About this mod
OPENMW Mod. A complete Overhaul of the Character Generation Process, adding a ton of new ways to experience the game. Including challenge runs or just having fun making an overpowered build.
- Permissions and credits
After several months of dedicated work, I’m excited to announce that this massive mod has reached the Semi-Release stage. While there are still a few outstanding issues and potential bugs that may require fixing, the core systems are fully functional. Please feel free to report any bugs or issues you encounter—your feedback will help shape the final version.
Overview
This mod begins by asking you a series of questions to tailor the experience to your preferred playstyle. It introduces major overhauls to Health, Magicka, and Fatigue with intricate formulas designed to make character progression feel more like a true RPG.
- Health Overhaul: Designed to feel more organic, eliminating the need to min-max Endurance early on for health gains.
- Stat Boost Options: You can choose whether to receive increased Health or Fatigue at character creation.
- Stat Cap System: Introduced to prevent excessive power scaling through Enchanting and Alchemy. Caps increase based on your level and status (e.g., Vampire or Werewolf).
Class and Playstyle Customization
Classes are now more meaningful and build-defining. Each class is associated with 1–2 types of armor, weapon or damage skills, utility skills (such as Open Lock), and economic skills.
- Rebalanced Skill Associations: Attributes like Endurance and Luck now have more linked skills, making attribute progression more accessible and balanced.
- Expanded Class Selection: All NPC-exclusive classes have been unlocked for the player, and many have been reworked to offer viable builds not possible in vanilla.
- Class Descriptions: Every class now includes a detailed description, just like the base game.
- New Classes Reintroduced: The Burglar and Ranger classes from Daggerfall have been brought back and fully integrated.
Leveling has been refined with a more in-depth and rewarding system:
- Progression Requirement: You now need 20 points across your Major and Minor skills to level up.
- Balanced Progression Pace: You’ll reach similar overall levels compared to vanilla, but with more structure.
- Misc Skill Slowness: Miscellaneous skills now level very slowly, encouraging training if you want a "Jack of All Trades" build.
- Major vs. Minor Skills: Major skills contribute more to leveling and attribute gains than Minor skills, rewarding focused character development.
- No More Min-Maxing: With the optional Derived Attribute Script, there’s no need to deliberately avoid leveling certain skills for optimization.
Following your class selection, you’ll be prompted to choose a Job Class, which further defines your character. While you can choose the class selected during Chargen, you’re also free to go a different route.
- Functionality: Job Classes grant items, spells, and even faction affiliations, and come with built-in advantages and disadvantages.
- Custom Job Class Option: Select Custom Class to enter a point-based system inspired by Daggerfall’s character creation. This allows you to assign quirks and traits that make your character truly unique.
- Examples: play as a character the size of a book, restrict yourself from ever using magic, or disable jumping altogether.
- Examples: play as a character the size of a book, restrict yourself from ever using magic, or disable jumping altogether.
After selecting a Job Class, you’ll have the option to:
- Answer Background Questions
- Enable Equipment Scaling
Background Questions: Inspired by Daggerfall’s system, the questions asked are tied to your selected Job Class. If your Job Class is not one of the original 18 Daggerfall classes, you will be prompted to choose the closest equivalent to receive the appropriate question set.
Final Sequence and Activation
Once your character has been finalized, proceed to Sellus Gravius. He will reference your Personal Effects—you’ll need to retrieve them and return his key. Upon leaving his office for the final time, the mod will activate, initializing your chosen settings and enhancements.
Conclusion
Your journey now begins. Enjoy a deeply immersive and customizable experience, enriched by layered systems and meaningful choices. Thank you for trying this mod—have fun, and please report any bugs or suggestions for improvement!