File information

Last updated

Original upload

Created by

SandGentleman

Uploaded by

SandGentleman

Virus scan

Safe to use

About this mod

Intelligently slows down skill XP gain by up to 50%, increases training costs, and fixes governing attributes for a smoother, new-content friendly leveling experience.

Permissions and credits
Relaxed Level-Up and Progression Rebalance


With the insane economy of Vvardenfell, it can be pretty easy to level up too quickly. Even more so if you add on top Tamriel Rebuilt, Province Cyrodiil, Skyrim Home of the Nords, and other new lands, quest, and item mods. By the time your character is ready to start tackling the new content in earnest, they can be 20+ levels higher than most enemies - rendering all of those amazing modded addons a little too boring.

Specifically, this mod does 3 things:
  • Decreases skill level-up speed by up to 50% on a skill-by-skill basis.
  • Increases training costs by 50% across the board.
  • Swaps the governing attributes of a few skills for a vanilla-friendly experience that causes less of a headache.

The optional file slightly reduces skill level-ups necessary to reach higher Attribute multipliers. See all the changes below:

Changes
Governing Attributes
Spoiler:  
Show

MYSTICISM: Willpower > Intelligence
This allows for easier leveling of Intelligence without spamming Conjuration spells.

SECURITY:   Intelligence > Agility
This fits better for thief builds and balances out with the Mysticism attribute change.

SPEAR:         Endurance > Strength
This no longer forces anyone to prioritize leveling Spear (a random offensive skill) just to increase their Health.

ARMORER:   Strength > Endurance
This adds a non-combat skill to Endurance to supplement the leveling (Strength already has a non-combat skill - Acrobatics), and Strength already had too many skills in general.

Below is the complete list of skills and attributes, incorporating the changes from this mod:
Strength:        Acrobatics, Axe, Blunt, Long Blade, SPEAR
Intelligence:   Alchemy, Conjuration, Enchant, MYSTICISM
Willpower:      Alteration, Destruction, Restoration
Agility:            Block, Light Armor, Marksman, SECURITY, Sneak
Speed:            Athletics, Hand-to-Hand, Short Blade, Unarmored
Endurance:    ARMORER, Heavy Armor, Medium Armor
Personality:   Illusion, Mercantile, Speechcraft

Training Costs
Spoiler:  
Show

iTrainingMod= 10 -> 15
Training costs have been increased by a flat 50%.

Skill Gain Changes
Spoiler:  
Show

Axe:                   Successful Attack = 1.20 -> 0.60     -50% speed
Blunt Weapon:  Successful Attack = 1.00 -> 0.50    -50% speed
Hand to Hand:  Successful Attack = 1.00 -> 0.60    -40% speed
Long Blade:       Successful Attack = 1.00 -> 0.50    -50% speed
Marksman:        Successful Attack = 1.00 -> 0.65    -35% speed
Short Blade:      Successful Attack = 0.75 -> 0.37    -50% speed
Spear:                Successful Attack = 1.00 -> 0.50    -50% speed

Block:                 Successful Block = 2.50 -> 1.50     -40% speed
Heavy Armor:    Hit by Opponent = 1.00 -> 0.70      -30% speed
Medium Armor: Hit by Opponent = 1.00 -> 0.80      -20% speed
Light Armor:      Hit by Opponent = 1.00 -> 0.90      -10% speed
Unarmored:       Hit by Opponent = 1.00                  Same as vanilla

Alteration:         Successful Cast = 1.00 -> 0.75       -25% speed
Conjuration:     Successful Cast = 1.00 -> 0.60       -40% speed
Destruction:     Successful Cast = 1.00 -> 0.50       -50% speed
Illusion:             Successful Cast = 1.00 -> 0.75       -25% speed
Mysticism:       Successful Cast = 1.00 -> 0.75       -25% speed
Restoration:     Successful Cast = 1.00 -> 0.65       -35% speed

Mercantile:    Successful Bargain = 0.30 -> 0.15     -50% speed
                       Successful Bribe = 1.00 -> 0.75         -25% speed
Security:        Disarm Trap = 3.00 -> 1.50                  -50% speed
                       Pick Lock = 2.00 -> 1.00                      -50% speed
Sneak:           Avoid Notice = 0.25 -> 0.15                 -40% speed
                       Successful Pickpocket = 2.00          Same as vanilla
Speechcraft: Successful Persuasion = 1.00 -> 0.50  -50% speed
                       Failed Persuasion = 0.00 -> 0.01         +100% speed

Alchemy: Potion Creation = 2.00 -> 1.00               -50% speed
                 Ingredient Use = 0.50 -> 0.25                -50% speed
Armorer:  Successful Repair = 0.40 -> 0.30          -25% speed
Enchant:  Recharge = 5.00 -> 3.00                        -40% speed
                 Use Magic Item = 0.1 -> 0.05               -50% speed
                 Create Magic Item = 5.00                  Same as vanilla

Acrobatics: Jump= 0.15 -> 0.12                             -20% speed
                    Fall= 3.00 -> 2.40                                  -20% speed
Athletics:    Second of Running = 0.02               Same as vanilla
                    Second of Swimming = 0.03 -> 0.05  +66% speed

(Optional) Relaxed Level Attribute Multipliers
Vanilla Attribute multipliers can become tedious. This optional file simply relaxes the requirements by 2 skill levels. Now you can get a +4 Attribute multiplier at 6 skill level-ups, which is still a fair amount of work but ultimately makes leveling much less painful. See below:

         VANILLAMOD
Levels:Multiplier:Levels:Multiplier:
    1x21x2
    2x22x2
    3x23x3
    4x24x3
    5x35x3
    6x36x4
    7x37x4
    8x48x5
    9x49x5
   10       x5       10       x5