About this mod
Simple Vanilla Friendly Improved Hotkeys (More Hotkeys).
- Requirements
- Permissions and credits
- Changelogs

Improved hotkeys is currently in "beta", which means that most of the core functionality is in place but it is not well tested yet.
This means use at your own risk, and save frequently.
Development is currently rapid, if you encounter an issue check for a new version and see if the changelog addresses your issue.
Bug reports are encouraged!
Try to include as much information as possible, and your openmw.log file.
Information
Hotkeys Improved is a user interface mod that primarily adds another five hotbars for the player.
Design Philosophy
- As close to vanilla as possible.
- Clean well aligned UI that behaves well with most resolutions, working scrollbars and buttons that make sounds etc. Minimize Jank.
- Ease of use, guided instructions in the game to make it as hard as possible to use it incorrectly.
- Light Customization where appropriate, anything that is added functionality on top of what vanilla can do is an option in the settings.
Features
Implemented
- Up to five extra Hotbars, for a total of six.
- Customizable modifier keys per hotbar.
- Re-implemented (as close as possible) vanilla interfaces for spell selection and item selection.
- Toggling the vanilla QuickKeys menu (for removing old hotkeys without restarting).
- Option: Display the currently activate hotbar on the HUD. (Default: Off, Vanilla: Off) (Experimental)
- Option: Disable Automatic Stance Changes. (Default: Off, Vanilla: Off)
- Option: Show extended tooltip information in ZHI Tooltips. (record ids, hidden weapon stats, alchemy effects etc). (Default: Off, Vanilla: Off)
Planned/Considering
- Done
Option: Display Hotbar(s) on HUD while playing, possibly the one modifier (if any) is pressed for. - Dynamic resolution scale separate from OpenMW Interface Scale.
- Individual bindings per hotbar/key.
- Option to display all enabled hotbars on hotbar HUD.
- Ability to move hotbar HUD.
- Ability to switch hotbar HUD to vertical.
Requirements
- OpenMW Development Build 0.49 or later. Downloads | OpenMW
Installation
- Download the latest file from the downloads page.
- Extract to wherever you keep your OpenMW mods.
- In the OpenMW launcher, go to "Data Directories" and add the folder from the archive.
- In the OpenMW launcher, go to "Content Files" and enable "ZerkishHotkeysImproved.omwscript"
- Start the game and follow the instructions on screen.
- Open settings and setup up hotbars to your liking.
- Test out the mod, if it works as expected and you like it; endorse and help others find it!
Known Issues
- The player is able to assign the same modifier to more than one hotbar, which will result in the first one (numerically) being used.
- The player is required to clear the bindings from the default QuickKeys menu for the mod to work properly. This is due to limitations in the OpenMW Lua API. A notification is shown the first time the player starts the game with the mod enabled, as well as directing them to the default menu to ensure it's cleared.
- No localization.
- Tooltips do not mimic vanilla appearance. It does not appear to be possible to center one part of a window and left align another while allowing size to grow dynamically. "Expand to fill" for flex slots would be required.
- Tooltips are docked below their respective screens instead of following the mouse, this is due to limitations in OpenMW regarding absolute coordinates for the cursor.
- The experimental hotbar HUD does not respond to changing resolution. Workaround by pressing any of the modifier keys or otherwise triggering an update.
Credits
OpenMW Dev Team for making OpenMW. OpenMW modding community for inspiration.
Testing / Bug Reporting