OpenMW exclusive - a golden retexture of the Dwemer architecture with normals, speculars, and few glowmaps
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OpenMW exclusive
A retexture of Dwemer architecture and few Dwemer creatures with a golden shiny look. If you use morrowind.exe you may prefer the original mod available in the Colorful Morrowind collection.
The original textures are from Westly, I created normals and speculars.
Check the media section to have an idea of the new look.
OpenMW loads the normal and specular textures when in the Shaders section of your settings.cfg file are the followng lines, so double check the settings:
[Shaders] auto use object normal maps = true auto use object specular maps = true normal map pattern = _n normal height map pattern = _nh specular map pattern = _spec
Special thanks to johnnyhostile for testing and suggestions.