About this mod
Enchanting is possible without alchemy abuse and soul gems are more useful.
- Permissions and credits
Game Setting | Vanilla | Practical
-------------------------------+---------+----------
fEnchantmentChanceMult | 3 | 0.375
fEnchantmentConstantChanceMult | 0.5 | 0.5 (unchanged)
fMagicItemRechargePerSecond | 0.05 | 0
fSoulGemMult | 3 | 10
iSoulAmountForConstantEffect | 400 | 301
Soul Gem Capacity | Vanilla | Practical | Max Soul
------------------+---------+-----------+---------
Petty | 30 | 50 | Centurion Spider
Lesser | 60 | 100 | Scamp
Common | 120 | 200 | Dremora Lord
Greater | 180 | 300 | Winged Twilight
Grand | 600 | 400 | Golden Saint
Azura's Star | 15000 | 50000 | Almalexia
- Rebalanced Enchanting so that an Exquisite Ring can be enchanted with 100% certainty if you have 100 Enchant, 100 Intelligence, and 100 Luck.
- Enchanted items no longer automatically recharge.
- Soul gem capacity is more evenly spread out so that minor soul gems are more useful and filled soul gems are cheaper.
- Any grand soul can be used to enchant constant effects.
IMPORTANT: If you use MW Code Patch, you must disable "Soulgem value rebalance" or the soul gems won't function as intended.
ENCHANTING SUCCESS
This is the enchanting success formula.
Success% =
Enchant Skill Level + Intelligence/4 + Luck/8
-
(5/6) * fEnchantmentChanceMult * (1 / [fEnchantmentConstantChanceMult if constant effect else 1]) * Item Enchantment Points
Comparison of vanilla vs practical game settings:
SKL/INT/LUC | Type | Item | Vanilla% | Practical%
------------+----------+----------------+----------+-----------
5/30/40 | On-use | Exquisite Ring | -282 | -20
5/30/40 | Constant | Exquisite Ring | -582 | -57
100/100/100 | On-use | Exquisite Ring | -162 | 100
100/100/100 | Constant | Exquisite Ring | -462 | 62
5/30/40 | On-use | Daedric TwrShd | -545 | -52
5/30/40 | Constant | Daedric TwrShd | -1107 | -123
100/100/100 | On-use | Daedric TwrShd | -425 | 67
100/100/100 | Constant | Daedric TwrShd | -987 | -3
IMPORTANT: Enchanting failure is checked once per effect instead of once per item. This means that your chance to enchant an item decreases when you add multiple effects.