About this mod
This mod makes several changes to the way unarmed and unarmored operate in the game.
- Requirements
- Permissions and credits
- Changelogs
- Donations
Changes - Hand to Hand
Please turn on the setting Factor Strength into Hand-to-Hand Combat and set it to Affect Werewolves, otherwise your werewolves will be extremely weak.
- Factor Strength into Hand-to-Hand Combat
This means your Hand to Hand damage is multiplied by a number equal to (STR ÷ 40)
- fH2HDamagePer changed from 0.1 to 1.
This means your raw Health damage before armor reduction is equal to 1x your Fatigue damage per hit.
- WereWolfClawMult changed from 25 / 35 to 0.54 / 1.08.
This means NPC Werewolves and the player Werewolf before the Dreams of Hircine deal ~100 damage per hit, and the player Werewolf deals ~200 per hit after Dreams of Hircine.
Changes - Unarmored
- fUnarmoredBase1 changed from 0.1 to 1, and fUnarmoredBase2 changed from 0.065 to 0.013.
- This means your Unarmored AR at a given skill will be Skill * Skill * 0.013. Therefore, at Unarmored Lv.1, it is 0.13 AR, and at Unarmored Lv.100, it is about 130 AR.