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MalavonofHouseTelvanni

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Performance textures (4K -> 2K) of oryginal Malbogatra textures of Red Mountain Rocks (Rocky Red Mountain Mod).

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While working on Star Wound: Vvardenfell project I noticed that oryginal Malbogatra textures of RM rocks are eating my fps during edits, so I used RandomPal vanilla textures for those rocks. While it's excellent and perhaps enough, I prefer Malbogatra oryginal textures. They may be standing out from other RM rocks (like vanilla, OAAB, TR, etc.), but each rock is more unique by having 4 different textures for each rock (and there are 10 rocks, each with different textures...), and being a bit darker is just a bonus.

The standing out of rocks (and a comparison of quality of rocks) is visible on the image.

BUT: it's possible to make all RM rocks use RRM texture by using the optional file.


I also noticed that Malbogatra textures are 4K, which is a bit overkill for this ancient game, 2K is more then enough, so I edited 40 textures and resized them to 2K, probably not as performance friendly as RandomPal meshes, but my editor no longer lags like before, so it may be an improvement (in terms of FPS) over oryginal Rocky Red Mountain textures while still looking insanely good.

Use whatever Red Mountain overhaul (I don't include any .ESP here) You want, just keep those meshes and textures overwriting.

If using Star Wound: Vvardenfell mod (WIP state), there is no use for this mod as I will include those in it.