A replacer to fix the poor UV mapping in Morrowind's night sky meshes.
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Changelogs
Version 1.2
Set textures to blend additively
Fixed thief constellation wrapping
Added Brighter Warrior Constellation module
Version 1.1
Adjusted overall UV scale
This replaces the night sky meshes from Morrowind.bsa and Bloodmoon.bsa with improved versions. The UVs have been redone to preserve the shape and relative size of all triangles in the star dome, ensuring that the stars in every part of the sky are equally bright. This fixes the problem of dark spots appearing in the night sky when playing with high FOV values, as well as the Warrior constellation being backwards. Star and nebula textures have been set to blend additively, preventing some visual oddities at dawn/dusk and improving their appearance in general.
An optional module is also included, containing a modified version of the warrior constellation texture. Its alpha channel has been edited so the constellation appears about as bright as the other two in the sky.
This is compatible with vanilla Morrowind and OpenMW. Installing this is unnecessary if you're using another night sky mesh replacer, but anything that just replaces the star/constellation/nebula textures will probably look fine with this.