OpenMW and MGE XE/MWSE define textures in different ways, and depending on how a mod is set up this can lead to textures looking fine in one version of the game and wrong in another. This is a fix for Dandion's Familiar Looks - Unique Characters MacKom-ed for OpenMW users.
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Dandion
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Changelogs
Version 1.0
Initial release, redirected texture paths in .nifs and renamed normal maps to match OpenMW detail map conventions
OpenMW and MGE XE/MWSE define textures in different ways, and depending on how a mod is set up this can lead to textures looking fine in one version of the game and wrong in another. This is a texture fix for Dandion's Familiar Looks - Unique Characters MacKom-ed for OpenMW users.
OpenMW identifies and renders Dandion's normal maps as detail maps but tries to apply them as normal maps regardless - resulting in some weirdness. This "fix" *does not* add OpenMW compatible normal maps, but instead changes the file names of the normal maps and the texture paths inside the .nif files so that OpenMW applies them as detail maps - this means that you still won't be getting proper normal maps but it will look much closer to as intended.
OpenMW fix for two of Dandion's other Mackom-like mods by bobbythibs here, whose fixes inspired this one.
If you are not using OpenMW with normal maps enabled, you do not need this
The original mod download is actually incompatible with this one as OpenMW seems to want to apply the original normal maps with the _n prefix even after having their path removed in the .nif