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TON618

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theton618

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About this mod

This mod makes several changes to the way unarmed and unarmored operate in the game.

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This mod attempts to make Hand to Hand and Unarmoured viable in an OpenMW setting, while also taking into account its strength scaling option.

Changes - Hand to Hand
Please turn on the setting Factor Strength into Hand-to-Hand Combat and set it to Affect Werewolves,
otherwise your werewolves will be extremely weak.

- Factor Strength into Hand-to-Hand Combat
This means your Hand to Hand damage is multiplied by a number equal to (STR ÷ 40)

- fH2HDamagePer changed from 0.1 to 1.
This means your raw Health damage before armor reduction is equal to 1x your Fatigue damage per hit.

- WereWolfClawMult changed from 25 / 35 to 0.54 / 1.08.
This means NPC Werewolves and the player Werewolf before the Dreams of Hircine deal ~100 damage per hit, and the player Werewolf deals ~200 per hit after Dreams of Hircine.

Changes - Unarmored
- fUnarmoredBase1
changed from 0.1 to 1, and fUnarmoredBase2 changed from 0.065 to 0.013.
- This means your Unarmored AR at a given skill will be Skill * Skill * 0.013. Therefore, at Unarmored Lv.1, it is 0.13 AR, and at Unarmored Lv.100, it is about 130 AR.