archive to a location, and add that location as a Data Directory in the OpenMW launcher. Then, activate the "HouseOfTides.omwaddon" file on the Content Files tab. For other mod managers, make sure the "HouseOfTides.esp" file is in the proper location, and that it is activated. To enjoy the contents of the mod, you must find and use one of the House of Tides ledgers (called "A Strange Ledger" in-game). Finding the book is part of the experience, though currently it is of extremely limited print within Vvardenfell. A hint: it is a rare book!

This mod was made during the May 2025 Morrowind Modathon! It is my first Morrowind mod! The modding community and enthusiasm surrounding Morrowind is something amazing, and a great group. If you've ever thought about trying to make a mod, check out the Morrowind Modding Community Discord at https://discord.me/mwmods!