About this mod
A addon to openMW to use the engine as a RTS (Real Time Strategy) engine instead of an action role-playing game.
- Requirements
- Permissions and credits
There is no content in this mod. It's just an additionnal gameplay to play openMW as a RTS (Real Time Strategy).
Well i have created three small skirmishs (in the RTSDemoMorrowind.omwaddon).
One is at the Kogoruhn Stronghold, one is in the Abebaal egg mine and the last in the RTSCell (```player->positioncell,705,1780,-5026,0,rtscell```)
It's more tech demos than actual quests.
You can easily create what you need for a "real" RTS with the Construction Set through dialogues.
There is some parameters and keybindinds to set in Options->Sripts->RTSEngine Settings
You can control all NPC of the choosen faction and creature with a "*FactionName* spellflag" spell.
Controled Actors can Attack, Move, take objects, activate Activators and use Doors.
The player can activate teleport Doors and speak to Actors.
Every factions you attack with an Actor become an ennemy faction (yes, you are the villain).
Ennemies faction haven't global AI, actors just attack you on sight.
BUGS :
Fast travel services can't be used.
There is sometimes a bug when the player use a door that could lead to teleport the player to the 0,0,0 point of the world.
There is an openMW bug and NPC can't move/select on some ground textures.
ANY NEW IDEA IS WELCOME