Thieves Guild heist for the legendary artifact from the TES 1: Arena, and a dungeon overhaul.
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File credits
Thanks to TR, OAAB, and MelchiorDahrk for the assets, as well as to DimNussens for making the model for the hammer!
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Changelogs
Version 1.2
Added the temple acknowledgement, also fixed a dialogue bug and typos
Version 1.1
Added: -Reaction and extra lore from Yagrum on the hammer -Ability to hand it over to the Duke, with a different reaction depending how you claim you found the hammer and which faction he assumes you are from -Ability to sell to Ayron through Baladas (less money, but disposition with Baladas helps with another important quest) -Big Helende gives a more detailed background on the hammer -Jumping puzzle that leads up to the door in the ceiling of the cave so a high acro player can jump there -Hammer was given more uses
Version 1.0
Initial Release
The Hammer of Gharen, legendary Dwarven artifact from the days of the Eternal Champion who defeated Jagar Tharn, from the annals of Tamrielic History… and its just sitting there in the Ebonheart vaults, just waiting to be stolen!
The Thieves Guild heist the game always needed but never got. The ultimate test of a thief’s skill. How will you find your way in? Can you outsmart the guards? Will you find a buyer for the hammer? Or will you break under the pressure give it back to the Duke?
To start the quest, talk to Big Helede in Sadrith Mora after finishing her other Thieves Guild quests.
Overhauls a dungeon! The Ebonheart Caverns have been remade from scratch, and the dungeon entrance has been moved (see screenshot).
Made for Mandala as part of the Morrowind Community Gift Exchange.
There are two versions of the mod: one for if you use Imperium - Castle Ebonheart, and one for if you don't. OAAB and TR_Data are required for either.
Credits: OAAB for the mold cave assets and doors TR for the imperial rubble assets, dreugh assets, and guard detection script MelchiorDahrk for those leafy vines DimNussens for the Hammer mesh