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Changelogs
Version 1.4
NPCs and creatures can now actually dismember NPCs
Player can now be dismembered
Version 1.3
Fixed multi-decapitation and limb resetting bug
Version 1.2.1
Fixed texture not found error
Version 1.2
Added MCM options to toggle individual weapon types.
Fixed regressed file structure issue.
Version 1.1
Fixed MCM
Version 1.0
Created and uploaded the mod
OVERVIEW
This mod almost didn't release because as I was transposing the code from the livecoding file to the main.lua my PC bluescreened! Luckily, VSCode saved the unsaved file state so I was able to recover it.
Morrowind is a pretty tame game in terms of blood and violence, so I took a page out of Fallout and added limb dismemberment on kills. Only works on NPCs so far but maybe one day I could add a framework to support creatures.
FEATURES
MCM with options to set minimum damage and base chance
When NPCs die, the mod checks for blood splatters and the closest body part gets dismembered (so with fast attacks that generate multiple blood splatters, multiple limbs can get dismembered!)
Severed heads get placed on the floor (other limbs support tbd)
Support for head, left arm, right arm and legs (because body replacers usually combine leg parts)
INSTALLATION
To install, use a mod manager or drop the files into your Data Files folder.
COMPATIBILITY
Compatible with body replacers It will cause crashes with Bleeding Injuries (Patch available)