The strength of creatures has no effect on their damage (useless change). New (well forgotten old) weapons are interesting. Except why reduce the damage of some of the really strong creatures? Also, if armor disappears, what prevents weapons from disappearing?Anyway, I solved this issues in a different way: Dremora use only Daedric weapons Golden Saint Stylish Equipment
Maybe there's more comprehensive documentation elsewhere, but according to UESP, strength is factored in to creature damage calculation. Creatures have a secondary set of 'base damage' stats, and as far as I can tell their damage is calculated as base damage + modifier from strength + weapon damage(if wielding a weapon). Perhaps I should have changed the base damage stats instead, and I might put out a revision regarding that.
And yeah, banishing the weapons after combat is another good solution to the same problem.
I did test it, actually. On vanilla openmw: If you set a Dremora's strength to 10000, he one shots you (and when I set my own health to 2000, i confirmed he was hitting 400s with a dreugh staff) Meanwhile, in the construction set, if I change the base damage on a Dremora's attacks, it has literally no effect. I made a test mod that gives summon_dremora 9999 in all three attacks and his weapon attacks still did ordinary damage.
And since that means UESP wasn't accurate either, I looked it up and found this: https://wiki.openmw.org/index.php?title=Research:Combat#Damage which confirms my findings. If a creature is holding a weapon, it uses the weapon calculation instead of the creature calculation, thus ignoring the creature's base attack and including strength in the calculation.
Apparently I'll have to do the tests the same way. Since in vanilla strength doesn't play a role in damage. If it does on the new engine, it should be regulated somehow.
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Dremora use only Daedric weapons
Golden Saint Stylish Equipment
And yeah, banishing the weapons after combat is another good solution to the same problem.
If you set a Dremora's strength to 10000, he one shots you (and when I set my own health to 2000, i confirmed he was hitting 400s with a dreugh staff)
Meanwhile, in the construction set, if I change the base damage on a Dremora's attacks, it has literally no effect. I made a test mod that gives summon_dremora 9999 in all three attacks and his weapon attacks still did ordinary damage.
And since that means UESP wasn't accurate either, I looked it up and found this: https://wiki.openmw.org/index.php?title=Research:Combat#Damage which confirms my findings. If a creature is holding a weapon, it uses the weapon calculation instead of the creature calculation, thus ignoring the creature's base attack and including strength in the calculation.