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Johnny Casey

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About this mod

Makes all those infernal screams to be played only when characters are about to die.

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In Morrowind, all the hit sounds for each races are divided into one of 3 conditions depending on how hurt the actors are;

  • above 50% health (minor)
  • below 50% health (major)
  • below 25% health (critical)

Problem is, they didn't properly associated the hit sounds with these conditions, which is why you get to hear all those infernal screams even when you're almost at full health, rather than when you're about to die.

This mod fixes this by making the hit sounds to be more fitting with their condition, so you'll whimper out short, quick grunt if you've only taken minor damage, and gradually start yelling out longer, painful scream as you hurt more.

I've also replaced all the subtitles for hit sounds to be that of [Grunt], [Scream], etc., with the exception of few voicelines that speaks out actual words, like "Fetcher!" and "Stoopid!" ( [Grunt], [Groan], [Scream] belongs to minor, major, critical conditions, respectively, and there are some other captions, like [Whimper], [Growl], [Hiss] or [Cough] ) --- Honestly, I did this for the sake of easy organization during the making of this mod. It's an unnecessary change, and I wouldn't deny it.

Note that Imperial male has only 10 hit sounds as oppose to around 15 of them like other races, so I had cut out the 'critical' condition, meaning that Imperial male will have 5 hit sounds for minor wounds, and 5 hit sounds for major wounds. They'll yell out [Groan] where others would yell out [Scream].