About this mod
Changes the non-combustible vanilla logs to combustible ones. The new meshes are using a glowmap and some UV animation to give the illusion to be actually on fire.
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by MwGek
About the mod
This mod changes the non-combustible vanilla logs to combustible ones. The new meshes are using a glowmap and some uv animation to give the illusion to be actually on fire.
The light meshes, like the pitfires and logpiles, that included the wood are also retextured to use the new charred wood textures and glowmap. They use the changes in the Morrowind Optimalization Patch and Improved Lights for All Shaders as a base.
It works with MGE XE & OpenMW. Although the use of shaders may give a different result than pictures here. The screenshots are taken with the default MGE XE shaders and the vanilla detail textures.
This mod makes quite a few edits to existing cells in Cyr_Main.esm to place logs and/or swap logs for burning logs.
This is a standalone mod, it doesn't depend on the Vvardenfell mod Logs on Fire (https://www.nexusmods.com/morrowind/mods/51752) and doesn't make changes to the vanilla game.
Recommended mods
Morrowind Optimalization Patch
Improved Lights for All Shaders
Logs on Fire
Logs on Fire - Tamriel Rebuilt
Logs on Fire - Skyrim
Compatible mods
AshFall (v3.0.24 or later, although the mod will disable my edits to make use of a dedicated AshFall firepit.)
Incompatible mods
This mod is not fully compatible with mods that also modify the furn_log_01-04 meshes.
If you use a mod that changes the location of a firepit or has an edit on a log mesh in a firepit (moving, rotating, scaling) it is going to be doubled.