About this mod
This mod adds a script that increases the player chance to dodge based on unarmored, light armor and medium armor skills.
- Requirements
- Permissions and credits
- Changelogs
Basically, each armor type, but heavy armor, allows you to dodge more easely. They do not increase your dodge ability at the same rate, however, and the bonus is divided among your body parts, with different proportions (i.e torso and legs have more impact than Gauntlets).
Impact of Armor Type/Relevant Skill
Unarmored gives you 60% of your Unarmored skill as a dodge bonus.
Light Armor gives you 40% of your Light Armor skill as a dodge bonus.
Medium Armor gives you 20% of your Medium Armor skill as a dodge bonus.
Heavy Armor gives no bonus.
Impact of each Armor Piece
The Head counts for 10% of the total.
The Chest count for 25% of the total.
The Greaves count for 20% of the total.
The Boots count for 15% of the total.
Each Shoulder counts for 10% of the total.
Each Hand counts for 5% of the total.
Some exemples to be clear :
A character with 100 Unarmored Skill, with no armor at all would get a 60% Bonus to his dodge capability (which cumulates with his natural dodge stat and Sanctuary/Chameleon)
A character with 100 Light Armor Skill, with only light armor would get a 40% Bonus to his dodge capability.
And a character with 100 Medium Armor Skill, with only medium armor would get a 20% Bonus to his dodge capability.
A Character with mix mashed armors, with skills of 50 Unarmored, 30 Light Armor and 60 Medium Armor :
each time it is (skill level*armor type impact*body part impact)
Head, Light armor = (30*0.4*10) --> 1.2
Chest, Medium Cuirass = (60*0.2*0.25) --> 3
Greaves, Medium Armor = (60*0.2*0.2) --> 2.4
Boots, Unarmored = (50*0.6*0.15) --> 4.5
Shoulders(Both), Light Armor = (30*0.4*0.1) --> 1.2 + 1.2 (there are two shoulders and I give them the same armor type in this exemple)
Gauntlets(Right), Unarmored = (50*0.6*0.05) --> 1.5
Gauntlets(Left), Heavy Armor = heavy armor gives no bonus --> 0
1.2+3+2.4+4.5+1.2+1.2+1.5+0 = 15
This charachter would have a 15% bonus to his dodges, plus any chameleon or sanctuary level.
Each time one of the appropriate skill changes or if you swap an armor piece, you will receive a message that will tell you what is your bonus. This message will only give you the impact of your armor, and will not count the chameleon or Sanctuary impact. So you know what is what but you need to do the math.
Installation
Just put the .esp in your Morrowind Data Files.
For those with conflicting UI, you can use the alternative version that will show no message box : instead, you automatically get a scroll that will inform you of your DOdge Bonus every time you Drop it.
Troubleshooting
Morrowind scrpting system is not very efficient. Normally this mods should have no impact on framerate.
Unfortunatly, only affects players :( So Unarmored sucks less but only for you, NPCs without armor are still bad.
I would have love to do this mods in OpenMW lua for it to be more efficient and to also be able to affect NPCs, but I have no knowledge in Lua scripting.
Compatibility
Was only tested on OpenMW. Shouldn't be incompatible with other mods. Not tested in vanilla engine, so I don't know, but I guess non-OpenMW players must already have a MGEX mod that does something like that.
Permissions
You do whatever you want with this mod, just credit me. I would be very thankful if someone knowws how to that in OpenMW Lua so it is more efficient and affects NPCs !