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Irisie With Help from AliceL93

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nwahswit

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Dreamer Irregulars, during your Morrowind Playthrough, the Sixth House, Tribe unmourned, will begin to send out Dreamers to serve as Irregular Raiders and Guerilla's (Starting Level 5). These Raiders will increase in skill and numbers as time goes on before eventually falling off (Level 28).

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This is my addition to May Modathon 2024. 

Dreamer Irregulars is a Morrowind Plugin based on a line of text from the document Dagoth Ur's Plans "Train Corrupted Cultist as Raiders and Irregular Troops" the aim of this mod is to have Dagoth Ur rush through Phases 3 and later 4 in reaction to the players rise to power, or if a player choices not engage the main quest, as Dagoth Ur perceives the Temple/Redoran defenses buckle and the Empire appearing to be entering a dynastic dispute.

The way this Mod works is that at level 5 dreamers with chitin bows, clubs, and shortswords start to spawn on the road in area's around where there are sixth house bases. Originally I was looking into a way to make them disappear after the base is wiped, but could not figure out how to make that work with a leveled creature list. at level 8 trained Dreamers with Armor and more substantial weapons appear with nearly professional level Raiders appearing at level 14 (Still weaker than an Imperial Legionnaire or House Guard on an individual level, but strong enough to be dangerous in a guerilla capacity).

There are a number of unique enemies that will be stronger than the roaming irregulars you will face on the road, with a number of these unique Dreamers being inside the ghostgate preparing for the coming offensive.

The Dreamers will spawn from leveled creatures list with most of them having a 70% chance at not spawning at all. expect the heaviest fighting in Red Mountain and around the three Strongholds of Kogoruhn, its sister stronghold Falasmaryon, and Telasero in Molag Amur. with light raids in the West Gash, Ashlands south of Bani-dad, and the Bitter Coast.