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LondasHlaalu

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LondasHlaalu

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About this mod

Adds a new fast travel ring that takes you to an island named "Strider Isle" that serves as a fast travel hub and loot selling point. And a new faction named "The Strider's Guild", along with a few more things.

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Sorry if you were playing on an older version, I was updating the mod a lot since I uploaded it a couple days ago, but it should be done now with version 1.4. If you have any bugs with it, probably just gonna have to start a new game or something.

The location of this custom island just happens to fall in an area that other mods have also changed (exterior cell -4, -14) which conflicts with Tamriel Rebuilt's Teyn, so this mod is vanilla-only, (for now) sorry... There may eventually be a new alternate version of this mod that is either built in an interior cell, or somewhere that doesn't conflict.

What Strider Isle adds:
  • New island named Strider Isle, just south of Seyda Neen (In exterior cell -4, -14), with one of each travel location available, for a total of 23 locations, making a fast travel network.
  • NPC named Strider that gives you a teleport ring, at the Seyda Neen silt strider dock
  • New faction named The Strider's Guild, like a union for all Caravaners and Shipmasters.
  • New class named "Ash-Walker" (see screenshot) that specializes in Magic, and prefers Agility and Personality. Major skills: Blunt Weapon (Staff), Light Armor, Marksman, Mercantile and Speechcraft. Minor Skills: Alchemy, Illusion, Alteration, Restoration and Enchant.
  • New birthsign named "The Strider" gives an ability named "Strider's Star" that gives a constant effect of +25 to Agility and Personality (Like "The Lady" but made for Ash-Walkers).
  • Light Bonemold Armor: a special version of Bonemold that fits into the light armor category, has stats somewhere inbetween chitin armor and dark brotherhood (20 AR).
  • A few custom armor pieces and a staff, "True Strider's Staff" is an ebony staff with better stats for melee attacks, more like a longsword, and a shock damage enchant on it, "True Strider's Helm, Cuirass, L Pauldron, R Pauldron" are just enhanced versions of light bonemold armor that you receive for completing The Path of the Strider questline. 
  • "The Path of the Strider" questline; given to you by Corbin Dralas upstairs at the Strider Isle Inn, after you ask him to join the Guild and push yes, he will mention it. You just go to each silt strider location in order, for a total of 9 locations, talking to the silt strider master at each location and obtaining an amulet that you wear to teleport back to Corbin Dralas, very simple. Each step you complete advances you 1 rank in the guild too. Once you collect all 9, Corbin will combine them all into the "Strider's Amulet" that teleports you up to the Sky Temple of the Strider, where you fight the "True Strider" (set to player level on combat start) and loot a set of light bonemold armor and "True Strider's Key" that opens a couple chests that give you an enchanted version of "True Strider's Staff" and the enhanced "True Strider" pieces of the light bonemold armor. Once you kill the true strider and return to Corbin Dralas, you reach max rank "True Strider" and the Sky Temple can serve as a player home with a teleport amulet to get there.
  • 2 Guild Guide mages inside the Inn, downstairs in the teleport/mage room, "Raveth Indoril" and "Nivara Telvayn". Between them, they offer all 5 travel locations to each mage's guild travel location (as well as Fort Moonmoth and Pelagiad, you just teleport into the basement Diagon Alley style), spell making, training for the Ash-Walker magic skills, spells, enchanting, selling clothes, books, soul gems, etc.
  • 1 Smith on the ground level "Teryn Sadras", offering repair service, training in Ash-Walker combat skills, selling armor, including all the custom added light bonemold armor
  • 1 "Publican" on the upper level "Corbin Dralas", offering Beds for rent, training in Security, Mercantile and Speechcraft, bartering for food and ingredients and shady goods like lockpicks probes and apparatus.
  • 3 Caravaners outside, each one offering 3 travel locations, covering all 9 silt strider travel locations available in the game.
  • 3 Shipmasters outside down on the ship, each one offering 3 travel locations, covering all 9 boat travel locations that aren't already covered by the silt strider locations.

"Strider Isle.ESP" is the base mod, "Strider Isle - Quickstart Addon.ESP" is an optional addon that requires Strider Isle.

Quickstart Addon - speeds up the tedious character creation process by starting you in the cabin of the ship docked at Strider Isle, looking at a "Mysterious Figure" (which is actually just Strider). Then you just go through each one of the creation screens before you're teleported directly in front of Sellus Gravius so you can turn in your Release Identification papers and complete the character creation process. I also disabled as many of those little popup tutorials as I could, and made sure Socucius Ergalla isn't broken, so you can still complete the murder of Processus Vitellius quest and everything. Don't forget to grab all the loot and Fargoth's Engraved Ring of Healing from the barrel outside!