Aranduhr – A Hidden Refuge with Dark Secrets. Can you find the valuables within?
Requirements
DLC requirements
DLC name
Bloodmoon
Tribunal
Permissions and credits
Credits and distribution permission
Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou are not allowed to upload this file to other sites under any circumstances
Modification permissionYou are allowed to modify my files and release bug fixes or improve on the features so long as you credit me as the original creator
Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
Asset use permissionYou are allowed to use the assets in this file without permission or crediting me
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are allowed to earn Donation Points for your mods if they use my assets
Author notes
This author has not provided any additional notes regarding file permissions
File credits
To the people who have helped me learn the CS and those who have play tested my first mod.
Special thanks to everyone involved.
I would like to give an extra special thank you to ReddHerring for providing me with a script to clean the inside of the home and for teaching me many useful tips regarding the CS :)
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Aranduhr – A Hidden Refuge with a Dark Secret
Beneath the Seyda Neen Lighthouse, a lair awaits discovery. Aranduhr is more than just a refuge for the wicked, within lurks dangers and riches that could tempt even the most pious Imperial into greed. Aranduhr offers ample storage (some being infinite capacity) and a bed to call your own. However a banished mage and his necromantic knowledge lays within.
Will you claim the treasures hidden within, or will you become just another lost soul?
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Installation Simply extract the .esp to your Morrowind Data Files directory. Or use a mod manager of your choice.
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Compatibility
- Vanilla
- MWSE
- OpenMW
As this is my first mod, I would be extra thankful that If you encounter any bugs that you would please let me know in the comments!
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Changelog
[Bugfix 28/03/25] The latest update has fixed a few unintended changes I made while learning how to use the CS. I apologize if this caused any problems. If you encounter any more bugs then please let me know. :)
[Bugfix 30/03/25] There was an issue with enemies spawning out of bounds in the second map. I have tried to fix this by readjusting the spawns but I am not entirely sure if it has completely solved the problem. If you do not encounter a
Spoiler:
Show
dreugh
in the second room PLEASE let me know, because he has then spawned out of bounds.