Morrowind

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Wolfweim

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Wolfweim

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About this mod

This mod adds a series of lore-friendly quests aimed at delving deeper into the lore of the Quarra vampires.

Requirements
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OPENMW ONLY


This mod adds a series of lore-friendly quests aimed at delving deeper into the lore of the Quarra vampires.

Among other things, the mod offers:

  • A questline with around 2-4 hours of additional gameplay.
  • An opportunity to explore the lore of the Quarra vampires without needing to become a vampire or be an Evil Character.
  • Over 20,000 words of unique dialogue written by me. All events referenced in the mod's dialogues are drawn from Canon Lore and are therefore lore-friendly.


The mod is designed for high-level characters. However, I have added a optional patch for those players who want to experience it from a lower level. 

With this optional version of reduced requirements, you'll simply need:

  • Belonging to the Mages Guild.
  • Five thousand drakes.
  • Potions or enchanted items capable of restoring the player's attributes without using spells (or at least restoring his strength to be able to move and travel to a shrine).

The original version requires:

  • Having +50000 septims to acquire an enchanted item (similar price to vanilla prices of powerful enchantments).
  • Having enough health or means to withstand damage of around 550 points.
  • Having potions or enchanted items capable of restoring the player's attributes without using spells (or at least restoring his strength to be able to move and travel to a shrine).
  • Being at least the rank of Wizard (7) in the Mages Guild.
  • All Quarra vampires must be alive at the time of completing the quest.

To start the quest, simply speak with Procyon Nigilius in the Mages Guild of Sadrith Mora.


COMPATIBILITY

The mod has been designed with compatibility in mind: it doesn't add any additional NPCs or require the killing of any existing NPCs. It only modifies a cell in the game to add an object. However, to ensure full compatibility with mods that modify this cell, a copy of this object has been added to an NPC related to the storyline. Therefore, to complete the mission, it's sufficient to find or pickpocket the object.

This mod requires my other mod - Traitor among Vampires - to work.


Please let me know if you find any kind of bug or error in the mod



[And, please, give me feedback. I'm planning to make similar mods for the Berne and Aundae Clans, and any comments are appreciated :)]