About this mod
Adds an interactable chest at the bottom of the Balmora silt strider staircase. This chest is meant to act as a sort of "gold sink", and help give a player something to put their gold towards instead of just hoarding it with nothing to really spend it on. The chest can be used to upgrade your stats (health, magicka, fatigue), attributes, or skills.
- Requirements
- Permissions and credits
- Changelogs
- Donations
I plan to expand on this idea as I think of more things that can be introduced as either "services" offered by the chest, or as perhaps an entirely different branch of this mod with the same concept (gold for something normally unobtainable in the base game).
Please feel free to expand upon and use this mod in any of your own mods. I welcome the opportunity for someone to take this idea and go further with it, even if I have my own plans to expand on it as well. I simply ask you attribute credit to the base mod author, me 🥺
Installation
Extract friendlyMimic.exp into Morrowind/Data Files. Only requires both expansions. MWSE is not required for this mod to function.
Note for modders
If you are experienced at working with the travesty that is the scripting language used in Morrowind (I have not tried scripting in TESIV or V), then you will probably notice this was my first attempt ever at designing such a script reliant mod. After a lot of damning of Bethesda for using this bootleg-ass scripting language, and double damning them for how local scripts are handled in cells (IYKYK), I finally got this mod and its UNIT of a script to work as expected.
I mention all this, because if you do intend to work with my mod and its associated script, here are relevant pieces of information.
1. Script name is friendly_mimic
2. Script is locally attached to the Container "chest_01_GoldForLevels"
3. Forgive me if my script code is a disaster. I like to think my code is nice and tidy, but I know working with someone else's code is usually never smooth at first