File information
Created by
Bink and MaXiMiUS feat ShulShaganaUploaded by
ShulShaganaVirus scan
About this mod
A version of the classic QuickChar -- which gives the option to fast-forward the chargen sequence and drops you in front of Gravius -- that fixes quite a few oversights and removes the tutorial message boxes if the player opts to do the normal chargen sequence.
- Requirements
- Permissions and credits
- Changelogs
This caused issues such as being unable to talk to Socucius Ergalla after chargen is finished, being unable to use the census building bedroll, and Socucius Ergalla never having his Hello properly set (so he remained quiet anytime you got near). I've also gone and disabled all tutorial messages ("move with WASD" etc. etc.)
For those who aren't familiar:
Whenever you create a new character, this plugin asks if you want to do it quickly instead of the original tutorial way.
The quick way just pops up each of the character creation screens in order, then moves you to in front of Sellus Gravius with your papers in your inventory.
Happy 23rd anniversary to this mod!
Now implemented without touching a single vanilla script (...in the OpenMW version) thanks to tastefully-hidden activators. It's functionally the same, but much more compatible with mods that change chargen scripts.
And also now 100% more functional in the vanilla engine (turns out OpenMW-CS doesn't generate vanilla-compatible bytecode)
Mode details in the readme ;-)
Included in the archive:
ss_quickchar_polished
├── 00 openmw
| └── ss_quickchar_polished.omwaddon
├── 00 vanilla
| └── ss_quickchar_polished_vanilla.esp
├── 01 tutorial remover
| └── ss_tutorial_remover.esp
├── 02 quest voice greetings tutorial remover
| └── ss_quest_voice_greetings_chargen_messages_patched.esp
└── readme_ss_quickchar_polished.txt
CREDITS
Bink and MaXiMiUS for the original mod. It really did make things less annoying.
To all the people who have made "less annoying tutorial" mods over the years. Indirectly an inspiration.
half11 for his Patch for Purists, which fixed a typo I never noticed during chargen and whose fix I implemented (for absolutely no reason, since you won't see it anyway).
Bethesda for giving us Morrowind :-)